regaltwo opened this issue on Oct 13, 2003 ยท 8 posts
regaltwo posted Mon, 13 October 2003 at 10:31 AM
Simderella posted Mon, 13 October 2003 at 11:12 AM
That is usually caused by improper posing, bending, twisting etc... When posing the arms, try not to over pose just one joint, use a suble blending of the shoulder, arm and forearm.
Maveris posted Mon, 13 October 2003 at 12:20 PM
Hi regaltwo, For minimize that error you can select the V3 Shoulder and then adjust the JCMrForearmBend dial. Hope help you, Mav :)
regaltwo posted Mon, 13 October 2003 at 2:52 PM
Thanks. Funny thing is, it seems to happen sometimes even with the poses I buy. You'd think theprofessionals would get this right, even if I don't:)
PheonixRising posted Mon, 13 October 2003 at 7:37 PM
The indent you have shown is caused by Daz's choice for final joint parameters. Their JCM is designed to minimize it but there is no way to remove it without new joint parameters and a small grouping change to the chest group.
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layingback posted Mon, 13 October 2003 at 9:05 PM
It will affect the character some, but you can reduce this effect by using the ShldrSml morph (under Muscularity) to slim down the shoulder. If you think this is bad, take a look at M3 shoulders...
Jaager posted Tue, 14 October 2003 at 3:36 AM
regaltwo posted Tue, 14 October 2003 at 9:39 AM
Thanks guys.