Forum: Poser - OFFICIAL


Subject: Request to Daz3D

Uzilite opened this issue on Oct 30, 2003 ยท 8 posts


Uzilite posted Thu, 30 October 2003 at 4:51 AM

I hope this will be read thoroughly. It's in regards to Daz Studio. (Or at least any potential cr2 compatible application.)

The majority of my work is animation. I chose Poser as a character animation tool because of it's easy set up and readily available accessories. I am assuming Daz will also try to position Daz Studio also as an animation tool rather than a full fledge 3D package, perhaps not as robust as messiah but close. (Well I do hope it'll be as robust as messiah but with a faster workflow like Poser.)

One of the perks with Poser Pro, the plug in uses geometry deformation on the imported character. Thus any additional morphs added on the external application is useless. Why is this important. The vicky series may render well in Poser but in Lightwave, the deficiency in the polys really shows. So additional fixes, vertex based are needed. Certain normals are reversed especially the case with V3. Then there are geometry breaking apart while bending even at the minium that are too expensive to fix during post.

Also, since bones structure are not explicitly imported, I can't parent anything to the figure. For example a spotligh in Lightwave parented to a Poser figure's hand holding a flashlight is impossible other than manually. This is such a let down. A very big let down. Oh, I can't begin to describe how such a let down this is.

Although I would not subdivide V3, but it still is nice to have that option for example for her clothing. Right now, any modification to the geometry breaks the plug in.

Lastly please, kindly, I beg thee, make a low rez V3. I just find it quite backward how in the 3D industry low poly characters are the holy grail and V3 have thousands and thousands of polys. It's near impossible to animate anything creative with V3. Applying LW MD to V3 is completely out of the question.

Which then brings me to Daz Studio itself. Provide a subdivision based rendering (like renderman) so that users can still have smooth edge low rez Vicky.

I meant to say to all of this is, kindly build the software so that it'll have close (perfect) integration with other popular 3D packages - or just Lightwave, I know you guys use Lightwave ;). Studios with lots of deadline will eat your product like flies knowing that they don't need to model a realistic human figure from scratch and rig it too. And with all the accesories available and should I say, at bargain prices, and you'll have a sure winner.

Again, I beg thee, make a low, low, rez V3 and M3.

I honestly am dreading bathe in sweat thinking what the next version V4 and M4 will be. A zillion poly count? If that is so then I might as well use a real human being. Realism but low in Ram requirements, soft and hard dynamics standard, no boning required. Renders perfectly too. Although morphing maybe too expensive.

And sorry for the bad English. Me bad Englsih speaker. Best Regards