DAZ3D opened this issue on Sep 22, 2003 ยท 49 posts
DAZ3D posted Mon, 22 September 2003 at 3:05 PM
Attached Link: http://www.daz3d.com
We are in the middle of preparing the first update to Michael 3.0 which we hope to release within 10 days from now. We have several items that we've found and have corrected. We also are open to hearing any of the possible *technical issues* that you, the customer, may have found. Below is a list of known items that are being addressed in this first update. If you are aware of anything not listed here that is a technical issue and not a matter of aesthetics or other subjective feedback, please post it as a reply here in this thread and our production team will make note of the valid items mentioned.NOTE TO THIRD PARTY DEVELOPERS: The last item is of particular importance to 3rd party developers who are making use of morph targets which affect those regions as these are having to be redone due to the lack of symmetry that is being corrected.
Thank you in advance for your patience and honest feedback. We plan to keep working on Michael 3.0 until he's every bit as solid as his DAZ counterparts.
Sincerely,
The DAZ Team
www.daz3d.com
plmcelligott posted Mon, 22 September 2003 at 3:13 PM
Now that's service...thanks DAZ...
plmcelligott posted Mon, 22 September 2003 at 3:15 PM
However, I've noticed that Mike 3 has inherited one oddity from Mike 2. There is a noticeable gap along his eyebrow when rendering in Bryce. I'll post a pic when I get home.
Taura Noxx posted Mon, 22 September 2003 at 3:44 PM
thanks daz, that IS great service. As I have not used m3 that much yet I only really noticed the first three issues, but I am glad to know that your on the ball.
DCArt posted Mon, 22 September 2003 at 3:48 PM
layingback posted Mon, 22 September 2003 at 4:11 PM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=10139&Form.ShowMessage=1438921
Please consider including the edit changes for "Figure Independent Injection" as discovered very recently by Maveris. There may be a downside, but in a week plus I've not encountered or heard of one. And it makes M3 (and V3 and any other Injected figure) much more useable in Poser for mulitple figure scenes. The affected files are small - so perhaps even providing as a separate install option until you've had more time to test to your satisfaction? (It is a lot of files to leave for an end-user to edit.) Link provided above.PapaBlueMarlin posted Mon, 22 September 2003 at 4:13 PM
Thanks a lot :)
pdxjims posted Mon, 22 September 2003 at 5:31 PM
Thank you, DAZ! The two biggest problems I've seen are getting fixed (top of the list). Now, if we could just get a third party developer to look at his,,,uh huh..
SnowSultan posted Mon, 22 September 2003 at 5:50 PM
Oh great, I JUST finished the seam guides for him this very minute. ;) Anyway, thanks for letting us know; I guess I'll wait on uploading the guides until the update is out. SnowS
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
lobo75 posted Mon, 22 September 2003 at 6:16 PM
Excellent news
DominiqueB posted Mon, 22 September 2003 at 6:21 PM
Thanks for the heads up, I guess I will put the jacket I am working on on hold till then.
Dominique Digital Cats Media
wrpspeed posted Mon, 22 September 2003 at 7:21 PM
my guess is a few more things will be added in the next ten days. all the merrier. :) thanks for the work to improve your product. terry
cherokee69 posted Mon, 22 September 2003 at 8:52 PM
The eyes..something has to be done about the eyes. With every dial change (and I've used every one of the eye dials), the eyes still have the same blank stare.
Badco posted Mon, 22 September 2003 at 9:06 PM
Can you make a morph to fix his giraffe neck ? Its seems way too long. As it is I have to select his neck and play with the yScale.
pdxjims posted Mon, 22 September 2003 at 9:13 PM
Badco, Use the full body morph StretchNeck. It works better than the YScale. cherokee, Pay with the pupil and iris size, and his brows. The default on the brows is VERY neutral. I'll try to post some examples later. I've got some pretty good eye poses.
xoconostle posted Mon, 22 September 2003 at 9:24 PM
Thank you very much for continuing to improve this fine mesh. I hope that you will also pay attention to the "issues" on the head. I've noticed, for example, that the cheeks tend to bunch up against the nose in strange and unnatural-looking ways when several non-expression facial morphs are used (at low settings) together. Forgive me for not being able to express this more technically. It's something I've seen a few people mention.
Badco posted Mon, 22 September 2003 at 9:34 PM
Thank you pdxjims ! I never thought to look for a neck morph in the Full Body area ! hehe ! It does work much better that yScale.
Jaager posted Mon, 22 September 2003 at 10:56 PM
Actually, the PBMStretch____ are not really morphs. They are remote masters for long axis scale channels. For the neck it is the yscale. For the neck it is just 10% of the master value - the rate is 0.1 Because they are not morphs, they do not spawn into new morphs. PBMStretchArms is xscale for Shldr+ForeArm+Hand. Well, for the left side it is. For the right side it is only on rShldr You might want to fix that. Do you really want the Hand in there?
Badco posted Mon, 22 September 2003 at 11:09 PM
Well the StretchNeck dial, afaik, is not a PBM. All the PBM dials have PBM written in front of the name. The StretchNeck does not have the PBM written in front of it. Of course I could be wrong.....................
Jaager posted Tue, 23 September 2003 at 1:12 AM
The dial names do not have "PBM", that is true, but then all of the dials for the channels that you are supposed to use don't either. When you do see a dial that has "PBM_" it is an indication that you should go to BODY or the central group to find the dial that you should use. The channel name is PBMStretch_____ and that is the name in the ERC code. The channel name line is valueParm PBMStretch____ You have to use a program other than Poser to see a channel name though. The dial names are ephemeral - a user can change them within Poser. The channel names are intended to be permanent. PBM in V3 and in M3 is not used to precisely identify Partial Body Morphs. It is used as a generic designation. The stretch channels are not morphs at all and the ones with dials in BODY, which is pretty much all of them, are actually FBM. A master dial in BODY is the definition of a Full Body Morph. The breast morphs and several others are both FBM and PBM - the BODY dial controls one dial in chest and the chest dial controls the others. The dials in chest that do not have PBM as part of the name will work as well from chest as they do from BODY. But use one or the other. Using both will ake it difficult to know that the actual value is.
sandoppe posted Tue, 23 September 2003 at 3:00 AM
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Staby posted Tue, 23 September 2003 at 5:10 AM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1440718
Thanks for the update. I didn't have the time to install it and test it yet because I'm changing my PC and have to reinstall Poser, but I followed all the threads here and in other forums to check what is wrong or not. Please see also post number 7 in the thread linked above for another problem in the shoulder area.Maybe you know about that yet...
BTW, It is taking a while but I'm getting used to M3 appearance and I think I like this new body type better, but I still Hope that youll eventually make a new hulk like character specifically designed and jointed for the extreme muscular body type.
nightfir posted Tue, 23 September 2003 at 8:31 AM
Hmmm I wonder if this sr1 for mike 3.0 will be a freebe, or will we have to pay for it?
Puntomaus posted Tue, 23 September 2003 at 8:49 AM
A service release is an improvement or fix of known bugs or issues and not an upgrade, so it will of course be free.
Every
organisation rests upon a mountain of secrets ~ Julian
Assange
Turtle posted Tue, 23 September 2003 at 8:58 AM
What about the convertor, I think we will need the new maps for Darkwhispers product, to download again. I can't make it work as it is? I like him, except for the long neck, talked about aBOVE.
Love is Grandchildren.
DarkMatter_ posted Tue, 23 September 2003 at 8:58 AM
Looks like Daz is figuring out that mike 3 aint well recieved by all. Sales must have slowed down on mike 3 I guess.....They sure rushed that service release......
wdupre posted Tue, 23 September 2003 at 9:29 AM
I think you are jumping to conclusions Darkmatter, it has nothing to do with not being well recieved, or slow sales. if sales of my set are any indication m3 is still selling fine. its about fixing some small issues that people had with their model. its about listening to their customers, something I know is rare these days, but DAZ has always done so. V3 also had a similar update shortly after her release. unfortunately beta testers can't catch everything, and these kind of updates are impossible to avoid.
cherokee69 posted Tue, 23 September 2003 at 9:43 AM
wdupre, Your right about DAZ and I agree but, some of the areas they are fixing were to obvious to have been overlooked by beta testers in the first place or maybe the beta testers didn't over look those and DAZ just didn't fix them before releasing M3..who know, I sure don't. Only the beta testers and DAZ do.
Badco posted Tue, 23 September 2003 at 10:00 AM
Jaager, I just assumed that since they were not labeled as PBM that were not PBM. It well could be that it was just mis-labeled. I learned somthing. I didn't realize that the PBMStretch___ dials were in effect just moving the scale dials and not actually morphing the mesh. Thanks for the info !
Staby posted Tue, 23 September 2003 at 10:12 AM
What is important is that they are fixing it. I hope that they do it well so that we dont have to download all the packs multiple times. May I suggest to start the Platinum Club forum on the DAZ site or Arcana in which you can post some preview pictures of the fixes so we the user/costumer could see the work in progress, request some particular shots (camera angles or poses) so that we could point out the real problems and you can fix all in one Service Release?
Caly posted Tue, 23 September 2003 at 10:13 AM
Thanks, Daz! :) DarkMatter, I too believe you are jumping to conclusions. V3 got a service update quickly as well, and if you look at the Galleries you can tell that she is very popular indeed. ;) Daz is just following through and doing what needs to be done.
Calypso Dreams... My Art- http://www.calypso-dreams.com
BastBlack posted Tue, 23 September 2003 at 10:18 AM
First, I'm happy to report I was able to get M3 working on my Mac OS 9.2.2. in Poser 4.0.3. Hooray! I had to do bunch of un-installs, redownloads, reinstalls, and increase Poser's memory. Problems with M3 not already mentioned above: 1) The pectorals - I don't know if this covered by the first thing in DAZ's list, but I noticed M3's pectorals get choppy looking instead of having a smooth surface when the body setting is changed from the default shape. 2) The M3's nipples seem a little odd too when changed from the default shape. They are indented into the pecs instead sitting on the surface. When morphs, such as "move up", are applied, bizarre lumps show up in the pecs like in #1 above. The depressed nipples are even more noticeable. When adding body settings to bulk-up M3, the pecs bulge up around the nipple, but the nipple itself stays where it was instead of bulking upwards along with the pecs. I hope that made sense. I can attach a few screen captures later today to better illustrate what I mean. bB, who's happy there's going to be an M3 update :D
layingback posted Tue, 23 September 2003 at 10:26 AM
What happened to the body bump map dark-light inversion problem? Chest hair impressed into the chest area (vs. raised above). Has this been forgotton about or addressed already? It was demonstrated in threads here the first or second day after release. The "wet skin" images were the clearest manifestations of the problem IIRC.
Ghostofmacbeth posted Tue, 23 September 2003 at 10:58 AM
layingback .. It was addressed and changed
AlleyKatArt posted Tue, 23 September 2003 at 12:02 PM
Okay: Issues I'd like fixed All my issues are morph inadequecies. Don't get me wrong, DAZ, because M3's great, but I paid the same amount for m3's head pack and V3's, and got twice as many morphs with V3. All those various nationality morphs were very useful once I got used to them. M3's great, but the more I work with him, the more I think perhaps he was rushed out. I understand you can always release more morph sets for more money, but, like many others have stated, I paid good money expecting the same value, and got less. Oh, also? The forearm issue. His forearms look kinda... funky most of the time. The joint between the forearm and the upper arm, to be specific.
Kreations By Khrys
BastBlack posted Tue, 23 September 2003 at 12:22 PM
The Hi-Res M3 bump map was fixed? Was the UTC M3 plug-in fixed too? If so, when can buyers expect updates for the UTC plug-in, and the Hi-Res M3 bump maps as well as M3 SR1? How will DAZ make these updates available? bB
AlleyKatArt posted Tue, 23 September 2003 at 12:40 PM
Bast, check in your account page at Daz's website. You'll find some things you need to redownload, most likely.
Kreations By Khrys
DarkMatter_ posted Tue, 23 September 2003 at 2:55 PM
Yeah V 1.0 was ugly ugly ugly when she got released but daz sent her to a plastic surgeon and nows she's ok.
PapaBlueMarlin posted Tue, 23 September 2003 at 3:13 PM
I checked my accounts page a couple days ago and there were 2 listings for the M2-M3 update. One of them was set to expire on 10/3. I only bought 1 copy so why is the other there?
sandoppe posted Tue, 23 September 2003 at 3:15 PM
I think it's there because someone posted another M3 link instead of the M3 Boots link :)
Ghostofmacbeth posted Tue, 23 September 2003 at 4:24 PM
I don't know anything about the UTC but I know that SteveK posted that the bump map was fixed on Friday and that people could get it. I am not sure how totally. I think it is on the account page but I am not sure. It is on one of the bump map threads.
sandoppe posted Tue, 23 September 2003 at 4:55 PM
No updates posted anywhere in my account yet and I purchased the base upgrade, hi res body texture, morphs and about 4 merchant created products.
DraX posted Tue, 23 September 2003 at 5:09 PM
Check the High-Res Maps page... the updater is at the bottom
sandoppe posted Tue, 23 September 2003 at 10:44 PM
Thanks DraX! Indeed....that is where they are!
DAZ3D posted Mon, 29 September 2003 at 9:54 PM
Attached Link: http://www.daz3d.com
The Michael 3.0 SR1 update is now available, you may either download the update file from the product page, or simply check your account as you should have new downloads available to you (perhaps 15 or 20 for some of you, ;) ) We hope you like the fixes, we did our best to incorporate all the major issues that were brought to our attention. Hopefully this will be the only update for Michael 3.0, but if serious, non-aesthetic issues arise, we will address them. Thank you and enjoy M3!, Steve Kondris DAZ Productions, Inc.sandoppe posted Tue, 30 September 2003 at 12:16 AM
Thanks Steve! No new downloads on the account page or on the M3 Upgrade page. There is one on the M3 base product page. Is it safe to assume that those of us who got the M3 Upgrade can use that one? I'll wait for a response before installing. I suppose I will have to move M3 and the related files back to where they were originally? I have Poser 5 and use subfolders a lot. The upgrade for the Hi-Res Maps would not install until I moved everything back to it's original spot :)
cherokee69 posted Tue, 30 September 2003 at 5:34 AM
Hey Steve, I got the SR-1 update and installed it. Tried testing it with some full body morphs. Works good on the right side of the body but doesn't affect either the left arm or from the thigh down. The right side of the body morphs good, not the left. Should I have uninstalled M3 and done a fresh install before installing the update? Thanks, Cherokee
RHaseltine posted Tue, 30 September 2003 at 8:47 AM
If you are on Poser 4 Windows did you try deleting the RSR in the Geometries folder? If the OBJ has changed Poser won't notice and will continue to use the file it built from the original version.
cherokee69 posted Tue, 30 September 2003 at 8:50 AM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1459014
New message thread about the update....it's working OK.