shadowdragonlord opened this issue on Oct 09, 2003 ยท 14 posts
shadowdragonlord posted Thu, 09 October 2003 at 8:15 AM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=107&Form.ShowMessage=1472109
padawanNick posted Thu, 09 October 2003 at 9:35 AM
Oops. I posted a reply into Teri's thread. Basically offering the idea to use objects set to fuzzy and additive (with some transparency adjustments) to simulate volumetrics. There's an example image in my "teri's thread" post. Perhaps this could help. Have fun.
MuddyGrub posted Thu, 09 October 2003 at 11:04 AM
Another mystery to me is using a volumetric light with a 2d plane. No matter how I set the transparency (or other settings) of the 2d plane, the whole 2d plane square is visible. It's similar to Teri's problem in appearance, except if you set the light to non-volumentric, it works just fine. You seen this before?
dan whiteside posted Thu, 09 October 2003 at 12:51 PM
shadowdragonlord posted Thu, 09 October 2003 at 4:22 PM
Thanks Dan, I'll give that a try, see if it helps. Mathematically, it seems much more correct than having the light as "Light Sensitive". Thanks for posting!
Incarnadine posted Fri, 10 October 2003 at 10:46 AM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=481292
SDL, try also setting the light to infinite, this extends the visible portion of the light beyond the actual object. A second issue is to increase the light quality in the materials editor or you may end up with artifacts in your light rays. Try to keep it under 65% though as thsdi really nails you in the rendertime. One issue to watch for is the tendency in bryce for light leakage with volume visible. This can be an issue with a larger light shining throug a smaller openning. A forth consideration is to have the light rays against (visually) a dark background. The attached link is my "A place in the sun" image.Pass no temptation lightly by, for one never knows when it may pass again!
shadowdragonlord posted Fri, 10 October 2003 at 11:58 AM
Aye, Incarnadine, I love that scene! THe setup is beautiful, and of course the lighting is damn near perfect, if not perfect already! Still, I haven't been able to work around this bug. It seems like Bryce chooses when volumetrics will work, although I know it has no built in AI....
Incarnadine posted Fri, 10 October 2003 at 10:21 PM
As a suggestion for approach to your scene above, diasble the sunlight to start. Go to the lightlab for your two lamp source lights and set infinite on, then volumetric visible. Render your scene with only these and let us know how it looks. Two other concerns, your visual background for the rays is too light (dark is the key) and you need something to occlude the light and proiduce the shadows that define the rays properly. Let us know what happens.
Pass no temptation lightly by, for one never knows when it may pass again!
Incarnadine posted Fri, 10 October 2003 at 10:23 PM
OH! try to avoid spherical lights, it can be made to work but is a real pain, directional are better!
Pass no temptation lightly by, for one never knows when it may pass again!
shadowdragonlord posted Fri, 10 October 2003 at 10:48 PM
(nods to Incarnadine) Aye, there is no sunlight, and the volumes are spots, but your tip about occlusion is good too. What I'm getting at is that, in this project/scene file, NO volumetrics are working. At all. It doesn't matter where I put them, but they will not work in this scene no matter what I do. Thus, the "bug" part of it. I saved off the lamp and loaded it into it's own, empty scene. And boom, the volumetrics worked! But it still doesn't fix my bug...
Incarnadine posted Fri, 10 October 2003 at 10:58 PM
I think you are rendering against a too light visually background in this scene. What happens if you replace the wall texture with a very low ambience dark grey (say 20%diffusion max)?
Pass no temptation lightly by, for one never knows when it may pass again!
shadowdragonlord posted Sat, 11 October 2003 at 4:01 AM
Aye, it's not that, my friend, though I understand why you might think that. If I point the camera away from the scene, so that all you see is blackness, and create a volumetric setup,you STILL cannot create any volumetrics. I could send you the file, but take my word for it. It sucks, but alas, it was all just a test... I think that it might have something to do with Bryce 4 files being converted to .br5's, more than anything else...? More news at Eleven!
shadowdragonlord posted Sat, 11 October 2003 at 5:17 AM
Incarnadine posted Sat, 11 October 2003 at 9:02 AM
One last trip into the lighting and/or materials lab to make sure you have cast shadows set for the lights. It is looking like it is starting to work though. BTW you're more than welcome. (SDR - LOL!!)
Pass no temptation lightly by, for one never knows when it may pass again!