creepy opened this issue on Oct 03, 2003 ยท 4 posts
creepy posted Fri, 03 October 2003 at 2:00 PM
I've got a gig of ram, Poser 4, Max 4 and ProPack. What I have found to be a major problem translating poser to max via propack is not the 3d data but the texture maps. For example I can translate Mike 2 fully clothed without any textures into max without a hitch. But if I do this with a high res texture it brings my system to a crawl. Not to the cpu but to the memory. Now all of a sudden I'm down from 850 MB to less than 32MB physical memory and the system is at a crawl so slow that it's impossible to do anything constructive for 10 minutes or so. Why are these text maps so large in size? What would be good size to convert from to without losing image quality? My system is P4, XP, 2 gig swap file.