Forum: Bryce


Subject: hyperreal WIP1

madmax_br5 opened this issue on Sep 23, 2003 ยท 9 posts


madmax_br5 posted Tue, 23 September 2003 at 1:01 PM

made this in about 5 mins...continuing work on it now. Mayang texture converted to terrain at 2024 resolution, the hose was a smartpipe, and the plant I got from planit3d if i remember correctly. And of course, Zenith for the lighting. Rendertime was 1.5 hours at FineArt AA.

madmax_br5 posted Tue, 23 September 2003 at 1:02 PM

oh ans as awlys, comments/crits/suggestions are always appreciated.


Rayraz posted Tue, 23 September 2003 at 1:59 PM

The detail bump/displacement on the stones is a bit to strong I think. but other then that it looks quite good. I'll be looking forward to see what you're going to do with it next.

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danamo posted Tue, 23 September 2003 at 2:43 PM

This looks very realistic! The only suggestion I would make is maybe add a bug to the wall (they're everywhere you want to go!)


JC_01 posted Tue, 23 September 2003 at 3:09 PM

maybe make the highest parts of the bump some green in texture to look like some mossy/algea type growth on the wall.... looks great!


shadowdragonlord posted Tue, 23 September 2003 at 6:18 PM

Funny, but I just spent all night height-mapping Mayang's textures too! Cool work so far, but I agree that the bump is a bit too strong... I'm curious what Zenith is, Madmax? You keep referring to it, but I have yet to check it out.


madmax_br5 posted Tue, 23 September 2003 at 7:07 PM

Zenith is the lighting system. http://www.renderring.com/models/zenith.zip Read the readme.


shadowdragonlord posted Tue, 23 September 2003 at 9:53 PM

Cool, I'll take it home now and give it a whirl! I remember you writing about it when you first made it or whatever... (bows to you)


catlin_mc posted Wed, 24 September 2003 at 12:47 AM

Great realism madmax and very effective use of terrain and image. I just love this kind of stuff. 8) Catlin