Himico opened this issue on Oct 09, 2003 ยท 8 posts
Himico posted Thu, 09 October 2003 at 12:55 AM
I was trying to use dynamic clothing for animation.
Calculate Simulation froze, or Poser 5 was not responding , when the number of the frame was 400.
It worked for a small number of frame such as 30 or 60. Therefore, we may not have problem for still image.
I could not use it for animation.
One victoria3 with high reso. texture, and one cloth.
Poser5 with SR3, WindowsXP, ~ 1G ram, 2G speed, and sufficient HD space.
Thank you in advance.
Little_Dragon posted Thu, 09 October 2003 at 1:19 AM
I only have Win98 with 512MB, but I wasn't using a high-res figure like Victoria 3 or high-resolution textures, so my resource demands were probably much lower.
Himico posted Thu, 09 October 2003 at 11:01 AM
Thank you Little Dragon.
Very nice animation.
You are right.
Probably it is no need to use high-res character such as Victoria3, and high reso. texture for animation. A low-res Vicky or even P4 female (male) may be good enough for animation.
I will try a low-res character.
I had one reason to use Vicky3, high reso character.
Although, I did not make the careful comparison, it seemd to me that the mouth movement was less tense with Vicky3 (high-reso character) than Viky2 or low-res Vicky, when I used Mimic.
Did you notice it?
HimiCo.
Little_Dragon posted Thu, 09 October 2003 at 7:41 PM
I haven't installed my copy of Victoria 3 yet, so I have no real basis for comparison, Mimic-wise.
dougf posted Fri, 10 October 2003 at 12:45 PM
Attached Link: http://www.agentposer.com/Action.htm
The cloth room will work fine for animation. Typically the freeze will mean you need a larger step size to avoid dreaded collisions. This animation was done on a 800 with 512MBHimico posted Fri, 10 October 2003 at 10:14 PM
Thank you dougf, Very nice animation! I like the ways how the skirts move. dough, do you have, by any chance, a tutorial of the following part of your statements. What is arrow effect ? >The motions for each character consist of two BVH files sewn together. Walk designer was also used. >The arrow effect was created using two arrows and switching transparency dynamically during the render. Thank you HimiCo.
dougf posted Mon, 13 October 2003 at 10:19 AM
It is difficult to see in the flash showing but an arrow flys in from left to right and strikes a skeleton. It then stays in the skeleton as it falls. This was accomplished with two arrows. One arrow moves left to right and once it reaches the skeleton it's made invisible. The second arrow was parented to the skeleton and was invisible and is then turned visible for the second half of the scene.
dougf posted Mon, 13 October 2003 at 10:19 AM
It is difficult to see in the flash showing but an arrow flys in from left to right and strikes a skeleton. It then stays in the skeleton as it falls. This was accomplished with two arrows. One arrow moves left to right and once it reaches the skeleton it's made invisible. The second arrow was parented to the skeleton and was invisible and is then turned visible for the second half of the scene.