I am trying to texture a vertex model of the front wall of the Alamo by using shader domains and I'm probably doing something wrong. I only have 2 domains; the front and the top. The front is fine, it is flat shaded with a bump map and color map. No problem there.
The problem is with the top shader, it is flat mapped with it's own color map but I can't figure out how to get it to have it's own seperate bump map. Does anyone know if this is possible?
ehm, if i have understood well you need to have a separate bump map for each part of the object. Right? Usually it works by adding a multichannel. Have you made this? I post a little example of a cube with different bump maps. I hope this helps
Yep, still took me a while to understand how to implement it but I got it. Thanks