I am trying to texture a vertex model of the front wall of the Alamo by using shader domains and I'm probably doing something wrong. I only have 2 domains; the front and the top. The front is fine, it is flat shaded with a bump map and color map. No problem there.
The problem is with the top shader, it is flat mapped with it's own color map but I can't figure out how to get it to have it's own seperate bump map. Does anyone know if this is possible?