Forum: Bryce


Subject: Halloween WIP help, trouble with grass

electroglyph opened this issue on Oct 24, 2003 ยท 6 posts


electroglyph posted Fri, 24 October 2003 at 8:37 AM

I used spring flowers preset and changed the colors to match the background corcomro ruin 2D pic. This matches but looks crappy up close. I've tried a bump channel and it produces black blocks. I turn the shadow color lighter and it works but the shadow doesn't match the intensity on the 2D pic. Does anyone have a good procedural texture that works for up close terrains? Should I download Ornlu's grass and cover the front with real grass objects?

JC_01 posted Fri, 24 October 2003 at 8:52 AM

here's a stupid thought, but have you played with the grass in here yet?

amethyss posted Fri, 24 October 2003 at 9:28 AM

This isn't really a plug for me, but in freestuff I did a grass that looks quite real.If you set it to parametric or even random.It was a digital image taken from my home, then I imported into a mat.

Painting: The art of protecting flat surfaces from the weather and exposing them to the critic_____website


Claymor posted Fri, 24 October 2003 at 10:54 AM

Have you thought about trying a photo texture?


Ornlu posted Fri, 24 October 2003 at 1:02 PM

If you want I have Free grass models in my free stuff. They are quite detailed. If you want the full pack it's in my store.


electroglyph posted Fri, 24 October 2003 at 5:01 PM

I have not tried to make the texture finer but I suspect it will still look like a finer flat texture. What's there now looks like melted wax to me. I suspect increasing the octaves or scale in the DTE might help. I thought about a photo but the old ruin is a photo from the county clare tourist board. The grass between all but three of the tombstones is in the photo. The other photo texture would need to match or be made to match the hue. I could mess with thet RGB of the mat if it's not close. I want to replace the road with cobblestones and work on the terrains more. I'll try all your suggestions and see what works. Thanks,