kuroyume0161 opened this issue on Oct 27, 2003 ยท 4 posts
kuroyume0161 posted Mon, 27 October 2003 at 1:05 AM
I have set up a figure with several sets of alternate geometry. This works - to my utter surprise! :) But, where does one put the material channels to load in the material settings when an alternate geometry is selected. I put the materials in the Figure section, but that had no effect. Should I use customMaterial/material in the Actor section for this to work? Thanks, Kuroyume0161
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone