xoconostle opened this issue on Sep 30, 2003 ยท 18 posts
xoconostle posted Tue, 30 September 2003 at 7:44 PM
This image show M3/SR1 with the "Musucular 3" body morph set to 1.0. Looks just fine to me. I don't know what I was doing that caused this setting to make M3 have angular distortions before, but I'll get to a related issue a few posts down.
xoconostle posted Tue, 30 September 2003 at 7:46 PM
xoconostle posted Tue, 30 September 2003 at 7:49 PM
xoconostle posted Tue, 30 September 2003 at 7:54 PM
Ghostofmacbeth posted Tue, 30 September 2003 at 8:20 PM
I think the p is the same as the pbm but I would do those only from the Body or you will get weirdness, especially with the big morphs like that. I have found you can use the stocky morph only on the hands and that works well but it also doesn't make a huge size difference in that part of the body .. if you did it on the hips it would probably look odd. Hope that helps
dcasey0284 posted Tue, 30 September 2003 at 8:35 PM
I notice on the M3 Base page there is an update dated 9/30 but there is no update on the M3(M1-M2 Upgrade) page. Does this mean there is no update for the M1-M2 Upgrade? I'm confused (not that that is unusual).
SnowSultan posted Tue, 30 September 2003 at 8:36 PM
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xoconostle posted Tue, 30 September 2003 at 9:03 PM
dcasey, you can safely ignore the fact that SR1 isn't on the M2-to-M3 update page. There's not a separate Service Release for the upgrade. Just use the one on the main base mesh page. SnowS, your render shows exactly what was happening to my M3 earlier today. I suspect that what you suspect is right on target. :-) I think that if you use the updated body morphs in conjunction with M3/SR1, you'll see those ugly angles go away. Maybe I'd been doing the opposite without realizing it somehow. That is, I was using SR1 without the updated body morphs. I was using a version of M3/SR1 that I'd saved to my Figures library which I thought was loaded with the updated body morphs, but which I now suspect was one I'd saved earlier, prior to installing the updated morphs. (xoconostle slaps his own forehad. Hard.) :-) Please let us know if that fixes the problem, it'll probably help others to know. Best of luck to ya! I'm using P4/PP, although I don't think that the version of Poser is an issue.
DraX posted Tue, 30 September 2003 at 9:06 PM
SnowS, make sure that you downloaded and installed the updates from both the M3 Base page and the bodymorph page. Then, load the Michael 3 SR-1 figure, not the Michael 3 figure. when you inject the bodymorphs, they will worki properly.
xoconostle posted Tue, 30 September 2003 at 9:09 PM
SnowS, what I meant is that you should use ONLY the SR1 M3, now. Delete the .rsr for the pre-updated M3 from your library. Please see the original thread about all this. Tony from DAZ posted a very thorough explanation which has some specific info for users of P4 without ProPack.
SnowSultan posted Tue, 30 September 2003 at 9:27 PM
Thanks for the quick replies, I appreciate it. I won't have a chance to try it until probably the day after tomorrow (we're moving tomorrow), but I'll let you know if it works. :) I did inject the updated body morphs into the Mike SR-1 figure in that example though...maybe I should just to re-download one of the 500 Michaels in my DAZ account page and start all over. ;) Thanks, talk to you soon. SnowS
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
dcasey0284 posted Tue, 30 September 2003 at 9:34 PM
Thanks for the info!
Melmoth posted Tue, 30 September 2003 at 10:05 PM
Hi guys, Thanks for posting the link to the older Michael 3 SR1 thread. I didn't see this one when I started posting on that thread. I hope it isn't too much trouble to go there to look for the explanation of what the M3 SR1 fixes and what files it includes. It's a fairly long post and I've added some additional posts per Cherokee69's requests about the "shoulder issues" he is having. Xoconostle, The "p" is our new way of stating "PBM", just as GhostofMacbeth suggested. It takes less space in the morph name and so makes it easier to tell just what morphs are loaded onto and affect each body group. When Muscular 3 is set to 1 on just that group or any one group it is indeed "not a pretty picture", just as you said. SnowSultan, In the post I made explaining the M3 SR1 a solution to your problem is laid out. But to paraphrase... after you install the M3 Base update, go to your "Runtime:Geometries:DAZPeople" directory and delete the "blMilMan_m3.rsr" file and your problem should be solved. Okay, I'm off to my home now. Have a great night all. I'll check back to these 2 threads in the morning. Tony "Melmoth" Bradt Content Production Coordinator DAZ Productions
lhiannan posted Tue, 30 September 2003 at 10:10 PM
What I'm about to say is speculation, but I think it's true... For those confused about updating M3 w/o updating the body morphs pak, think about this: The M3 Update updates the BASE... Daz said there was some non-symmetry between M3's arms and I would believe the update fixed this in the geometry. So, that would lead me to believe that with NEW geometry, you need some new (ie, fixed) morph targets to move your new geometry around, hence the need for the Body Morphs update.
Berserga posted Tue, 30 September 2003 at 11:01 PM
Bingo.
SnowSultan posted Wed, 01 October 2003 at 12:05 AM
Thanks Tony, deleting the RSR in the Geometries folder fixed the problem. I didn't immediately picture the RSR in the Geometries folder, I'm used to RSRs in my Library folders instead. :) Thanks to you too xoconostle, it would have taken me a while even to notice this problem if you hadn't pointed it out. Now I can move with one less thing to worry about. ;) SnowS
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
AkoSteve posted Wed, 01 October 2003 at 12:28 AM
I had the same problem when I installed the update to my Poser 4 Runtime. I had previously put the morphs in my Poser 5 runtime too. Even though I was injecting the morphs from my Poser 4 folder I got that odd affect. When I went ahead and updated my Poser 5 Runtime it worked fine. I'm not sure what happened but there is probably an explanation for it.
Caly posted Wed, 01 October 2003 at 10:23 AM
Glad to see things working out. :)
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