Forum: Bryce


Subject: Traditional 3D Modeling FYI

AgentSmith opened this issue on Sep 30, 2003 ยท 32 posts


AgentSmith posted Tue, 30 September 2003 at 8:00 PM

Meaning building meshes in say, Wings 3D, etc. Building models with polygons, or nurbs, etc. I am now starting out trying to learn all of this, using Wings 3D, it's very complicated, overly complicated if you ask me, lol. Bryce TRULY spoiled me in it's ease of use! But, here is one FYI point I will make. A few booleaned items I am actually making with the help of Bryce. It sounds like a long route, but right now it is saving me some time... Bryce WILL export previously imported meshes, so...I have made some higher polygon primitives in (the free) Truespace, I take them into Bryce, arrange and boolean them how I want them, and then export the group out of Bryce, and back into Truespace, where I True Boolean them. *True Boolean - Where the neagtive objects do not exsist anymore, you are actually creating a new solid, one piece mesh. (in the end) I then can take that true booleaned object into Wings for further polishing/finishing up. (a few rounded edges, etc) Why don't I just do all the boolening in Truespace? Lol, `cause I know how to move/arrange objects in Bryce as easily as anything, Truespace's interface is learnable, but it IS confusing. I'll learn it later, lol. Just fyi. AgentSmith

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