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Subject: W.I.P.


Teyon ( ) posted Sat, 11 October 2003 at 3:01 AM · edited Fri, 29 November 2024 at 11:26 AM

file_79581.jpg

Here's a model I'm working on. Comments welcome. Updates soon. -T.


cryptojoe ( ) posted Sat, 11 October 2003 at 4:10 AM

Great shapes! The pec's are the best!

Glad to see you survived Teyon!

Yank My Doodle, It's a Dandy!


SAMS3D ( ) posted Sat, 11 October 2003 at 4:53 AM

Very good, looks like the body from that movie, Arrived. Sharen


peejay ( ) posted Sat, 11 October 2003 at 9:10 AM

cool. Rhino? How long are the feet?


Teyon ( ) posted Sat, 11 October 2003 at 9:10 AM

file_79582.jpg

Thanks you two! I'm glad I survived too. Here's a quick shot of where the model is now. As you can see, I finished his arms and started his head. More to come later.


Teyon ( ) posted Sat, 11 October 2003 at 9:12 AM

Oh, the breaks in the surfaces, for all you non-Rhino folk (you know who you are), are simply reminding me that none of the blends are joined to any of the surfaces yet. I have lots more detailing to do on the head before I can blend that to the body so wish me luck.


Teyon ( ) posted Sat, 11 October 2003 at 9:17 AM

file_79583.jpg

Close-up of the arm's subtle details. They probably won't carry over completely to the polygon mesh version but that's okay.


Teyon ( ) posted Sat, 11 October 2003 at 9:37 AM

Sorry Peejay, just saw your post. Yes, Rhino. How long are the feet? Do you mean how tall is he or do you mean how long is his feet? :)


peejay ( ) posted Sat, 11 October 2003 at 1:24 PM

How long are his feet? This guy looks like a runner, I was wondering about the toes/claws - I can visualize something vaguely ostrich like


BazC ( ) posted Sun, 12 October 2003 at 4:07 AM

Gorgeous work again Teyon! After desperately searching for something wrong with it all I can find is the crease at the knee joint on the left leg (his right)looks a little odd to me. The rest looks fab as always! :o) - Baz


hewsan ( ) posted Tue, 14 October 2003 at 3:15 AM

Realize it's still a wip, and confident you have a vision of the finished work... however, where the rest of the character is lean, the neck area, both from the front and sides appears more massive, then the rest of the design. Really like the definition on the arms and chest, and curious if you intend to continue this more on the thighs as well. Look forward to seeing the next update.


ElectricAardvark ( ) posted Wed, 15 October 2003 at 12:11 AM

Hey Teyon, nice work here. The neck really is a bit thick for the rest of the body style though. I'd either tone it down a bit or define muscle structure so that it flows better into the collar area. Rhino, eh? Have they gotten any better with their geometry ducking I mean you can create some pretty sweet organics in Rhino, but they usually don't animate too well. At least that has been my experience. I haven't tried the new version though. Can you post a wireframe? (Not the control mesh, but the poly version)


GROINGRINDER ( ) posted Wed, 15 October 2003 at 2:25 AM

Man that is some awesome musclature!


shadowdragonlord ( ) posted Mon, 20 October 2003 at 8:58 PM

Great model! It reminds me of the Saaur, Raymond E. Feist's awesome lizard-men...


Modulok ( ) posted Mon, 03 November 2003 at 12:52 PM

I love the defnined muscle on this guy :D -Modulok-


Teyon ( ) posted Sun, 07 March 2004 at 8:49 PM

file_79584.jpg

Started a new head for this thing. A bit more Underworld and a little less Mummy Returns. Things to note: I tweaked the shoulders some (hope they look better now) the neck area still needs work and I'm going to soon start work on his feet and hands. The head has more details than this light setup and camera angle shows. The ears, eyes and inner mouth are not yet done. Just thought I'd revive this thing one last time before moving to a new post for the model.


shadowdragonlord ( ) posted Mon, 08 March 2004 at 12:50 PM

Awesome work, as always! I'm envious, and i have a million questions to ask you!


Modulok ( ) posted Mon, 08 March 2004 at 10:06 PM

You should put a wire in his back and give him a base, maybe throw in a few sculpting tools. I had to take a second look at that render when I first saw it, hehe. I like the new head, I like where you're going with it. As for animating its animation topology...that really depends what application you're going to be doing that in ;) Cool stuff as always T. -Modulok-


Modulok ( ) posted Mon, 08 March 2004 at 10:08 PM

"animating its animation topology" ...man that makes a lot of sense, lol. What I meant to say was "...as for its animation topology.." far too much stress today, heh. -Modulok-


Teyon ( ) posted Tue, 09 March 2004 at 5:59 AM

Thanks gang!


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