Destribats opened this issue on Oct 18, 2003 ยท 38 posts
Destribats posted Sat, 18 October 2003 at 11:31 AM
But the lack of projected shadows is not satisfactory.
I decide to test many options of the Poser 5 "Material room" to simulate the "cartoon mode".
This picture is the result of my test. And it is a Render Picture, not a cartoon mode picture!
Nice girl hum ? :o)
Destribats posted Sat, 18 October 2003 at 11:32 AM
xsf27 posted Sat, 18 October 2003 at 12:13 PM
destri, would you be so kind as to tell us how on earth you managed to create an anime cartoon pic in the materials room (as opposed to using the cartoon shader)?
jkm posted Sat, 18 October 2003 at 12:16 PM
I second the request to know how on earth you did that.
compiler posted Sat, 18 October 2003 at 12:25 PM
Ditto. Comme je l'ai ddit ailleurs : mais comment tu fais ?
Destribats posted Sat, 18 October 2003 at 12:35 PM
I have follow the excellent advice give by Stewer in this forum about this subject.
I repost the Stewer's picture to explain toon rendering method in material room :
TrekkieGrrrl posted Sat, 18 October 2003 at 12:59 PM
OMG this is SO OBVIOUS! - NOT! It looks great but I would NEVER in my life have figured this out by my self :o/ Ah well, who said Poser 5 was supposed to be easy? Thanks Destri, I'll try this at once :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
PandaPride posted Sat, 18 October 2003 at 1:17 PM
I have this amine doll kit, I want to know how to get the doll to look cartoonish? I can't see it to look that way no matter what lighting set I use for the amine doll kit. --Essie
SnowSultan posted Sat, 18 October 2003 at 1:52 PM
Maya has a tutorial on his site that shows how you can combine three Photoshop renders with different blending modes to get a good cartoonish result. I don't have the direct link to it, but look on the Maya Doll/Anime Doll-related pages. You can always try my Z-toon method too (in the tutorial section here on Renderosity). :) I've tried the doll with Cinema 4D's cel shader, but there seems to be no way to get it to outline anything but the edges of the figure. Using Illumination just creates heavy banding, which looks worse than Poser's Cartoon with Line mode. Anyone else had better luck with this? SnowS
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
TrekkieGrrrl posted Sat, 18 October 2003 at 1:54 PM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
DarthFurby posted Sat, 18 October 2003 at 2:40 PM
SnowSultan posted Sat, 18 October 2003 at 3:02 PM
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
TrekkieGrrrl posted Sat, 18 October 2003 at 4:54 PM
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Crescent posted Sat, 18 October 2003 at 5:03 PM
I put up 9 different MAT skin shades in the Free Stuff. (Somehow they got approved very quickly.) ;-) Also, SnowSultan's AnimeDoll seam guides are up (thanks a ton, SS!), and I have a few morphs available as well. Enjoy!
Farside posted Sat, 18 October 2003 at 5:18 PM
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Crescent posted Sat, 18 October 2003 at 5:39 PM
I hope you don't mind, ernyoka, but I used your picture as an example:
The left is just toon shaded.
The middle is toon shaded on the bottom layer with the cartoon with lines render on top set to Multiply.
The last version is me getting fancy. The bottom layer is the toon render. The middle layer is cartoon with lines set to Multiply at 100% opacity with the skin on the face and arms erased out. The top layer is cartoon with lines at Multiply with 65% opacity. I think this technique more depth to the picture without muddying the face, like the middle picture did. You can get fancier still by merging the layers and using the smudge tool to make the shadows slightly smoother.
(ernyoka - If you have a problem with my using your pic as an example, please let me know and I'll take this one out and do one of my own! I'm being lazy right now.)
I already have a tutorial on cel shading with Poser 4 and Photoshop on my site. I may have to do a P5 one as well to take the toon shading into account. (http://www.fallencity.net/tut-posi/p-cel1.php)
Cheers!
TrekkieGrrrl posted Sat, 18 October 2003 at 6:03 PM
Not at all crescent :o) On the contrary, I'm flattered G Actually the method you used is the one I've often used in P4, combining either a normal render with a cartoon-with-lines or a z-toon and cartoon with lines, sometimes with a third layer of a normal render too. It does help to bring out the contours. Right now I'm trying to figure out why I can't load ANY of my toon shaders (nor the ones you just uploaded) on a piece of clothing. NOTHING happens when I click it. But perhaps it's just Poser 5 being silly? I must admit that this is the thing that for the first time got me to appreciate that I got Poser 5 at all :o) Otherwise I've been MORE than happy with my PPP. But this toon technique is too cool to let go unused :o) Thanks for the head morps too, they're way cool :o) With the first ear morph the Anime Doll suddely gets a striking resemblence to Link :o) Which reminds me that I forgot all about Link when I did my New Kid in Town pic :o(
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
SnowSultan posted Sat, 18 October 2003 at 6:21 PM
Those toon style MATs you just uploaded look very cool Crescent, thanks a lot (even though I can't use them with Poser 4, haha). I'm sure they'll be helpful to a lot of people. Any chance you could make a couple of quick morphs to flatten her chest (for male figures) and smooth the creases around her stomach? Either way, thanks again. ;) SnowS
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
Crescent posted Sat, 18 October 2003 at 8:21 PM
Here's the morph applied at 1.7 with the chest itself xScaled to 110% with my Jaw2 morph on the face. I think it looks decent for a male anime figure, especially since my guys usually wear clothes. (Even the women do!) ;-)
Cyhiraeth posted Sun, 19 October 2003 at 12:15 AM
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Lawndart posted Sun, 19 October 2003 at 2:17 AM
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AlleyKatArt posted Sun, 19 October 2003 at 4:45 AM
Kreations By Khrys
Mazak posted Sun, 19 October 2003 at 7:52 AM
Mazak posted Sun, 19 October 2003 at 7:53 AM
AlleyKatArt posted Sun, 19 October 2003 at 8:02 AM
NICE, Mazak!
Kreations By Khrys
timoteo1 posted Sun, 19 October 2003 at 9:02 AM
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xantor posted Sun, 19 October 2003 at 9:09 AM
How do you get the lines in the cartoon renders? I tried everything in p5 and i couldnt get them to show up.
TrekkieGrrrl posted Sun, 19 October 2003 at 9:21 AM
xantor it depends heavily on the lights.Try using a toon light, it really helps (there are some included with the anime doll and I've also seen some free ones around) Also I've just uploaded some toon shaders to Free Stuff, I hope they're approved soon :o) They make nice lines IMHO.
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Rosemaryr posted Sun, 19 October 2003 at 10:10 AM
.....
Riddokun posted Sun, 19 October 2003 at 11:25 AM
i just do not manage to get it work at all here.. i do not use ps but my paint software got most of the same layer operators and filters (and i can use psp filters as import too) i wish i coul have a better expalined step by step guide, but with pure infography theory rather than strict photoshop terminology now that all the hype is about the anime kit, i am a bit upset cause actually i am broke (cannot buy it) and so i am exluded from the nowadays fun between all mayadoll users
Mazak posted Sun, 19 October 2003 at 11:40 AM
I dont own the 'Maya Anime Doll'. I use the free Maya Doll ;-) straight Poser 5 render no post work on the picture! Mazak
Crescent posted Sun, 19 October 2003 at 12:31 PM
Attached Link: http://www.fallencity.net/tut-posi/p-cel1.php
That technique works great on the Koshini hair! I loaded up the dogtails and put in 2 shades of red for the toon colors then loaded up the b/w bump map in the Image Map area like you showed above. I put the texture strength down to .5 and it lined everything nicely.
Riddokun,
Try my tutorial on cel shading and see if that helps. It has several pictures so it might be easier to figure out the equivalent in your image software. http://www.fallencity.net/tut-posi/p-cel1.php
Cheers!
Mazak posted Sun, 19 October 2003 at 2:00 PM
xantor posted Sun, 19 October 2003 at 2:26 PM
Mazak that v3 picture is great! It looks like somebody drew it!
jkm posted Sun, 19 October 2003 at 8:54 PM
Attached Link: http://www.comicbookpage.com/Test/Full_Body_Toon_Render_Test.GIF
I've been playing around with this technique and some some halfway decent results. I used Michael 3 and the M3 Ultra Bodysuit. (The boots are the Buccanner Boots which I used for the simpe reason that they were in the same folder at the bodysuit. I anyone can recommend more super-hero looking boots, I'd appreciate it.) The poke through issues are there because I didn't feel like dealing with all of them. I fixed the issue with the arms sticking through the bodysuit but I didn't notice the issues withthe legs and the boots until after rendering the animation (see above link). I put together a quick texture map for the bodysuit and used the Michael 3.0 Universal Texture Maps (High Res) for Michael. All of the texture maps were run through the Toon node. The black lines on the bodysuit are part of the texture map. And, yes, I do have the M3 Hooded Cloak and it is in the scene but made invisible. I didn't have the time to set up the texture map for it and I'm still somewhat baffled on how to get transparencies working in Poser 5. (I want to make the hood and the fastener part invisible.) The lighting for the scene leaves a lot to be desired. Pointers on how best to light a scene for this technique would be greatly appreciated. All in all, very cool technique. I would be very interested in an indepth tutorial on how to use it to make comic book style renders. I have to say that I can't stand the Poser 5 Materials Room. It is a complete pain to work with. It took forever to set up the nodes how I wanted them.xantor posted Mon, 20 October 2003 at 4:36 AM
jkm posted Mon, 20 October 2003 at 8:02 AM
jkm posted Mon, 20 October 2003 at 8:05 AM