Talos opened this issue on Aug 05, 2000 ยท 4 posts
Talos posted Sat, 05 August 2000 at 11:20 PM
duanemoody posted Mon, 07 August 2000 at 11:16 AM
Remarkable. I'm impressed. My limitation, of course, is that I'm working with P3 Posette's Nude Woman UV. If there's some way of mapping P4 UVs/textures onto her I'd love to hear it.
Talos posted Mon, 07 August 2000 at 4:18 PM
I might be able to convert it to a P3 file if I get the time. It would probably be best as a "Big Face" P3 texture, but I never understood how that worked. I'm using mostly standard morphs except for the "smooth brow" one.
Jaager posted Tue, 08 August 2000 at 8:58 PM
There is a way. You have to be able to create or adapt textures to do though. Get in contact if you want to talk about it. Big Face UV was the first opening. Zygote seems to have used that as a starting point in the mapping of P4. The next level was the layer method first debuted with Vic. There is no magic to all this. Once you understand a couple of key points, it all makes sense.