Shali opened this issue on Sep 30, 2003 ยท 6 posts
Shali posted Tue, 30 September 2003 at 8:40 PM
Okay i have been building this stupid tunic for Michael 2 for 2 days now, every time i bend his arms the elbows blow out on the back side of the tunic, i even tried pulling the dress shirt obj into cinema 4d and splining around their sleeves! What am i doing wrong?? I am using the M2 morphing body suit to bone the tunic with in poser pro, all goes wel until i put ole mickey in a pose.. okay tried putting in a shirt non confromed too.. still blew out at the elbow. Maybe its me.. or maybe ole mickey dont want my clothes, who know... help would be so much appreciated..please!!! Shali the distraut
DarkMatter_ posted Tue, 30 September 2003 at 9:54 PM
Try moving your bend zones or resizing them.
hauksdottir posted Wed, 01 October 2003 at 12:55 AM
PhilC has written a tutorial CD on making clothing from scratch, and he's very helpful about answering questions in a way that people can follow. Steve Shanks has also made a lot of Mike clothing and could give a word of guidance. The body suit probably fits more snugly than the tunic; it might be something as simple as tweaking the fall-off at the bendzones rather than a problem in the mesh itself. Carolly
who3d posted Wed, 01 October 2003 at 7:17 AM
If the joint paramters exactly match Mickeys JP's then judging by previous experience you need to move the clothing JPs fractionally (like 0.001 say) away from Mikes.
Shali posted Wed, 01 October 2003 at 12:23 PM
Oky guys i got it.. i think..but tell me what i did..lol in joint parameters there is a check box that says use spherical falloff zones... i unchecked that box and whalla no more blow outs... hmm guess that means i can go back to my wider sleeves now..lol but what is spherical falloff zones and what does it do? Okay i got it working,but i need to know why? curiosity is killing me..lol thanks to everyone for pointing in the right direction Shali more confused then ever..lol
bloodsong posted Thu, 02 October 2003 at 3:32 PM
Attached Link: http://www.3dmenagerie.com
heyas; when you put the base joint parameters on your clothing, especially thick or puffy clothing, chances are your clothing mesh sticks out beyond the joint limits. you can adjust the jp limits (wave the arms of the red and green bend X around, and/or move/size/rotate/turn on-off the sphere zones) without messing up the conformation. as for what the sphere zones do, they help put a cap on the extent of the influence of the bend X (or twist bar) controls. that is, they keep the influence of the jps within the spheres. i have a very, very, basic jp explanation on my web site (last i recall...) check that out, that should explain it better :)