Forum: Poser - OFFICIAL


Subject: Shading a exported Poser obj

snekkis opened this issue on Oct 26, 2003 ยท 3 posts


snekkis posted Sun, 26 October 2003 at 4:11 PM

Just trying to figure out how to texture this model with its original groups, tunic, leatherstrips and buttons. I want to use procedural shaders inside of Carrara 3 instead of using the UV map, just in this case.

Maybe there is a solution I don't think of. As you see the model ( a Centorion character I'm working on), the tunic is conformed to the character, the leatherstrips to the tunic. But when it is exported as obj to import, it is only one group for left shoulder from the character, left shoulder tunic and leather strips.

So, as I see it, it only possible to use the UV map then.

Searching for something clever.

Thanks,

Snekkis