EdW opened this issue on Oct 12, 2003 ยท 45 posts
EdW posted Sun, 12 October 2003 at 8:47 PM
dagar posted Sun, 12 October 2003 at 9:05 PM
Looks great! Keep going! hehe Make his head touch the ground... It would be nice to see them rework all the animals! How bout a Mill-Wolf ;) Dagar
dagar posted Sun, 12 October 2003 at 9:06 PM
Looks great! Keep going! hehe Make his head touch the ground... It would be nice to see them rework all the animals! How bout a Mill-Wolf ;) Dagar
EdW posted Sun, 12 October 2003 at 10:54 PM
EdW posted Sun, 12 October 2003 at 10:55 PM
dagar posted Sun, 12 October 2003 at 11:09 PM
Now....to couple it with http://www.renderosity.com/messages.ez?Form.ShowMessage=1185246 And we have a winner!!! WOOT! Way to go. You are very good Dagar
NightFlyer posted Sun, 12 October 2003 at 11:20 PM
cool work looks great :-)
Ms_Outlaw posted Mon, 13 October 2003 at 3:06 AM
I agree all the base animals need fixing. I like what you've done with the horse's neck. Much better.
Tintifax posted Mon, 13 October 2003 at 6:39 AM
Yes, there is a need in better animals. Not all people like to ride a dragon ;-)
Little_Dragon posted Mon, 13 October 2003 at 10:38 AM
Nor do all dragons like to be ridden. :
dagar posted Mon, 13 October 2003 at 10:48 AM
LOL A Little "Dragon" Humor! hehe
Lorraine posted Mon, 13 October 2003 at 11:21 AM
HaiGan posted Mon, 13 October 2003 at 2:55 PM
This one was my effort- original and morphed in the same pose for comparison. As far as getting it's head down, it looks better but it's actually made it further from the ground, not closer! If you'd like those morphs to include in your own work, let me know I'd be happy to send them, but I don't consider them finished and they might not be terribly useful if you've regrouped the neck anyway.
So, all the best, because the poor beast badly needs the help.
HaiGan posted Mon, 13 October 2003 at 3:51 PM
Then on the right, look! I tweaked the joint parameters and it can reach! Except it doesn't look so good without a dark texture to hide the flaws, and oops, I now have a horse that can't lift its head back up again. Which is pretty much why I stopped, because I looked as if I'd have two modified horses, one only for head-up poses and one for head-down poses. Not too good if you're playing with a scene and suddenly decide you want a head-up horse not a head-down horse after you've posed the rider and everything. :p
EdW posted Mon, 13 October 2003 at 6:55 PM
Ladyfyre-graphics posted Mon, 13 October 2003 at 7:20 PM
Great work all of you, now keep it up please! :0) Seriously I wondered if a combination of reworked joints and morph targets as in JMC would get any nearer? I'd really love to have a horse that can graze without any postwork. BTW HaiGan, is that Black one of Moonrose's textures? The dappling is georgeous! Alla
Lorraine posted Mon, 13 October 2003 at 8:08 PM
Cool...I am morph challenged...well in fact modeling challenged....I like the improvements believe me!...I have relied on post work to re-structure the neck when needed......glad to meet another "show" person, I did show quarter horses myself, as well as arabians, appaloosas, other color breeds...paints, pintos, palominos...I love all the cool morphs that have been developed.....EdW I really like the changes in the neck...the poor p4 horse has been neglected...I have the Heavy horse and it has nice additions......I am so happy to see people working on the horse....
EdW posted Tue, 14 October 2003 at 1:58 AM
HaiGan posted Tue, 14 October 2003 at 2:21 AM
Oookay, lesson wasn't needed, very cool to have someone good at the mechanics of Poser figures who also really knows horses. :) I think the horse simply has too few polygons in the neck to ever acheive perfection, but what you've got there is looking very promising, especially if you've managed to come up with something that has a full range of movement. Kudos! So... are you going to try solving the problem with the weird kink in the neck when moving the head from side to side too? Pretty please?
EdW posted Tue, 14 October 2003 at 3:10 AM
Lorraine posted Tue, 14 October 2003 at 3:43 AM
OH yes this is looking much better....wow knowing the anatomy of the horse really helps...most excellent improvments!...now are these going to be available to us poor mesh challanged persons....?...love the neck shape that you are getting....
Lorraine posted Tue, 14 October 2003 at 3:45 AM
on the lowered head, the head seems to be attached in front of where it needs to be on the neck....don't you think....?...
EdW posted Tue, 14 October 2003 at 9:55 PM
Lorraine....I plan on making this available on my site in the next day or two. It won't be in freestuff. I'll include the new cr2, a couple of poses and a pcf to recode the new obj file. As far as the head..... I tried moving the joint centers and it seems to make it worse not better, so I would say this is about as good as I can get it. Ed
HaiGan posted Wed, 15 October 2003 at 2:09 AM
The improvement around the chest and withers is amazing! And the pic with the head to the side... wow! No weird kinks! Very nice work, Ed. Thank you for the effort you're putting in. :)
Lorraine posted Wed, 15 October 2003 at 5:06 AM
I agree the improvements are amazing!...all the effort really is appreciated!...
NightFlyer posted Wed, 15 October 2003 at 2:29 PM
looks very cool cant wait til this is available
dagar posted Fri, 17 October 2003 at 11:53 PM
very cool thanks...now to get those horses to the fields to graze and fatten up some! :) Dagar
NightFlyer posted Sat, 18 October 2003 at 10:30 AM
thankyou so much for this I am very much looking forward to trying this new horse out :0)
NightFlyer posted Sat, 18 October 2003 at 12:32 PM
ok I've run itno a prblem I load the pcf into mover and the correct seed file but when I try to decode I get a range check error, I'm running P4PP by the way
NightFlyer posted Sat, 18 October 2003 at 12:34 PM
hmmm looks like I need to turn my spell checker back on as well ;0)
EdW posted Sat, 18 October 2003 at 12:53 PM
I just downloaded the file and checked it myself... seems to work fine for me. The only thing I can think of is to make sure the horseHiP3.obj in the same folder as the reworkedhorse.pcf. I used the Animals folder since the files were already there. One other thing... are you using Mover 1.01? Ed
NightFlyer posted Sat, 18 October 2003 at 12:58 PM
yup I'm using 1.01 and they are both in the same folder this is very weird...never normally have problems with pcf's
NightFlyer posted Sat, 18 October 2003 at 3:31 PM
Rte Encoder gives me the error 'The key file CRC does not match the key file that was used to encode the import file' Just to varify my copy of horseHiP3.obj is Size - 927 KB (949,958 bytes) Size on Disk - 928 KB (950,272 bytes) and the CRC is E0B56471
EdW posted Sat, 18 October 2003 at 3:38 PM
I don't have any problems with either file. Don't know why or what the problem is. I can't fix something that's not broken on my end. Since you and a few others seem to be having problems, I am taking the download down. I don't know of any other way to distribute the new obj file. Ed
NightFlyer posted Sat, 18 October 2003 at 4:39 PM
how about a UVS file that might work becuase it doesnt depend on the size of the original file
EdW posted Sat, 18 October 2003 at 4:58 PM
Don't know if that will work.... the mapping never changed so I don't think that would make any difference. Ed
NightFlyer posted Sat, 18 October 2003 at 5:14 PM
:0( I'm not sure there is another alternative in that case
layingback posted Sun, 19 October 2003 at 2:24 PM
EdW, thanks for your efforts on this. Perhaps you could try encoding against a different file, say the dogHiP3.obj, in case your copy of horseHiP3.obj got changed during the update process? AFAIK Mover just wants a file to encode against to confirm possesion of an identical file, the actual contents of that file are less improtant.
EdW posted Sun, 19 October 2003 at 2:36 PM
I think I have the problem solved, but I'm waiting for a few people to let me know if the files work before I reactivate the link to the download. Ed
Tintifax posted Fri, 24 October 2003 at 3:05 AM
any news?
EdW posted Fri, 24 October 2003 at 8:16 PM
The download is available at my site. Ed
freyfaxi posted Sat, 25 October 2003 at 12:08 AM
Errr...forgive this dummy, EdW...but what's the URL for your site ? I seem to be having an attack of the stupids today..can't find link to your site ?
EdW posted Sat, 25 October 2003 at 1:36 AM
Attached Link: The file is here
You can get it at the link above EdTintifax posted Sat, 25 October 2003 at 2:50 AM
thanks a lot...
freyfaxi posted Mon, 27 October 2003 at 12:12 AM
Thanks a lot, can't wait to try it out