Forum: Poser - OFFICIAL


Subject: In the mood for making horse animation freebies- what d'you want?

HaiGan opened this issue on Nov 01, 2003 ยท 32 posts


HaiGan posted Sat, 01 November 2003 at 7:20 AM

I'm making some 16-frame walk cycles for the Poser horse. I'll stick 'em up in Freestuff once I've got a bundle of them. Just walk cycles. I've got three so far. What other types of walk do people want to see? Or would you prefer 30-frame (Walk Designer-compatible) versions instead?

HaiGan posted Sat, 01 November 2003 at 7:20 AM

Another walk.

HaiGan posted Sat, 01 November 2003 at 7:21 AM

A third walk. That's all so far. What next? :)

HaiGan posted Sat, 01 November 2003 at 7:24 AM

The gif files don't seem to be looping smoothly. The horses aren't really limping. Although that's given me an idea. Off to do a limping animation...


Marque posted Sat, 01 November 2003 at 7:32 AM

Any chance of a jumping one? Thanks! Marque


genny posted Sat, 01 November 2003 at 7:39 AM

Dam...you are good! These look great. (: genny


Berserga posted Sat, 01 November 2003 at 9:30 AM

A full on gallop into battle would be useful. an animation of a horse kind of sliding to a stop after a gallop would also be great, or rearing up. Horse getting shot and skidding head first into the ground would be cool (SCREW YOU PETA!) ^_^ Nice work.


HaiGan posted Sat, 01 November 2003 at 10:34 AM

No jumping or galloping yet, but here's the limp I thought I'd try.

Little_Dragon posted Sat, 01 November 2003 at 10:45 AM

How about a bouncy, high-spirited trot?

And yes, I'd love 30-frame Walk Designer versions, although I could probably make them myself by retiming and resampling the animations.

I don't suppose you could redo these for the Charger, also? Currently 99 for Platinum Club members ....



Lyrra posted Sat, 01 November 2003 at 11:06 AM

a frolicing colt? spanish walk? plowhorse pulling? crabstepping? stepping over an obstacle? parade walk with bow?



mateo_sancarlos posted Sat, 01 November 2003 at 11:24 AM

Smoothness in a gifanimation is a function of your browser display and CPU tasks. They all look smooth to me except the limping one (4). My request would be for 30- or 32-frame cycles.


EdW posted Sat, 01 November 2003 at 11:28 AM

Nice job on these HaiGan! A slow trot, fast trot and fast and slow gallops on each lead would be great. I was going to start working on some, but work got in the way and then I decided to work on the saddle and hackamore some more. Ed


Valandar posted Sat, 01 November 2003 at 11:59 AM

A Tennessee Walking Horse prance? Or maybe an animated pose file of the entire Royal Lippizanner(sp?) Stallions performance?

Remember, kids! Napalm is Nature's Toothpaste!


HaiGan posted Sat, 01 November 2003 at 1:20 PM

Ooh, lots of ideas! I'll keep working on these until I get bored. :)

Hope everyone else sees the gifs the way they look when I view them wth Animation Shop instead of through the browser.

LOL Valandar. At least, I hope that was a joke...

Here's two gallops for the Charger, rotary and transverse. I'll swap the leads for them as well. I'll have a go at Walk Designer and Charger versions of what I've done already, and then maybe get on to some of the other suggestions. Some of them won't really work with the basic Poser horse, though. The prancy walk above is about as prancy as it's possible to get without it looking deformed. :(


HaiGan posted Sat, 01 November 2003 at 1:22 PM

The rotary gallop.

jjsemp posted Sat, 01 November 2003 at 1:45 PM

This is excellent work! Thanks! -jjsemp


Suede posted Sat, 01 November 2003 at 2:41 PM

fun stuff thanks for sharing!


Dale B posted Sat, 01 November 2003 at 2:45 PM

Wow! Very nice work, Hai Gan! Centaur experimentation time again!


Veritas777 posted Sat, 01 November 2003 at 3:00 PM

Attached Link: http://members.tripod.com/~ClaytonMoore/lonecoll.html

I second the motion for a rearing horse- Check out the Cool Lone Ranger and Tonto stuff, including Lunch Bucket!

Valandar posted Sat, 01 November 2003 at 3:58 PM

Yes, the Lippizahner(sp) stuff was a joke. But the Tennessee Walking Horse prance wasn't. It's a very unique gait, after all...

Remember, kids! Napalm is Nature's Toothpaste!


Peggy_Walters posted Sat, 01 November 2003 at 4:09 PM

Very nice! I third the motion for rearing. Peggy

LVS - Where Learning is Fun!  
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Thorgrim posted Sat, 01 November 2003 at 4:10 PM

WOW! These are great.


Veritas777 posted Sat, 01 November 2003 at 4:46 PM

Attached Link: http://members.tripod.com/~ClaytonMoore/

Actually it was "Hi-YO, Silver!" But- check out the ULTRA COOL and INFINATELY GROOVY Tack on Silver! Anyone want to make some TV Hero-Horse tack like that?

shogakusha posted Sat, 01 November 2003 at 8:12 PM

HaiGan, these are fantastic! Really good work! You sure know your horses! }-)


hauksdottir posted Sat, 01 November 2003 at 9:38 PM

Horses rearing in place are not difficult to do at all. Just think about where the weight is centered, not the outline of the mesh. Looping animations where the object travels realistically across space are much trickier to create. Since HaiGan has a talent for this, I'd rather that he concentrated upon the various gaits. I could recommend a bit more tail-swishing and maybe even ear-twitching to augment the sense of motion. When I animated Princess Rosella riding the unicorn (ages ago) everything bounced, flounced, or swished... but game animation needed the exaggeration. Any rider (or centaur) ought also to have extra movements for hair, sleeves, feathers-in-caps, or anything else which is loose enough to bobble! PhilC made morphs for his cape so that a rider could wear it. If the tips of the cape are bouncing along with the gait and the tail is swishing, the rider will look all the more jaunty! :) Carolly

Little_Dragon posted Sun, 02 November 2003 at 12:24 AM

That's why I like dynamic cloth and hair. I made a nice dynamic mane for the Charger a few months ago, as part of an animation project.



HaiGan posted Sun, 02 November 2003 at 3:07 AM

Talent? Thanks :8} . I studied some animation at college, the drawn-cell-by-cell-by-hand stuff, which helps I think. Muybridge photos are good reference material as well, as is the slowmo button on the video recorder.

The trick with getting them to look as if they're travelling is to keep all the hoves moving backwards at the same speed when they're touching the ground. A useful trick in Poser for making looping animations is to add an extra frame onto the end of your final frame count and load up your first pose as that frame. Make it a keyframe, DON'T set your eventual final frame as a keyframe, and Poser will smooth everything out for you. Once you're done with the sequence, you can delete the extra frame (make your last true frame a keyframe to be on the safe side, I find Poser has a nasty habit of moving things you don't want it to), and it should loop smoothly.

I usually put in some work on the tails, Carolly, but haven't really done much on a couple of those walks. Easy enough to add. :)

Nice mane, Little_Dragon!

There's a trot in my 'Conversano' add-on set, by the way. I'll have a go at running and flat-foot walks (that palomino was something like an attempt, but there's room for improvement), but we don't get many Tenessee Walking Horses in Britain so I'm not very familiar with what it should look like. If I post what I do, can anyone comment on it to get it right? I'd love to get an amble and a foxtrot that look right too, but again I'm stuck for in-the-flesh examples, so advice would be very welcome.


Tiny posted Sun, 02 November 2003 at 5:39 AM

Wow! You are soooo good at this! Great moves.

I use only 8 framed moves in my game characters.
BTW, I have a jump sequence (8 frames) if anyone wants it? It is not as good as HaiGans creations, but still if you're desperate in need of it. :o)



HaiGan posted Sun, 02 November 2003 at 6:41 AM

http://www.renderosity.com/artistdownload.ez?fileid=7640&key=4894 This one's a large file (0.7MB), so I've put in a link rather than an included image. It's two sequences bolted together, one with the Charger walking and another of the same walk but with a head turn. Hooves don't quite move backwards t the same time yet, so you can see what I mean about needing them to match up or it doesn't look right. Don't worry, I'll fix it before I post it for download! I think I've got enough to be going on with now. I'll hopefully have something posted for next weekend. :)


HaiGan posted Sun, 02 November 2003 at 6:42 AM

Last two pics for now. This one's just the charger walk...

HaiGan posted Sun, 02 November 2003 at 6:43 AM

...and this one's exactly the same pose sequence applied to the Poser horse with no changes at all.

liquidinsect posted Sun, 02 November 2003 at 9:33 AM

you are outstanding, as I have said before... I was trying to work on a rearing animation and a stopping animation myself and really the only thing that I am having problems with are the hind legs and how they move... I truely cannot wait for all these walks to be completed and I thank you so very much for allowing us all to use them for free, that is very considerate of you and I am sure that we all appreciate your hard work in dealing with these animations. -mera