Veritas777 opened this issue on Oct 15, 2003 ยท 78 posts
Veritas777 posted Wed, 15 October 2003 at 2:41 PM
Attached Link: http://www.3digitalcrafts.net/studiomaya/index.html
MayaDoll has been interesting but I haven't tried using her before now. However Maya's new Anime Doll Kit is EXACTLY what I was hoping someone would eventually do- create a full Anime Character Kit. HATS OFF to StudioMaya for this excellent new character addition to the Poser world. Also History Tip 'O The Hat to: Toom Woof the original Manga Babe, what a HOTTIE but only a start. Motsura- His characters were already great Manga characters but it took Koshini to make his original work better known. (By the way, be sure to get "CRIMSON" the new Five-Fingered Koshini!) Snow Sultan- for really researching and bringing the Z-Toon concept to everyone's attention, and then writing excellent how-to tutorials.Veritas777 posted Wed, 15 October 2003 at 2:47 PM
---And he WASN'T the original manga babe, he MADE the original free downloadable Manga 3D model that created a growing interest in these types of characters in the 3D modeling world- particularly Poser users. (I still have my original Manga Babe in the Veritas Vault. I go there once and a while to marvel at my original ancient download collection from the previous millenium.)
Lyrra posted Wed, 15 October 2003 at 2:58 PM
xoconostle posted Wed, 15 October 2003 at 3:13 PM
FishNose, it's not a freebie. You can find it right here in the Renderosity Marketplace. Be sure to check out promo page #3 ... the toon-style renders are fantastic.
FishNose posted Wed, 15 October 2003 at 3:21 PM
Yes xoc, I found it a while ago lol...which is why I dumped my post about it - I see you crossposted me on this. Thanks anyway :o) :] Fish
Mason posted Wed, 15 October 2003 at 3:22 PM
This looks amazing. Would love to hear reviews if people use it.
xoconostle posted Wed, 15 October 2003 at 3:23 PM
That's real-time cross-posting for ya, LOL. Your post still existed when I wrote my response. :-) Anyway, I hope Maya gets lots of sales for this fine-looking character. He certainly deserves them after all the high quality feebies we've been given!
sparrowheart posted Wed, 15 October 2003 at 3:33 PM
That's the real stuff!!! I agree 100% with xoconostle. Maya's generosity is of a kind not generally seen anymore. This new product, with everything included, is an amazing deal. I'm not even someone who does anime renders, but I want this set! Kimberly
ChuckEvans posted Wed, 15 October 2003 at 3:49 PM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1481351
What a coincidence! I had just recently started a thread about something like this (see link). It looks really promising!SnowSultan posted Wed, 15 October 2003 at 4:00 PM
Wow, it really does look exceptional. I wish it wasn't as expensive as it is, but you do get a whole lot of stuff in the set and it's about as close as I've seen to real anime in Poser. I look forward to seeing what artists here can do with it and my Z-tooning technique. ;) Thanks for the info, take care. SnowS
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
galactron22 posted Wed, 15 October 2003 at 4:10 PM
All I gotta say about this is WOOOOOOOOOOWWWWWWWWWWW!!! i'm getting this one right away.
Ask me a question, and I'll give you an answer.
Redfern posted Wed, 15 October 2003 at 4:24 PM
Yes! YES! YES!!! This is exactly what I've been wanting to see for a couple of years! I too started with Tom Woof's MangaBabe series, starting with his first free version composed of interlocking spheroids. I later got his second series, but I could never properly rig the static meshes in TrueSpace. But this!!! Yes, soon the 3WA's Lovley Angels, Kei and Yuri, will "live" in true Anime style! The "cha-ching!" you will hear later this evening will be MayaX's virtual cash register when I buy his package. Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!
Veritas777 posted Wed, 15 October 2003 at 5:15 PM
Attached Link: http://mine.site.ne.jp/dld/freestuff/char01.html
It's on Digital Love Doll's site, another pioneering Japanese website dedicated to Poser- in fact one of the first one's I can remember seeing years ago. (Has there EVER been a BETTER name for a Poser Website?) Anyway- the "beta" of Five Fingered Koshini is free. And, yes, I rushed over to the REN Store immediately to get the Anime Doll Kit. Once I get my new SONY monitor (just delivered) set-up I will report back with lots of Ooohs! Aaaah! and Wooows!SnowSultan posted Wed, 15 October 2003 at 6:07 PM
(Has there EVER been a BETTER name for a Poser Website?)<< I actually like "Toshi's Completely Waste of Time" the best of all. :) I think I'm going to have to buy Maya's figure too; might as well since I've spent at least a year trying to duplicate the look without having to make a new model. ;) SnowS
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
Redfern posted Wed, 15 October 2003 at 7:26 PM
Tempt the Hand of Fate and it'll give you the "finger"!
ChuckEvans posted Wed, 15 October 2003 at 7:34 PM
Wow, Red! This DOES look promising!
Berserga posted Wed, 15 October 2003 at 7:40 PM
Looks to me like the eyes are static. Is that the case? If that is true between that and the lack of body morphs I'll have to pass. :( Pity... as the face morphs and hair look fantastic.
DarkSkills posted Wed, 15 October 2003 at 7:43 PM
YESSSSSS!
Stay Focused.
AlleyKatArt posted Wed, 15 October 2003 at 7:58 PM
Kreations By Khrys
Redfern posted Wed, 15 October 2003 at 8:04 PM
The eyes are props that can be swapped. The iris and pupil sections appear to be disks that sit atop the "white" of the eye. If you click upon the eye white, you get the dials needed for up/down and side-side (by default is "locked"). You have to be careful to what degree you turn the dials or the prop will intersect with the white. You can however also adjust the position of the iris/pupil prop for finer precision, but with those, you must tweak the X, Y and Z dials, both rotation and position to get the effect you want. I suspect someone will create somewhat more conventional eye props at some time, possibly even MayaX himself. Who knows? Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!
Redfern posted Wed, 15 October 2003 at 8:06 PM
See, people are already creating morphs! Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!
ChuckEvans posted Wed, 15 October 2003 at 8:25 PM
I think he has a winner here. Who knows, she (does she have a name?) may go "Koshini" on us (hehe).
Crescent posted Wed, 15 October 2003 at 8:34 PM
Is that a custom morph job? If so, is there anyway I could get a copy when you're done? I REALLY want male manga characters as well! Thanks! Cres I'm off to buy the mesh, The wonderful mesh of Maya ...
AlleyKatArt posted Wed, 15 October 2003 at 8:47 PM
Yeah, it is, Crescent. And it'll likely be a product. Dunno yet. Also wanna see if it fits the MayaDoll, too, if the bodies share morphs. If so, I'm gonna be having a fun time with a new MayaDollMale, too!
Kreations By Khrys
Berserga posted Wed, 15 October 2003 at 10:57 PM
Can the eyelid's blink? Could someone post a pic with the pupils posed in something other than default? Pretty please. Khrys that's a nice start on a male morph. You should give the hips a less feminine shape as well. (actually I think your "male" abdomen/hips look better for a gal than the original. :) If you are honna do a male pak as a product (something I'd be quite interested in) You should make some Toriyama-esque muscular bodies to go along with your Bishonen. :D
AlleyKatArt posted Wed, 15 October 2003 at 11:29 PM
The eyes are kinda hard to pose, right now. Other than that, and wanting a UVS, I'm absolutely in love with this set.
Kreations By Khrys
Lyrra posted Wed, 15 October 2003 at 11:58 PM
Khrys, If the AnimeDoll and the Mayadoll share morphs ... then I already made a MayaDude lol He's in freestuff, along with 4 textures. Not sure how they'd work out on the AnimeDoll ..does she take the MayaDolls textures? Lyrra
AlleyKatArt posted Thu, 16 October 2003 at 12:12 AM
Lyrra, they don't share morphs. The bodies are the same shape, but the geometries are different. Tailor might be able to transfer the morphs over, but I doubt it. It doesn't like male from female morphs for some reason.
Kreations By Khrys
Lyrra posted Thu, 16 October 2003 at 12:24 AM
AlleyKatArt posted Thu, 16 October 2003 at 12:27 AM
Darn. I wanted to have a good, old fashioned cat fight, with hair pulling and stuff! Of course, my hair's /really/ short, so I'd have the advantage...
Kreations By Khrys
Lyrra posted Thu, 16 October 2003 at 12:56 AM
AlleyKatArt posted Thu, 16 October 2003 at 12:59 AM
laughs I have really long, really strong legs. But damn, girl! You an Amazon! And another morph I need to make for the dolly...
Kreations By Khrys
Redfern posted Thu, 16 October 2003 at 5:41 AM
Tempt the Hand of Fate and it'll give you the "finger"!
Berserga posted Thu, 16 October 2003 at 9:22 AM
It helps immensly thank you. Well for 22 bucks it's worth the gamble that the community will run with this one like they did Koshini. If the eyes aren't made more posable by somebody maybe I can figure out how to cram Blackeyes in there myself. ^- I've been an anime fan since the late 70s so you can imagine how exciting this is for me. ^^
ChuckEvans posted Thu, 16 October 2003 at 9:25 AM
Berserga, doesn't that make you kinda old to be an "animaniac"?
Caly posted Thu, 16 October 2003 at 9:43 AM
galactron22 posted Thu, 16 October 2003 at 10:24 AM
Hmmmm....I just hope taht modelers get on the ball on this one and design some other cute Anime Cosplay type outfits for her. I'll be more than happy to do designs on paper.
I've been an anime Fan since the old Mazinger Z series,and I still am with Gundam.
Ask me a question, and I'll give you an answer.
Berserga posted Thu, 16 October 2003 at 10:24 AM
Animaniac ja nai! I am your OTAKING! ^_^ Besides I'm only 31. :p I do plan to be a very old man sitting on the beach, on my tiny island, in front of my pink house reading echii manga in the future though. :D hehehe.
Berserga posted Thu, 16 October 2003 at 10:26 AM
galactron22: Seen Gundam Seed? Best thing since Zeta IMO.
galactron22 posted Thu, 16 October 2003 at 10:28 AM
All of them...From the Gundam to Gundam Seed, I also love Full Metal Panic, Gasaraki, Zoids, ZOE, Scryed, GIS SAC,a and many others.
Ask me a question, and I'll give you an answer.
Berserga posted Thu, 16 October 2003 at 10:33 AM
ah a "man?" after my own tastes. Redfern: "Buy this!!! Yes, soon the 3WA's Lovley Angels, Kei and Yuri, will "live" in true Anime style!" Another Dirty Pair fan! WOW! I got every dirty pair anime on DVD or LD except 005 consopiracy. (and the second 2 flash series) That's cool. Oldschool DP fans are hard to come by these days. Hehe we should start a 'rosity anime club. ^_^
Redfern posted Thu, 16 October 2003 at 10:42 AM
I guess one can consider me an Anime fan since the mid '60s as I remember (though barely) the first American airings of shows like "Kimba, the White Lion," "Speed Racer," "Prince Planet," "Aqua Boy," and the one that lead the way for all Japanes animated entertainment, "AstroBoy"! I'm glad I could be of some help, Berserga. I just wish I had read your post more closely and included some iris poses. The figure does not come with skin textures since they would not be of benefit when creating a 2D cel shaded effect. But like most other Poser figures, she does have a separate material zone for the lips so one can "paint" them with lipstick. They, like the eyes, can be shaped. You can create one sided smirks, "filled" shaped lips, or a subtle variation on that darling lil' kitten "muzzle" that works so well with the "n n" blink. Actually, I'm surprised there are no "Deedlit" elf ear morphs, though I'm sure creative users will create after-market settings. Sincerely, Bill P.S. There exist the classic 3WA "uniforms" designed for Victoria. I wonder if someone can adjust them for this figure. Xena has listed them as a "to do" for Aiko, but the morph pack has yet to arrive. "DP" rekindled my interest in Anime after a 20+ year dormancy. I've retained my fascination ever since.
Tempt the Hand of Fate and it'll give you the "finger"!
Berserga posted Thu, 16 October 2003 at 11:15 AM
No problem. I've decided to get her (or rather to beg my wife to let me get her. :D been a rough month what with Dazx and Poserworld taking all my $$$. For me it was the sliced up version of Gatchaman that Sandy Frank pro put out in 79. could never get the style out of my head after that. Technically I'm part of the "Robotech generation" of the 80s cuz it was that show that made me a fan for life and got me interested in making my own animation. I was gonna tell you about the DP outfits if you didn't know. Getting this back on topic... Isn't there a technique for transplanting heads from one chara onto another body? If so I'd want to put that head on vickie to get access to her clothes... though it would take specific morph settings on the head to make it look decent. The "CLAMP" style sophisticated head morph on one of the previews might look good on Vickie's body.
Redfern posted Thu, 16 October 2003 at 11:27 AM
Actually, there IS such a technique. I believe the creator of "TenTen" posted a tutorial demonstrating how he (or she) was able to place the "TenTen" head geometry onto different bodies (such as Victoria, Posette and Judy) while both sections retain their respective UV mapping and morph dials. Little Dragon adapted this technique to fuse the head of the Mil' Cat onto Victoria's body, a much more radical example. If you're curious, you can view the last two examples of my gallery. LD has been kind enough to let me beta-test his creation. From what little I comprehend, it's a laborious process requiring an external modeling program to align the vertices at the neck, but it CAN be done. Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!
galactron22 posted Thu, 16 October 2003 at 11:41 AM
Attached Link: http://www.juno.dti.ne.jp/%7Eyamato-k/
I thimk that tutorial is located in one of yamatos Pages...Poser penthouse I think.Ask me a question, and I'll give you an answer.
ChuckEvans posted Thu, 16 October 2003 at 12:14 PM
Berserga said: "Animaniac ja nai! I am your OTAKING! ^_^ Besides I'm only 31. :p I do plan to be a very old man sitting on the beach, on my tiny island, in front of my pink house reading echii manga in the future though. :D hehehe." Oh SHUCKS! Was hoping I wasn't the oldest guy around who liked that stuff! sigh.
Redfern posted Thu, 16 October 2003 at 12:24 PM
Or, you can simply de-select the "visible" attribute for all body parts except the head (and possibly the neck) and "parent" the Anime Doll's head to Victoria's head (which you would turn invisible). You will most probably have a seam, but a clothing article or a dab of postwork (if you are doing stills) will hide that. That way, you retain the morphs. Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!
Berserga posted Thu, 16 October 2003 at 12:44 PM
Well I do have a modelling program. I usually don't go in for this type of Gruelling task but in this case I think the end result would be more than worth the effort. _
Berserga posted Thu, 16 October 2003 at 12:45 PM
still waiting to hear back from the wife. ;_; I feel so left out.
Berserga posted Thu, 16 October 2003 at 2:06 PM
-_- (DEATH EYES) Discussing a product is OK. The author of the product hasn't posted in the thread. As a mod said a while back nobody but a mod has any buisness telling people what to post. Sorry if that sounded pissy, but this moving threads thing is getting RIDICULOUS.
Berserga posted Thu, 16 October 2003 at 2:08 PM
Ah... My wife is a great woman... hai hai. ~_~
Caly posted Thu, 16 October 2003 at 2:29 PM
I haven't seen Gundam yet. I've seen Tenchi, Neon Genesis Evangelion (my head!) Lain, Ranma, El Hazard, Bastard, Pokemon grin, Legend of the Overfiend (err...blush), Key :The Metal Idol, and a bunch more. My main attractions were Vampire Hunter D & Ninja Scroll. :) BTW Loved the Record of Lodoss War... & I'm 28. :)
Calypso Dreams... My Art- http://www.calypso-dreams.com
TrekkieGrrrl posted Thu, 16 October 2003 at 3:11 PM
True. Product endorsements are usually fine here. As long as it isn't made by the merchant. Apart from that, all I want to say is: I AM IN LOVE!
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Berserga posted Thu, 16 October 2003 at 3:16 PM
LOL If Urotsuki Doji didn't scare you off you are allright. ^- Lain didn't hurt your head? ^^ A lot of women seem to be drawn in by Vampire hunter D(shrugs) Of the Gundam available in the US I highly recommend 0080, and 0083, and Char's coubnterattack (though it won't make much sense without watching the original series at least.) The first 2 are side stories that require no Gundam knowledge to enjoy. DSadly I can't really reccomend the US release of MS Gundam (the original series) since it's dub only and all the sound effects were redone in a terribly slapshod manner. I do reccomend the movie compilations of the series tho. If you want something more Fanciful and less realistic, Gundam Wing is very good and exists in it's own universe. It also has a sizeable female fanbase.
Berserga posted Thu, 16 October 2003 at 3:19 PM
OK. she needs a "Daicon IV" Bunny girl outfit... definately.
Caly posted Thu, 16 October 2003 at 5:16 PM
Well D is rather drool-worthy and kewl. :D Yeah, Urotsuki was something. I discovered Hentai mixed in with the regular stuff. Though Akira had a dash of that tentacled demon bit. :) I really enjoyed the AniMatrix. I will keep an eye out for the original Gundam and go from there, thanks. :)
Calypso Dreams... My Art- http://www.calypso-dreams.com
brycetech posted Thu, 16 October 2003 at 6:47 PM
galactron22 posted Thu, 16 October 2003 at 7:59 PM
Ask me a question, and I'll give you an answer.
Penguinisto posted Thu, 16 October 2003 at 8:18 PM
What's the link for that tute, BTW? /P
Crescent posted Thu, 16 October 2003 at 8:26 PM
Attached Link: http://www.juno.dti.ne.jp/~yamato-k/
It's pretty easy to follow. There's a tutorial for putting TenTen's head on Judy and one for Vicki. You can use either tutorial, IIRC, and just substitute the appropriate figures. I did a LaRoo head on V3. I did have to move LaRoo around a bit so I did not check the "As Morph Target" box so the physical location change took effect. Cheers!galactron22 posted Thu, 16 October 2003 at 9:14 PM
Cresent, So both figures have to be exactly centered for a more or less perfect fit?
Ask me a question, and I'll give you an answer.
Crescent posted Fri, 17 October 2003 at 12:49 AM
I spliced AnimeDoll's head onto V3 and M3. V3 worked properly following the tutorial because everything loads so they align properly. (Well, P5 kept screwing up the exports and after 2 hours of troubleshooting I went to PPP where it worked properly on the first try. Sigh)
To put AnimeDoll's head on M3's body, that took more work. I loaded up M3 and AnimeDoll at the same time. I kept M3 where he was and moved AnimeDoll around until the head was in the correct spot. I exported M3 as per the instructions. For the AnimeDoll head, I did NOT check "As Morph Target." I imported the body and head as instructed and exported it as AnimeM3.obj. Again, I did NOT check "As Morph Target."
I hacked up the M3.cr2 and V3.cr2 files within an inch of their lives, going way beyond the Yamato tutorial. (Then again, I have AnimeDoll's morphs and eye props with M3/V3's morph INJ capability.)
When I loaded AnimeV3 - it worked properly as everything was aligned before I started. JP's were nice and happy. M3 was a bit of a pain - I had to mess with the head JPs because the head alignment was different than the original file.
I don't know if I can redistribute the AnimeM3.cr2 or the AnimeV3.cr2 files. I'd have to check with DAZ and StudioMaya. If anyone wants instructions on where and what to hack, I can put that together in a few days.
Here's a quick and cheesy render of AnimeM3. I desparately wanted to use the Project Z stuff so I kept at it until it worked.
Cheers!
Crescent posted Fri, 17 October 2003 at 12:51 AM
BTW - with some V3 clothing, you can get them to work with AnimeDoll with some tweaking, usually reducing the X Scale and increasing the Z scale, especially in the chest/torso area. The Juliet dress, for example, isn't that hard to play with, if you're not animating. I'm sure a magnet master could make a magnet set to get clothes to fit properly. (That would not be me!)
ChuckEvans posted Fri, 17 October 2003 at 7:00 AM
Nice, Cres, reallll nice. Of course, I'd never delve into a CR2 file...sigh.
galactron22 posted Fri, 17 October 2003 at 8:20 AM
If you can write down what you didi to get the AniDoll head to fit M3's Body it would be great Cresent.
Ask me a question, and I'll give you an answer.
Crescent posted Fri, 17 October 2003 at 9:10 AM
I'll try to get a real tut up in a few days. V3 is actually easier than M3 for this tutorial. The head and body line up properly so you won't need to tweak the eyes or the head JP.
When I talk about a block, I mean look for a specific phrase, then grab it and everything that follows it within the curly braces.
The prop AnimeEye1_1:1 block would be:
prop AnimeEye1_1:1
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:Geometries:StudioMaya:Anime:AnimeEye1.obj
}
Quick and dirty (emphasis on dirty, not quick) .cr2 hack that I did:
For V3, follow the Yamato tutorial as writ. (I did not use the neck part. It may work better with that neck, it may work well enough with the V3 neck. Try which ever one you want.) For M3, follow the Yamato tutorial but move AnimeDoll around until her head fits over M3's body properly. I did not use the new neck they provided. It may work better than the V3 or M3 neck, I don't know. For the head export, do NOT check "As Morph target." You need to get the location change recorded. When you import the two items together, export them as one unit (like the tutorial) but again, do NOT check "As Morph target."
I saved my hybrid as :Runtime:Geometries:DAZPeople:AnimeM3.obj so if you save your hybrid differently, please change accordingly.
Open up AnimeDoll.cr2 and M3 sr1.cr2 in a text editor, preferably in separate windows so you can quickly go back and forth. You'll be cutting from AnimeDoll and pasting into M3.
Save the M3 sr1.cr2 under a new name. Mine is AnimeM3.cr2. Do it right away so you don't hate yourself later. ;-)
In the new AnimeM3.cr2 file:
Replace the two lines that say ":Runtime:Geometries:DAZPeople:blMilMan_m3.obj" with ":Runtime:Geometries:DAZPeople:AnimeM3.obj" This tells the .cr2 file to load your hybrid mesh.
At the end of the actor blocks (actor lToe:1 is the last one), add:
prop AnimeEye1_1:1
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:Geometries:StudioMaya:Anime:AnimeEye1.obj
}
prop AnimeEye1_2:1
{
storageOffset 0 0 0
objFileGeom 0 0 :Runtime:Geometries:StudioMaya:Anime:AnimeEye1.obj
}
This adds the eyes to the file.
Highlight and delete the entire "actor head:1", "actor leftEye:1" and "actor rightEye:1" blocks.
In AnimeDoll.cr2
Highlight and copy the entire "actor head:1", "actor leftEye:1" and "actor rightEye:1"
In AnimeM3:
Paste the "actor head:1", "actor leftEye:1" and "actor rightEye:1" block that you copied from AnimeDoll.cr2 in the hole that you made deleting the original ones from AnimeM3. (i.e. between "actor neck:1" and "actor rCollar:1")
In AnimeDoll.cr2:
Copy the "prop AnimeEye1_1:1" and "prop AnimeEye1_2:1" blocks. They're located after "actor lToe:1".
In AnimeM3.cr2:
Paste the "prop AnimeEye1_1:1" and "prop AnimeEye1_2:1" blocks just after "actor lToe:1".
At the end of the "addChild" statements, add:
addChild AnimeEye1_1:1
leftEye:1
addChild AnimeEye1_2:1
rightEye:1
Now look at all the materials listed after the weld statements. Delete all the materials that have to do with M3's head. (SkinHead, SkinScalp, etc.)
In AnimeDoll.cr2:
Copy all the materials that have to do with the head.
In AnimeM3.cr2:
Paste in all the materials from AnimeDoll that have to do with the head.
Whew! Save that pup!
The .cr2 is done, you'll just need to do some minor tweaks for M3. (AnimeV3 shouldn't need these last few steps.)
When you load up AnimeM3, you'll notice that the eye props are missing. They're actually just misplaced. You'll need to select each one and change the positioning. I ended up with xTrans of .021/-.021 (left/right eye), yTrans of .023, and zTrans of .013.
Also, the neck may not bend properly with the head. Select the head and open up the Joint Editor window. You'll see a green/red X appear. Move it up a bit. (Sorry, I didn't record how far up.) You can test it by bending the head after each tweak of the X. When the neck bends smoothly with the head, you've got it. (I got it on the first try, so it can't be that difficult.)
Resave the character into the library. Ta Da!
Like I said, this ain't easy, but if you take your time and follow these steps, you'll get pretty good results. If anything is not clear, or if I missed something, please let me know.
Cheers!
Crescent posted Fri, 17 October 2003 at 9:11 AM
Oh, and gets LOTS of chocolate to eat while you work. That's a very important step that I left out! ;-)
ChuckEvans posted Fri, 17 October 2003 at 9:41 AM
LOL @ Cres!
Berserga posted Fri, 17 October 2003 at 10:47 AM
Thanks, and I look forward to the full tut crescent.
Crescent posted Fri, 17 October 2003 at 9:49 PM
I'm trying to get DAZ's permission to redistribute the .cr2 files. If I get their permission and StudioMaya's permission, I'll upload them to my site. I won't upload the meshes, but Yamato's tutorial is pretty easy to follow to create the hybrids.
galactron22 posted Fri, 17 October 2003 at 10:34 PM
Ask me a question, and I'll give you an answer.
Crescent posted Fri, 17 October 2003 at 11:06 PM
Copy/Paste from other post: The joint parameters (JPs) got messed up a bit. Select the collar and go to Window: Joint Editor. You'll have to play with the settings a bit to get it to work right. My guess is that the Bend Falloff sphere needs to be adjusted slightly. I'm almost a newbie with JPs so I can't be more specific than that. Once thing I'd try is loading V2 and your hybrid into the scene at the same time and see if there's any difference in location between the two meshes. P5 was a bear for me - it kept subtly moving V3 around which seriously hosed up the JPs. I gave up and went to PPP and it worked perfectly the first time. I had to adjust the JP's slightly with my AnimeM3 because the head was higher up than in the original mesh so the neck kept breaking apart until I fixed the JPs accordingly to include the neck. Hope this helps, Cres
TrekkieGrrrl posted Sat, 18 October 2003 at 6:37 AM
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
TrekkieGrrrl posted Sat, 18 October 2003 at 7:09 AM
Ah never mind! I figured it out. I had forgotten the Morph Manager part of it doh! Now my AnimeV3 has all the morphs she/he could ever want :)
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Crescent posted Sat, 18 October 2003 at 10:32 AM
Speaking of morphs and Morph Manager, I assume people will be interested in this freebie pack. ;-)
TrekkieGrrrl posted Sat, 18 October 2003 at 12:06 PM
AH! YES! ME ME ME ME I just sat here and was a bit dissapointed to fin NO ear morphs at all on the Anime Doll.. So.. PLEASE!!!
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Berserga posted Sun, 19 October 2003 at 1:02 PM
did you need to move animedoll's head when fitting to V3. It looked to me after starting the tutorial that it could stand being moved forward a bit to get rid of the sharp edge where the head meets V3's neck. I sure wish some one of great modelling skill would make a custom neck part for AD/V3 Laike yamato's TT/V3 neck part. :(
TrekkieGrrrl posted Sun, 19 October 2003 at 2:07 PM
I didn't move anything. Yes there's a crease but so far I haven't been able to see it on any of my renders. It seems to dissapear quite nicely when you're rendering with the toon shader or using Cartoon with Lines. In any case, the crease is at the neck and well... my characters usually have hair ;o) AND they're not usually seen from behind. But I'm sure either Yamato or Maya (or someone else) will create a fitting neck piece all in good time :o)
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.