Forum: Bryce


Subject: Mapping 3ds-objects in Bryce (X,Y,Z rotation and object side/front/top mapping)

bazze opened this issue on Oct 24, 2003 ยท 7 posts


bazze posted Fri, 24 October 2003 at 8:32 AM

Downloaded a 3ds model from theforce.net and imported it to Bryce 4. Along with the model came approx 35 texture pieces. I'm applying these textures one by one but I't really a hassle and very time consuming. Reason: Some textures have to be rotated 90 or 180 degrees in some or several of the X, Y, Z axis and applied as either "object side", "object top" or "object front". The number of combinations of the above settings makes it very time consuming to apply a texture to all the parts of the model. Any tips / ideas?

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