brittmccary opened this issue on Oct 27, 2003 ยท 6 posts
brittmccary posted Mon, 27 October 2003 at 2:29 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=526714&Start=1&Sectionid=0&filter_genre_id=0&WhatsNe
electroglyph posted Mon, 27 October 2003 at 6:24 PM
Turn your lights down. Set the material in your shades to where the diffusion and ambience add up to greater than 100 that way the shades will appear to glow. Set the monster's ambient color to near black and kick it up to make it darker and more menacing. The glass is also reflecting the light yellow room color. cut the reflection down.
brittmccary posted Mon, 27 October 2003 at 7:42 PM
I will try that! I'm sure I'm going to pull some more hair out before this is done though. l
JC_01 posted Mon, 27 October 2003 at 10:48 PM
also, what I do it set the light to a gradient rather then a solid color....it may help
chohole posted Tue, 28 October 2003 at 1:09 AM
I tend to use lights as ranged in internal scenes as well as using gradients. The artist could maybe do with a very low level fill in light set out of camera.
The greatest part of wisdom is learning to develop the ineffable genius of extracting the "neither here nor there" out of any situation...."
danamo posted Wed, 29 October 2003 at 12:29 AM
Cool, I've always loved Edvard Munchs'work! Sorry I don't have any lighting advice to offer beyond what has already been posted.