Has anyone noticed that the parallel lights aren't! They are actually conics in a clipping structure (either cylindical or box) The example here is a square parallel source with surface visible. Notice the shadows position/shape versus the cylinders parallel with the light axis through the various key window points. I have the same situation with the round lights. A second bug and I think someone caught this in the past is the light getting through solid shadow casting objects. Anyone know of a workaround on this? Richard
Pass no temptation lightly by, for one never knows when it may pass
again!