I have an object with one polygon with a separate material that represents a decal, an area which can be changed to different symbols independently of the other material. This has transparency and a separate bump than the other material. Although the transparency works to get the "under color" through, I donot know how to get the other material's bump through the transparent area of the decal material (without creating a bump map for each decal). Any ideas. Here's an image to give you an idea about what I'm talking. Thanks, Kuroyume
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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