Forum: Bryce


Subject: Challenge WIP3 Okinawa Airwar May 1945

GROINGRINDER opened this issue on Sep 28, 2003 ยท 13 posts


GROINGRINDER posted Sun, 28 September 2003 at 1:47 AM

Still trying to get the smoke and explosions. I would appreciate if someone would post good volume smoke settings for my foreground smoke column.

chohole posted Sun, 28 September 2003 at 2:17 AM

This was the very simple one I used for the background smoke im my image "the clearance". Used it on rocks

The greatest part of wisdom is learning to develop  the ineffable genius of extracting the "neither here nor there" out of any situation...."



madmax_br5 posted Sun, 28 September 2003 at 2:19 AM

I like tweaking the "pollution" preset in the volume tab. The black smoke one with the fuzziness increased also works well.


GROINGRINDER posted Sun, 28 September 2003 at 3:15 AM

Thanks chohole and madmax br5!


vasquez posted Sun, 28 September 2003 at 4:56 AM

Are you using metaballs for the smoke? If so remember that metaballs don't work well with volumetric materials.


GROINGRINDER posted Sun, 28 September 2003 at 5:30 AM

Yes, vasquez I am. Thank you for that tidbit of info. I was unaware of that.


Flak posted Sun, 28 September 2003 at 6:00 AM

This is the smoke from my siege image. Used it in cylinders (with various darker and lighter versions of the same material).

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GROINGRINDER posted Sun, 28 September 2003 at 6:36 AM

Thank you Flak.


JC_01 posted Sun, 28 September 2003 at 5:00 PM

GG, here's one you could try....it's just en alongated sphere, with the blue smog slab clouds in the wolume section, at these settings... Looking good otherwise tho...*grins*

JC_01 posted Sun, 28 September 2003 at 5:00 PM

elongated^ lol dern pc


GROINGRINDER posted Sun, 28 September 2003 at 11:01 PM

Thank you JC 01.


electroglyph posted Mon, 29 September 2003 at 5:04 PM

I just use regular spheres and let them run into each other. Metaballs do weird with textures.


GROINGRINDER posted Mon, 29 September 2003 at 8:09 PM

Thanks electroglyph.