DAZ3D opened this issue on Sep 29, 2003 ยท 84 posts
DAZ3D posted Mon, 29 September 2003 at 9:53 PM
Attached Link: http://www.daz3d.com
The Michael 3.0 SR1 update is now available, you may either download the update file from the product page, or simply check your account as you should have new downloads available to you (perhaps 15 or 20 for some of you, ;) ) We hope you like the fixes, we did our best to incorporate all the major issues that were brought to our attention. Hopefully this will be the only update for Michael 3.0, but if serious, non-aesthetic issues arise, we will address them. Thank you and enjoy M3!, Steve Kondris DAZ Productions, Inc.Dave-So posted Mon, 29 September 2003 at 10:04 PM
hmmm... I don't see anything on the product page... and my download page has 6 dl for M3...it that the SR1 ????? I feel like Orio now..he was wondering the same thing the other day
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
randym77 posted Mon, 29 September 2003 at 10:17 PM
I have a total of 24 downloads of the M3 update, listed as three different items. I just downloaded one of them, trusting that they are all the same. It seemed to install okay, but I can't test it, since I'm running a huge render right now.
ronstuff posted Mon, 29 September 2003 at 11:02 PM
There are updates posted on the bottom of the following pages: Michael 3.0 Base http://secure.daz3d.com/shop.php?op=itemdetails&item=1558 Michael 3.0 Body Morph Pak http://secure.daz3d.com/shop.php?op=itemdetails&item=1561 Michael 3.0 Universal Texture Maps (High Res) http://secure.daz3d.com/shop.php?op=itemdetails&item=1562 Michael 3.0 Universal Texture Maps (Standard Res) http://secure.daz3d.com/shop.php?op=itemdetails&item=1563 I did not see an update for the head morph pack at this time, so am not sure whether there will be one or not. So far, my account downloads seem to be just giving the same files that I originally got, so better get the updates separately rather than try for an integrated installer.
SKondris posted Mon, 29 September 2003 at 11:07 PM
All the files on the server were updated, so even if you use an old link, it will give you the newly updated file set. Steve Kondris DAZ Productions, Inc.
ChromeTiger posted Mon, 29 September 2003 at 11:42 PM
Any bets on SR1.1? (No offense Steve & the DAZ gang, I've just been through many updates that they thought would be the 'only update'...you may have jinxed yourself) ;-) Here's hoping I'm wrong... CT
rdf posted Tue, 30 September 2003 at 12:33 AM
FYI: I just signed on and looked at my account. There do not appear to be any new downloads, there, but I did find them on the product pages. Also, as I'm a bit new to all this stuff, can anyone tell me if it is okay to apply the updates if one is in the middle of (and virtually finished with) a project using M3?, i.e., will there be any side-effects I should know about?
Lindsey posted Tue, 30 September 2003 at 2:01 AM
Reinstalled the original ps_mr049-m3bodymorph.exe file and the full-body morphs work fine.
Reinstalled m3bodymorphUP.exe and the problem came back.
This happens with the original Michael 3.0 cr2 and the sr1 Michael 3.0 cr2.
Mazak posted Tue, 30 September 2003 at 2:13 AM
JurgenDoe posted Tue, 30 September 2003 at 3:42 AM
ROFL Lindsey :) If the SR1 work like this way I better don't get it. There is so much wrong with M3 and I don't know if they ever will get fixed the "Vick w/ D... :)
Strength Is Life, Weakness Is Death
cwsatl429 posted Tue, 30 September 2003 at 3:57 AM
Farside posted Tue, 30 September 2003 at 4:39 AM
Yep, looks like Daz jinxed themselves :)
FanDancer posted Tue, 30 September 2003 at 5:07 AM
Lol.. looks like the screw up.. was ummm.. screwed up..lol... Im sorry..but til they get him fixed the RIGHT way..Ill stick with what I originally got:)lol
RHaseltine posted Tue, 30 September 2003 at 6:04 AM
Has anyone tried bending the arms down yet?
Bobbie_Boucher posted Tue, 30 September 2003 at 7:29 AM
So why do they call it Michael 3.0 SR1, if it's 3 different m3 upgrades instead?!
Dave-So posted Tue, 30 September 2003 at 7:44 AM
didn't realize there was a body morph update separate from the base one... I'll go get ..I think.. Is this thing fixed or not ???? How about a complete list of current M3 updates ???
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
dialyn posted Tue, 30 September 2003 at 8:06 AM
Here is an obvious question...I'm assuming if I got the upgrade from Michael 2 that I still upload the m3baseUP.exe that doesn't show up on the upgrade page but only shows up on the base Michael 3 page? I live to be confused.
Dave-So posted Tue, 30 September 2003 at 8:11 AM
that confused my as well, as I too bought the M3 base upgrade and that is where I looked for the SR1..but it wasn't there...so then, of course, my overactive mind started to wonder...hmmmmm...no patch for the upgrade version ???? So I downloaded the one I found in the M3 Base full version... but things went wacky tacky...until someone here said there was a patch for the body morphs as well...lo and behold, so there is >... and supposedly there are downloads on the account page as well, but there is nothing that states it is actually a paatched version.... So, if I redownload the version that is on my account page, it will be the FULL version of the product with the patch included...even though it doesn't say it is the fixed version ?????
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Caly posted Tue, 30 September 2003 at 8:40 AM
Just get the 2 updates from the 2 product pages. :) Base & Body
Calypso Dreams... My Art- http://www.calypso-dreams.com
RHaseltine posted Tue, 30 September 2003 at 8:54 AM
Thanks, Cherokee - looks like the inset arm-pit is tamed then?
wdupre posted Tue, 30 September 2003 at 10:28 AM
Yep they modified the grouping in both the left leg and arm thats why your old morphs dont work and you need the upgrade. as far as downloading from your account page or the patches on the product pages. you can do it from the product pages but if you want to archive the whole model with the fixes intact. I would redownload the full files. which have been updated.(of course if you are on dialup, that could be a lot of downloading)
JoeyAristophanes posted Tue, 30 September 2003 at 10:54 AM
OK, color me confused as well. On my product page, I see "ps_pe039-m3Upgrade.sit", which I thought was the M2-->M3 upgrade I bought a couple of weeks ago. Is this the SR also?
wdupre posted Tue, 30 September 2003 at 11:14 AM
Dave posted Tue, 30 September 2003 at 11:16 AM
I'm still having trouble with the left shoulder and left thigh thing not wanting to morph. I ran both updates so I shouldnt be having this problem correct? What did I do wrong? Dave
xoconostle posted Tue, 30 September 2003 at 11:35 AM
As others have said (and DAZ didn't,) you should get m3baseUP.exe from the M3 product page, and m3bodymorphUP.exe from the body morphs product page. That way, you'll know that you're getting the correct files for sure. Don't worry about SR1 not appearing on the M2-M3 upgrade page. m3baseUP.exe installs Service Release 1. The new icons will be obvious in your "DAZ People" library. The body morphs update doesn't create new icons, it just does its fix "in the background." It would have been better if Steve had made this clear. It would have been better if the alleged updates at our account pages actually showed up as such, although it's easy enough to just go get them at the product pages. It would also be nice if DAZ could please alleviate the considerable bewilderment and frustration they're causing with the ongoing addition of M3 downloads to our account pages instead of cracking jokes about that issue. There hasn't been any explanation forthcoming, not even a "we're aware of it and are working on it" message. Being very clear may have avoided a flood of e-mails and phone calls to DAZ about all this, I'm willing to bet. I also experienced the ugly distortions with the mesh that Lindsey reported, but that was only before installing the body morphs After installing the body morphs, the "collapsing armpits" (to quote pdxjims) seem to have been fixed. However, I'm also having the problem of the full body morphs not working at all, and am experiencing problems very much like what Lindsey's image shows. I just now tried putting the left shoulder triceps morph at 1.0. It created an ugly triangular distortion. I tried putting biceps at 1.0 ... nothing happened at all. This is a fix? Not for me. I'm certain that I'm not doing anything wrong. These problems are far worse than the ones that occurred before installing SR1 and the body morphs update. Sorry for my soap-boxy tone, folks, but at this point I feel justified. DAZ, what gives? You're slipping in some ways, and people have been noticing for awhile. Clear communication would go a long way towards alleviating the frustrations that people are expresing. Hopefully, you will read about the problems this update is causing with respect instead of defensiveness, and get back to us on the issues. Soon, please.
SnowSultan posted Tue, 30 September 2003 at 11:42 AM
Thanks for the heads-up xoconostle; I got both updates but had not installed them yet. Guess I'll hold off on installing them until we find out exactly what's going on. ; Bookmarking thread. SnowS
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
Dave posted Tue, 30 September 2003 at 11:49 AM
I found that if you have to locations for the Body Morph injection files (such as under Poser4 and under Poser5) that you have to be sure and run the body morph update for both instances. I had originally done the update for only the P4 version since this is the runtime where I keep most of my stuff. Didnt occur to me to run the update on the other instance (the P5 runtime) until I was trying to come with a workaround. Then it dawned on me. Ran the update on that instance of the injector files and now it works fine. dave
AlteredKitty posted Tue, 30 September 2003 at 12:27 PM
OK, so I'm REALLY confused now...
I did a (rather sad?) little experiment as I was getting more & more muddled with the conflicting opinions of what to install of the M3 SR1 updates.
I created 3 new empty folders (no hidden files/thumbnail views etc) and installed the following into them:
Runtime: 60,414,515 1,488 files 28 folders
Runtime: 63,070,188 1,492 files 28 folders
Runtime: 62,673,374 1,486 files 28 folders
As you can see, the Runtime of the new full download and the older download with updates are different.
I looked at some of the files and there are differences in almost every folder, including some additional or missing files.
(The files on our accounts pages HAVE obviously been changed in some way - I know there is some dispute about this.)
Can anyone tell me definitively which one I should be using - the new dloads from my accounts or the old ones with the updates?
I get my new hard drive tomorrow (after a massive burnout where I lost everything) and want to do a clean install of Poser 5 (plus its' SRs aaarrgh!!) I'd prefer not to have it cluttered up with extraneous matter OR need to mess about installing/uninstalling M3 stuff several times to get it right as I'm going to have my work cut out reinstalling everything else too.
I hope this makes sense and would be really grateful for any clarity here :)
xoconostle posted Tue, 30 September 2003 at 12:34 PM
SnowSultan and others, to be clear, I hate complaining and don't mean to insult or maniuplate DAZ. I do think they owe us more clear communication about the updates and what's going on with our account pages. I'm looking forward to seeing feedback from other members in hopes of learning more about the morph issues. I've now spent two and a half hours this morning trying to figure out why the body morphs are in some cases working well, and in others, are causing these strange distortions. That's enough frustration for one morning, LOL.
Strixowl posted Tue, 30 September 2003 at 12:52 PM
Ugh!!
RHaseltine posted Tue, 30 September 2003 at 1:16 PM
Dave - are you using Poser 4 under Windows? If so you will need to delete the RuntimeGeometriesDAZPeopleblMilMan_M3.rsr file as Poser won't automatically notice the OBJ has changed and rebuild it (assuming they haven't changed the name - I've yet to install).
SnowSultan posted Tue, 30 September 2003 at 1:48 PM
Don't worry xoconostle, your findings are very important to us all. :) I have quite a bit of patience when it comes to DAZ (since it usually takes less time for me to make a seam guide than for them to post it, haha), and I'm sure this will get straightened out as soon as possible. Any discoveries about these potential problems will likely be as useful to DAZ as they are to the rest of us. Thanks again. SnowS
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
JurgenDoe posted Tue, 30 September 2003 at 1:56 PM
Hey Snow I'm still waiting too and of course of your fabulous seam guide :)
Strength Is Life, Weakness Is Death
Staby posted Tue, 30 September 2003 at 1:58 PM
Bookmark...
dirk5027 posted Tue, 30 September 2003 at 2:02 PM
xoconostle....sorry for your troubles, and also sorry to say you are gonna find a lot more frustration with m3 in the future, jagged edges, broken and bad spots. At the default state he seems to be ok, but muscular 3, he has lumps, bumps and jagged edges. The face is very limited also,I really enjoy making faces, and basically (unless you make him ugly) he always looks the same (click through the gallery, the pics speak for themselves..no offense to anyones pics, but the faces are very similar...). What a shame, was so excited about a new Mike.
Harbynger posted Tue, 30 September 2003 at 2:16 PM
.
Dave-So posted Tue, 30 September 2003 at 2:21 PM
hopefully DAZ will come out with some additional head morphs... I did find if you reverse the dials , some interesting faces develop...but he is very limited compared to V3 , which i think is a bit strange..the mesh can obviously handle much more than what was released.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
ronstuff posted Tue, 30 September 2003 at 2:29 PM
While I have no doubts that the full version of the M3 installer has been updated on our account pages, I'm still skeptical that the full (M1/M2 Upgrade) version has truly been changed because after downloading it and comparing it to my original download, the file sizes are identical to the byte - 12,025,856 bytes on the Windows version. Also my account page does not show any remaining downloads for the full body morph pak, so I do not have any integrated SR1 installer, but must use the patch. I wish DAZ would give the new SR1 files different names and allow us to re-download them from the account page, thus removing all doubt.
Dave-So posted Tue, 30 September 2003 at 2:32 PM
they need to change something..there are too many questions
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Blazerwiccan posted Tue, 30 September 2003 at 2:35 PM
Ok just asking cause I finally have been able to get Mike 3 and his head morph pack but not yet been able to afford his body morph pack. To get the updates and have them working right you need both the Mike 3 update and the body morphs update? If so what about those who have not gotten the body morphs yet will the sr1 even help anything or should I not worry about it intill I can afford the body morphs as well? Really confused
RHaseltine posted Tue, 30 September 2003 at 2:42 PM
I think the point was that you need the same version (update/update or nonupdate/nonupdate) of base and body morphs, you can't use unupdated morphs with the updated body or vice versa. If you don't yet have the body morphs you will need to use the updated M3 if you buy them later.
Berserga posted Tue, 30 September 2003 at 4:27 PM
OK, what I want to know is: is there anyone who has gotten the update, and has no problems?
wdupre posted Tue, 30 September 2003 at 4:47 PM
Dave-So posted Tue, 30 September 2003 at 6:46 PM
someone mentioned up above they had no indication if SR1 was installed. I just did mine, and there are new icons in the DAZ PEOPLE folder.. M3blank sr1 Michael 3 SR1 there is no indication for the body morphs
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
wdupre posted Tue, 30 September 2003 at 6:55 PM
nope couse the bodymorphs that are installed are just the deltas so you would have to go into your !DAZ/michael 3/ body/ deltas folder and compare dates. to be sure that they are loaded. all the new deltas are dated 9/29 I believe.
Melmoth posted Tue, 30 September 2003 at 7:52 PM
Hi everyone! Tony Bradt, Content Production Coordinator with DAZ here... Steve is out for the rest of the day, so we all thought it best if I jumped in on this thread to help clear up some of the confusion. This my first time posting on Renderosity, although I frequently read the threads here, I don't get time to come and visit with you all very often, or at all, I guess. ;) First off, it looks like we failed to give you an adequate description of the changes made to Michael in the Michael 3.0 SR1, or an explanation of what would be best for everyone to do in order to make it (the SR1) work properly. I want to publicly apologize for that. We are all very sorry. Okay, now on to what changes were made to the Michael 3 figure in the SR1: 1) There were some grouping problems with the Left Forearm/Shoulder and Left Shin/Thigh. These groups were changed to make the Poser grouping of the figure's geometry symmetrical. Note: The M3 Base SR1 updater includes the new OBJ and it should automatically replace the old OBJ. However, if you are using Poser 4 (without Pro Pack) on the PC you will need to go in and delete the "blMilMan_m3.rsr" from your "Runtime:Geometries:DAZPeople" directory or Poser won't recognize that the new OBJ even exists. (This is why some of the Body morphs fail to function on the Left Shoulder/Forearm and Left Thigh/Shin groups.) 2) We did all that we could to minimize the folding of the pectorals when the arms are lowered. We tried to do more, but we found that if we modified the joint further than what you see in the existing SR1 a bulge would appear when the arm is raised. So, what we have in the M3 SR1 is a happy medium that works as well as possible when the arm is lowered and raised. 3) We searched through Michael 3's morphs, looking for any that might have problems, and fixed them. These fixes include the Tone, Stocky, Heavy, and ArmsHeavy morphs. 4) There was a strange scaling problem on the Right Forearm. This has been fixed. 5) The BODY group of the M3 BLANK and Michael 3 CR2s had different Y translations. Now, all translations of the BODY group have been zeroed. 6)The Side-Side and Twist channels of the Chest group have been fixed. 7) The finger joints had a couple of minor blend zone problems that were also fixed. In the process of fixing these finger problems we also found it necessary to set limits of the translations of the first group of each finger to zero and force these limits. This will prevent the fingers from becoming displaced when Michael 3 is used with some older poses. Now, I'm not familiar with our store's account downloads page, so I can't help anyone with that. I will see if Steve can look into that issue and find a solution or at least an explanation of how it works for you all. What I suggest is that you go to the product pages of the Michael 3 Base and Michael 3 Body Morphs products and download the updaters from there. If you don't have the M3 Body Morphs pack yet, don't worry about downloading that updater. It only deals with Michael 3's body morphs. The M3 Base pack updater has a new Michael 3.0 OBJ, a new Michael 3 CR2, and a new M3 BLANK CR2. It also has fixes for those Spandex morphs that affect the Forearms and Shins. Once again, be sure to delete the "blMilMan_m3.rsr" file from your "Runtime:Geometries:DAZPeople" directory if you use Poser 4 without ProPack. Poser 4 looks to the RSR (resource file) when it reads in an OBJ, so an old RSR will tell Poser 4 to act as though the new OBJ weren't there. In Pro Pack RSR files aren't used so this isn't an issue. You will find the new CR2 files in "Runtime:libraries:character:DAZ People". They should be easy to find as their icons have an orange dot behind them. The M3 Body Morphs updater only installs the injection poses that are found in the "Runtime:libraries:!DAZ:Michael 3:Body:Deltas" directory. Once the updater is installed the mrophs should work correctly without any further work. Thanks to all of you for your patience with this update. When we saw that some problems had slipped through the cracks on Michael 3.0 we wanted to get those problems fixed and have those fixes to you as soon as possible. Sometimes we get so busy that the some of the small things get past us. :{ Thanks again to everyone! And thanks for your support of Michael 3.0, you all are responsible for making him the great product that he is! I will watch this thread for the rest of the day and try to answer additional questions that come up, but if I'm not able to get back to you tonight please forgive me in advance. I have a lot of work to do on the upcoming "Mystery Model" and Michael 3 Body Suit that will keep me busy for the next month, literally. :O Thanks again for your patience, Tony "Melmoth" Bradt Content Production Coordinator DAZ Productions
xoconostle posted Tue, 30 September 2003 at 8:12 PM
Thanks a million for your oustanding and helpful response, Tony! BTW "Melmoth the Wanderer" by Charles Maturin is one of my favorite books. I have no idea if that's where your nickname comes from.
Dave-So posted Tue, 30 September 2003 at 8:29 PM
thanks Tony :) appreciate your taking the time to explain things... )
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Melmoth posted Tue, 30 September 2003 at 8:33 PM
Xoconostle, You're welcome! Glad to be of service! My nickname does come from from "Melmoth the Wanderer", although I've never actually read the book (I would very much like to). I have read several plot synopses of "Melmoth the Wanderer" and the character of Melmoth seems very cool. Besides, I love that name, Melmoth. Very powerful. Tony "Melmoth" Bradt Content Production Coordinator DAZ Productions
Melmoth posted Tue, 30 September 2003 at 8:34 PM
You are also welcome, Dave-So! Tony "Melmoth" Bradt Content Production Coordinator DAZ Productions
Melmoth posted Tue, 30 September 2003 at 9:44 PM
Cherokee69, I took a look at Michael 3's Shoulder and Collar groups per your request and images and then created a pose similar to yours. I have 5 different images to post and then I will explain myself. Thanks, Tony "Melmoth" Bradt Content Production Coordinator DAZ Productions
Melmoth posted Tue, 30 September 2003 at 9:45 PM
Melmoth posted Tue, 30 September 2003 at 9:45 PM
Melmoth posted Tue, 30 September 2003 at 9:46 PM
Melmoth posted Tue, 30 September 2003 at 9:46 PM
Melmoth posted Tue, 30 September 2003 at 9:47 PM
Melmoth posted Tue, 30 September 2003 at 9:51 PM
Okay, It looks to me like the best way to solve your "pinching deltoid" problem is to distribute the bend more between the Collar and Shoulder groups. In the preceding images, the pose is: Left Collar: Twist: -13 Front-Back: -16 Up-Down: 31 Left Shoulder: Twist: -69 Side-Side: 4 Bend: 35 Left Forearm: Twist: 0 Side-Side: 0 Bend: -83 This first image is without morphs. The second is Muscular 1 set to 1. The third is Muscular 2 set to 1. The fourth is Muscular 3 set to 1. The fifth is muscular 3 set to 1 and Deltoid set to -1.399. If you distribute the bend between the Collar and Shoulder groups you can get a much more realistic bend on Michael's arm. We designed both Victoria 3 and Michael 3 to take advantage of this style of posing. We studied our own bodies as reference. When I raise my arm, for example, the upper arm isn't the only thing that raises, my clavicle raises also. Since we can't use real bones in Poser we use the collar group to simulate the collar bone (i.e. clavicle). So, when Michael's arm is raised, ideally, the Collar should go up with the Upper Arm (i.e. Shoulder group) in relatively equal amounts. At least that was our intention. Many members of the community have varied methods of posing that give equally good results, but the method I use is what you see above. As for the Forearm problem you see. I can't actually duplicate that fold in the inner elbow to that extremety unless I put a fairly drastic twist on the Forearm. Poser's joint system is definitely not perfect, but I feel that we've done as well as possible with what we have to work with. If we add too many JCMs to correct ALL of the joint issues then things get to be so complicated that conforming clothing is impossible to make without ridiculous amounts of joint and morph work. I'm sure we all agree that too much work to make clothing makes it difficult for everyone. :) I hope this helps. I have to go now, time to go home and get some rest. I'll check in on this thread in the morning to see if I can help out any more with anyone's questions. Thanks again for your patience, Tony "Melmoth" Bradt Content Production Coordinator DAZ Productions
Lindsey posted Tue, 30 September 2003 at 10:53 PM
Thank you RHaseltine and Melmoth. Deleting the bilMilMan_m3.rsr in the geometriesDAZPeople folder and letting Poser4 build a new one fixed my problem in message 8. Next time I get an update for a figure, I'll make a habit of checking for a corresponding .rsr file in the geometries folder and deleting it. It would be nice if that routine can be built into an installar :-)
lobo75 posted Wed, 01 October 2003 at 4:03 AM
Lindsey, that worked for me.
roland7 posted Wed, 01 October 2003 at 4:14 AM
I m Belgian, and my english is not so perfect. I m a bite lost with this all comments about M3 update. I bought Michael 3.0 Base (M1/M2 Upgrade), Can I use Sr1 update with this product or must I have only Michael 3 Base? Is there a realy diffrence between M3 base and M3 (M1/M2 Upgrade)??? THX for your clear response. Roland
RHaseltine posted Wed, 01 October 2003 at 6:50 AM
The difference between the full and the upgrade versions of Michael 3 is the installer - the upgrade checks for M1/2 before writing the files, the stand-alone doesn't. They both put the same stuff in your Runtime, so the base update works for both.
who3d posted Wed, 01 October 2003 at 8:43 AM
"5. Re: Michael 3.0 SR1 by SKondris on 9/29/03 23:07 All the files on the server were updated, so even if you use an old link, it will give you the newly updated file set." I bought Michael 3 (upgrade), body morphs, head morphs, high res textures and numerous other tidbits on 09/27/03 (to use the odd USA date format). I downloaded and installed. My downloads page shows only the upgrade and boots still available for download, and these files are IDENTICAL to those I downloaded on 27/9 (they have NOT been updated). No body or texture file is available at all (new or old). Looks like I have no choice but to use the "patches". Really fun when it comes time to re-install (not common, but gosh-darned annoying how many DAZ install routines I have to run when it happens). Cliff Bowman
SKondris posted Wed, 01 October 2003 at 12:53 PM
Attached Link: http://www.daz3d.com
I apologize for the confusion about the download links from within your store account. Not all of the files were updated as I thought they had been. This is now being corrected, but for the time being everyone should download the update installers located at the bottom of the product page of each product affected:Michael 3.0 Base
Michael 3.0 (M1/M2 Upgrade)
Michael 3.0 Body Morph pak
Thank you for your patience and understanding, I am sorry if my jest with the number of downloads having been granted in many customers account was seen as inappropriate by some of you.
Steve Kondris
DAZ Productions, Inc.
dialyn posted Wed, 01 October 2003 at 1:07 PM
Well, Steve, some of us did acquire many downloads...I personally thought it was Mike's attempt to catch up with Vicky's popularity. ;) Thank you so much for the links. I've been relucatant to use any of the ones I downloaded because I got so confused (a state I often populate). Appreciate the clarification.
who3d posted Thu, 02 October 2003 at 6:36 AM
Attached Link: http://secure.daz3d.com/shop.php?op=itemdetails&item=1562
... and Universal Hi-res texture update http://secure.daz3d.com/shop.php?op=itemdetails&item=1562 Universal Std-res texture update http://secure.daz3d.com/shop.php?op=itemdetails&item=1563 Comedy is tricky at the best of times, harder still on the net and hardest of all at Renderosity. Sometimes there's a fine line between a witty jest and kicking someone when they're down and then laughing and pointing at them in glee :( But then - the vast majority of jokes is unpleasant/hurtfull towards *someone*. All I have to do is say "There's an Irishman, an Englishman and a Scotsman..." and most of us know who the butt of the joke will be :(Dave-So posted Thu, 02 October 2003 at 7:37 AM
THE IMPORTANT PART : To stay on topic, however...since installing Mike 3 Base or body morph update,not sure which caused this... there are numerous dials in there with PBMCC/DC etc etc...bunches of them when I load Mike 3 SR1...I think another patch needs to be done to remove the dials... "and most of us know who the butt of the joke will be :( " ------------------------------ the guy telling the joke ? that what happens to me...everyone looks at me like I'm some kinda ahole or something for the most part. So now, I try to stay away from humor...I just walk around glum looking all day, snarling at everyone, lest they should crack a smile.... I learned my lesson...especially in the day of political correctness and blind patriotism.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Caly posted Thu, 02 October 2003 at 7:58 AM
Dave-So that's what the Dial Cleaner that came out when V3 did is for- to clean up the Dials that are suppossed to be invisible. The Poser program itself is what keeps making those dials show up.
Calypso Dreams... My Art- http://www.calypso-dreams.com
Dave-So posted Thu, 02 October 2003 at 8:05 AM
they did not show up prior to the SR1 update, however... I was told by someone in another thread that they appear when you save a character or something. I do have the dial cleaner, but I don't think they are supposed to be there when you first load up the figure... I would like additional clarification on this...I surely don't want to be cleaning the damn dials everytime...and I shouldn't have to clean up and save another M3 character in my already bloated runtime.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
who3d posted Thu, 02 October 2003 at 8:19 AM
"The Poser program itself is what keeps making those dials show up" To be sure, Poser is doing what it is supposed to - if people innovate outside of wha tis "allowed" it's hardly Posers fault if there are "issues" caused by this. Poser (Artist,4,Pro Pack,5,whatever) has enough problems of its own without having extra problems assigned as "it's fault". No, I know you didn't say that I'm just responding to an impression I get every now and then :( Dave-So:- nah, duck 'em if they can't take a joke. Whilst some people ARE just offensive, it's better IMHO to crack a joke and risk being misinterpreted than to be one of the "grey men" that so infiltrate modern society. Personally I never did find any of Shakespeares jokes particularly mirthful, but apparently some find them quite funny - so probably emminently worthwhile, even today.
SKondris posted Thu, 02 October 2003 at 11:27 AM
The SR1 update was updated again last night to clean up the dials from what I am told. So, you'll probably want to go download them one more time just to make sure you have the latest set of installers. Thanks, Steve Kondris DAZ Productions, Inc.
ryamka posted Thu, 02 October 2003 at 12:30 PM
Just updating the header per message 79. The SR1 update was UPDATED again!
who3d posted Thu, 02 October 2003 at 1:14 PM
Wouldn't it be nice if DAZ provided a small checksum program and provided the checksum for current patches/versions so we could be sure without downloading whole patch sets again? Or even used WinZip's CRC checksum ability. Or used a new version number for each version/release. Or didn't need a bunch of Service Releases before a character's even month old? Or told us where the updates were and be right? Just a few random thoughts, pay me no more heed than usual...
who3d posted Thu, 02 October 2003 at 1:23 PM
Or how about this killer utility - a program to trawl through your runtime (you have to point it at your runtime, so you might have to run it several times if you use Poser 5) looking for DAZ products, identifying the version by CRC and then, at the end, offering a list of updates which are available? The could call it "New DAZ!" and sell it for a few quid. I've just had a horrid thought - weren't DAZ aiming for a million downloads of DAZ Stuio by year's end? If that includes service packs, or new versions with the same version number, I can see how they could still hit target... ;o
Dave-So posted Thu, 02 October 2003 at 4:50 PM
holy yikes...ok..I'll go download the frickin thing again..this is actually getting a bit ridiculous.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Dave-So posted Thu, 02 October 2003 at 4:54 PM
well, the update on the M3 Base page is dated 9/30/03...so is that the new one, or the old one??? screw this... tell me when its all up there and working correctly... I've been a very good customer of DAZ...and they have been probably one of the best companies ever in relation to customer service, but they have been going downhill very fast in the last few months.... biting off too much ??? the web site changes every other week...half the features don't work, the ordering system gets all lost...links have been screwy for quite soome time....and this M3 bs is really getting me ticked off...
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
rdf posted Thu, 02 October 2003 at 10:42 PM
Yeah, what Dave-So said. DAZ, get it all together, and when you're absolutely sure SR1, or whatever, is ready for primetime, send your M3 members an email about it. Okay?
Bobbie_Boucher posted Fri, 03 October 2003 at 7:00 AM
Hell, why pick on DAZ alone? I've spent the better part of 6 months fixing all the mistakes made by the artists of my considerable Poser collection. Hell, I'd rather spend time using the stuff instead of fixing mistakes!
RHaseltine posted Fri, 03 October 2003 at 9:13 AM
My M3 SR1 loaded without ghost dials yesterday, so you should be safe with the Windows version at least.
rdf posted Fri, 03 October 2003 at 11:24 AM
Bobbie Boucher, I, for one, was not "picking on DAZ alone." Just for example, I have picked on Curious Labs a time or two. It's just that I have a slow dial-up connection, and it takes time to download updates. I'd prefer not to have to do it over and over.
who3d posted Fri, 03 October 2003 at 11:31 AM
I doubt anyone here soley picks on DAZ, but if a company goes out of its way to look silly it's likely to get picked up on... For what it's worth I've checkd my latest downloads and can say that the sr1 m3baseUP.exe downloaded 02/10/03 (UK date) is definaltey different to the sr1 m3baseUP.exe downloaded 01/10/03 (UK date). Both were dated 9-30-03 (USA date) on the DAZ site and called sr1, with the same filename. My m3bodymorphUP.exe and ps_tx469-M3MapsHi-update.exe of same dates as base updates are identical regardless of date, so these appear to have not changed (unless they've changed since I downloaded on 2/10). Argh. DAZ appear, again, to be issueing more patches than they're willing to admit to. they aren't issuing new sr numbers (e.g. sr1.1) or changing the date. I've been here before with Victoria 3 :(
who3d posted Fri, 03 October 2003 at 11:37 AM
Oh - I forgot to mention, the ps_pe039-m3Upgrade.exe I downloaded (11.4MB) after being told that my account would be pointing at a new, sr1 version of the product is identical to the pre-sr1 ps_pe039-m3Upgrade.exe that I downloaded on 27/09/03 (UK date). I hate having my time wasted needlessly, and I'd be furious if I was still on a 56K conenction (not that a 160K connection is GREAT, but better by far).
who3d posted Fri, 03 October 2003 at 12:07 PM
Wow - I've just checked my account page at DAZ. I've got more files to download - some of which had vanished the other day. Might these be the promised full sr1 releases? Who can tell. More downlaods later...
who3d posted Fri, 03 October 2003 at 12:45 PM
YAY! The base, body morphs, and hi-res texture I just downloaded from my accounts page ARE different to those I downloaded on 27/09/03 and 1/10/03! (I know because I download to a different folder and then do binary file comparison). Whether these new files are sr1 or sr1 remains to be seen, but it's a hopeful sign. I hope :)
Dave-So posted Fri, 03 October 2003 at 6:04 PM
tell me more, tell me more :)
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854