Forum: Poser - OFFICIAL


Subject: is this poser ? (mild nudity)

Riddokun opened this issue on Oct 22, 2003 ยท 19 posts


Riddokun posted Wed, 22 October 2003 at 8:21 PM

a friend of mine knows my tastes and found a couple of picture, but i cannot reach the artist/author (no real website, no email, nothing) i was puzzled because i thought i recognize some freebies (as the venitian store room) but the secodn image have a rather low polygon character, so i dont know what to think about it... (it is DOA related though, for fans of it :) http://modzero.cs.uaf.edu/~ferrio/doawall.jpg http://modzero.cs.uaf.edu/~ferrio/hitomiwall.jpg keep me informed about your own conclusions


Cruelty posted Wed, 22 October 2003 at 9:23 PM

if they are Poser I would love to have those characters thats for sure..:)


Veritas777 posted Wed, 22 October 2003 at 10:03 PM

I think it might be Lightwave. I've seen lots of Lightwave type models like this on Japanese websites, including Poser-like babes. But they aren't Poser babes- they are "hand-made". There are a lot of model-makers in Japan and elsewhere that still prefer to create their own characters, just to show off how really great they are at modeling characters. That's also why I think people at Renderosity "Ain't Seen Nothin' Yet" when it comes to all the cool non-Poser made characters that exist out there, including realistic and anime types.


Little_Dragon posted Wed, 22 October 2003 at 10:27 PM

I ran across a DOA fansite several weeks ago, and apparently there's a small but thriving community intent on hacking and modifying the games. At least one individual has extracted the character meshes for personal use in Poser.



Crescent posted Wed, 22 October 2003 at 11:29 PM

I'd be more inclined to say Lightwave or such due to the lighting. I couldn't tell you from the models, but they don't look like modified Poser models or modified DAZ ones.


DarthFurby posted Wed, 22 October 2003 at 11:29 PM

Yea those characters were ripped from a Dead or Alive game. They can be downloaded if you look around.


Veritas777 posted Wed, 22 October 2003 at 11:35 PM

Attached Link: http://www21.ocn.ne.jp/~mizno/main_e.html

The web site of Mr. Mizuno who develops 3D modeling software, "Metasequoia" which is almost as high fuctional as LightWave 3D. ...-TwoSword StudioMaya says he used Metasequoia to make AnimeDoll. I'm not a modeler, but I hear some people think its great.

Veritas777 posted Wed, 22 October 2003 at 11:37 PM

Attached Link: http://www.shusaku.co.jp/www/

Another Japanese software that may, or may not interest people here--

queri posted Thu, 23 October 2003 at 12:18 AM

WOw, Veritas, that kabuki print into boned character is very impressive. Doubt the software comes in English though. EMily


NightFlyer posted Thu, 23 October 2003 at 1:17 AM

Ive been to the Metasequoia site a number of times and in fact have the trial version of the software downloaded only problem is you can only register it if you live in Japan :0(


TrekkieGrrrl posted Thu, 23 October 2003 at 3:51 AM

I made this little fella in Metasequoia. It's a really easy-to-use metaball modeler. Of course MASTERING it is harder, I am amazed that MayaDoll was built in it, but if Maya says so, then I believe him :o)

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Riddokun posted Thu, 23 October 2003 at 11:54 AM

the following additonnal image of the guy indeed infirm a theory i had: http://modzero.cs.uaf.edu/~ferrio/doawall2.jpg i guess he used a modchip so he could access to the content of the game and use the mdoels and textures in his own 3d software for personnal use... i wont enter into a debate about microsoft claims about reverse engeneering, or hacking and illegality.. I just say that, imho, when you buy a product, you should be entitle to use it for your own personnal purpose, to its full extent, no matter if you manage to get otu of it more than the seller planned you to do... Most movies and games explain you can use the soundtrack, materilas and copyrigthed art for your personnal use only (well of course posting those renders in a public forum as he did forst... it is less personnal). of course they CAN be self made models, but the fact the design and textures of suits are very difficult to fake (i tried in poser all this summer, yet i am not a god of course) makes me believe it was surely more simple to extract the ressources and put them into 3ds max no flaming or judgmeent, as long as he has a legal copy of doax, a legal copy of 3ds max and such(a thing we cannot proove false or true, so let assume good faith), it is oki :) anyway i like it and as a guy who tried to reproduce by eye (no capture video, no hack chip, or such) some of the patterns with my pitiful skill for mayadoll this summer, i just am glad to see such things...


rreynolds posted Thu, 23 October 2003 at 12:59 PM

Attached Link: DOA Modeling Forum

Couldn't find any models on the net, but here's a site with info on how to extract the characters and put them into Max.

Riddokun posted Thu, 23 October 2003 at 6:03 PM

already knew the place (this is easy in fact, the ressources files hold the .max files) i just heard someone telling meee there was a method to export/Adapt a chafracter model from 3dsmax to poser (provided you have both)... i mean, as a poser character, not a one block .obj out of a .3ds file... any info on this ?


Penguinisto posted Thu, 23 October 2003 at 6:57 PM

I always wondered where that rather awesome Ayane wallpaper came from. I'd originally found it on animewallpapers.com originally, so if the artist in question (you, perhaps?) didn't post it there, you may want to have him go yell at 'em. All I can say is... Dayam that's nice! /P


jerr3d posted Thu, 23 October 2003 at 7:42 PM

Wow! Great Dead or Alive Images! Thanks for the links. Those are really nice 3d renders!


Riddokun posted Thu, 23 October 2003 at 8:02 PM

no it si not me the artist from what i learned, some people had to export part by part the bodies they loaded into 3dmax into another soft, and reconstruct the body and its skeleton themselves (lightwave) means getting the initial datafile from the game, convering to max, then from max, exporting it piece by piece, reconstructing it (but in the process, they use a soft which have a polygon limitation so the new meshes are really low polygon, look at hitomi shoulder for example) i even heard some then adpated them with joint parameters and the like and mapping into poser it was the thing i had been dreamign of since 2 years ago ! gosh, it is a poserhoolic otaku wetdream


lmckenzie posted Fri, 24 October 2003 at 8:48 AM

I believe people use the Milkshape modeler a lot since it works with some game formats. I think I read once that you could use it to take the format produced by the GMax freeware 3DSMax program for gaming and convert them to another format like obj. Milkshape is low polygon so that may be what they are using.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


Little_Dragon posted Sat, 25 October 2003 at 8:46 PM

MilkShape's up to 64K polys as of v1.7.0, so it's not quite as low-poly anymore. I can muck about with the first- and second-generation Millennium figures now.