jabbiati opened this issue on Oct 26, 2003 ยท 6 posts
jabbiati posted Sun, 26 October 2003 at 8:47 AM
catlin_mc posted Sun, 26 October 2003 at 1:52 PM
This looks much better jabbiata, the textures on the terrain are working well now. One thing though, I think there should be more detail in the shadowed area, its a bit too black. You could try using some radial lights with a low setting, not too much, just enough to let us see some detail on the dark side of the building. I look forward to seeing version 3. 8) Catlin
Zhann posted Sun, 26 October 2003 at 3:30 PM
I agree with Catlin, there would be light bouncing off the brighter areas in the foreground onto the walls, so a dim radial showing a little foreground material would help a little....
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corys311 posted Sun, 26 October 2003 at 6:18 PM
This is looking great! The only thing that's getting to me is the amount of haze that's making the sky and the ship hard to see. I'd actually leave the haze there and move the ship forward. I'm also lookin forward to the the next version! Cory BS
jabbiati posted Mon, 27 October 2003 at 8:35 AM
Thanks for the advice....! I'm headin' out for travel for work, but I'll see ya'll later in the week!
drawbridgep posted Tue, 28 October 2003 at 12:20 PM
I'm very selfish about dark and light areas. I tend to make a picture look how I want it to. I use a laptop mostly and obviously a CFT shows up dark areas brighter than a CRT. It's a compromise. Do you lose the atmosphere you gained in order to let people see the detail? You can't please all the people all the time, so I say go with what you like.