Forum: Carrara


Subject: flippy normals

nomuse opened this issue on Sep 25, 2003 ยท 5 posts


nomuse posted Thu, 25 September 2003 at 4:04 AM

Finished a model and moved it to Poser and some normals were inverted. Fine. Opened up the file (this was a single vertex object with several named polygon sets), flipped the errant normals. Back to Poser to find something in some other corner of the model had REVERSED ITSELF. This went on for a while. I got them all in the right direction eventually (was a bit like working a Rubic's Cube) but in the end spent more time than I had in modelling in the first place! Anyone else have similar experiences? An easier solution?


mateo_sancarlos posted Thu, 25 September 2003 at 6:44 PM

Make polygon normals consistent? That's what I do; then they're either all right or all wrong.


nomuse posted Thu, 25 September 2003 at 11:05 PM

On Poser import you mean? Oddly enough, that didn't change anything. There were a couple a n-gons involved; that might be the root of the problem.


Nonspecific posted Thu, 25 September 2003 at 11:21 PM

I have this problem constantly (C2) with models undergoing significant mods. Rarely, errant normals are normal (pun intended) after the file is closed and reopened. Mostly seems a result of emptying and refilling polys. Other data structures, such as named polys, seem to have no impact. Mysterious and maddening. Jeff


mateo_sancarlos posted Fri, 26 September 2003 at 3:34 PM

Poser can't handle polygons with more than 4 sides.