madmax_br5 opened this issue on Sep 23, 2003 ยท 9 posts
madmax_br5 posted Tue, 23 September 2003 at 1:01 PM
madmax_br5 posted Tue, 23 September 2003 at 1:02 PM
oh ans as awlys, comments/crits/suggestions are always appreciated.
Rayraz posted Tue, 23 September 2003 at 1:59 PM
The detail bump/displacement on the stones is a bit to strong I think. but other then that it looks quite good. I'll be looking forward to see what you're going to do with it next.
(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
danamo posted Tue, 23 September 2003 at 2:43 PM
This looks very realistic! The only suggestion I would make is maybe add a bug to the wall (they're everywhere you want to go!)
JC_01 posted Tue, 23 September 2003 at 3:09 PM
maybe make the highest parts of the bump some green in texture to look like some mossy/algea type growth on the wall.... looks great!
shadowdragonlord posted Tue, 23 September 2003 at 6:18 PM
Funny, but I just spent all night height-mapping Mayang's textures too! Cool work so far, but I agree that the bump is a bit too strong... I'm curious what Zenith is, Madmax? You keep referring to it, but I have yet to check it out.
madmax_br5 posted Tue, 23 September 2003 at 7:07 PM
Zenith is the lighting system. http://www.renderring.com/models/zenith.zip Read the readme.
shadowdragonlord posted Tue, 23 September 2003 at 9:53 PM
Cool, I'll take it home now and give it a whirl! I remember you writing about it when you first made it or whatever... (bows to you)
catlin_mc posted Wed, 24 September 2003 at 12:47 AM
Great realism madmax and very effective use of terrain and image. I just love this kind of stuff. 8) Catlin