tonymouse opened this issue on Nov 06, 2003 ยท 22 posts
tonymouse posted Thu, 06 November 2003 at 12:08 PM
Has anyone seen or know if anybody has done a airport style metal detector (both the kind you walk though or the thing that you put your bags through??) free or pay(within reason)
TalleyJC posted Fri, 07 November 2003 at 7:44 AM
If you are any good at texturing and can provide me a photo of what you are looking for, I can build you something in Lightwave.
tonymouse posted Fri, 07 November 2003 at 8:10 AM
Cool I can texture fine. Let me find some good pics and I get them to you by monday if that is ok, I have a project due this weekend. IM me an email addy to send them to. And thanks a lot, tony
tonymouse posted Fri, 07 November 2003 at 8:21 AM
actuall I found a few pics much easier that I thought, so just drop me addy when you can.
tonymouse posted Fri, 07 November 2003 at 3:11 PM
tonymouse posted Fri, 07 November 2003 at 3:12 PM
TalleyJC posted Sat, 08 November 2003 at 12:03 AM
yeah that looks really eazy.... If I had to guess, you might be attempting a matrix scene.... Would you like a red and green pass/fail lights on top?
tonymouse posted Sat, 08 November 2003 at 9:00 AM
Yes the light would be perfect!! I really thank you for your time and skill. I really got to get this modeling thing started ;) It is wierd I can plan it out in my head but when I sit down with the software it just explodes!
X1 posted Sun, 09 November 2003 at 7:33 AM
First, don't let the X1 user id throw you.... this is TalleyJC ...I'm using my girlfriends pc and I didn't realize she logged on last......Ok here's the plan....... I'll create each piece as a separate .obj that you can then import. I don't know how to get Lightwave to export UV's but I will create many surfaces so you can use those to texture in posers material settings. I'll add a little more detail to the scanner, like scanning grids along the interior and maybe something like a control panel to the top. I'll also try to create two morphs for the curtains on the luggage scanner that bends one in and one out so you can animate something passing through
tonymouse posted Sun, 09 November 2003 at 9:02 AM
Very very cool! I have uv mapper pro so mapping won't be a proble :) the P5 materials sound like a good way to go too. tony
TalleyJC posted Wed, 12 November 2003 at 12:18 PM
Do you have an object that you are going to run through the scanner? If I know the size and shape I might be able to create better morphs
tonymouse posted Wed, 12 November 2003 at 12:42 PM
Anything about the size of a standard suitcase or back pack and I don't mind resising things to make them fit the morph. It sounds like you are really going to town on this. can't wait to see it. tony
TalleyJC posted Thu, 13 November 2003 at 11:47 PM
Ok So far?
tonymouse posted Fri, 14 November 2003 at 3:44 PM
Very very nice Very OK!
TalleyJC posted Sat, 15 November 2003 at 9:23 PM
tonymouse posted Mon, 17 November 2003 at 10:56 AM
You are amazing. It looks great!!!
TalleyJC posted Thu, 20 November 2003 at 9:13 AM
Are you using P4 or P5? I was thinking that I could probably import and tweak these to put some basic poser textures on them. I have both P4 and P5. If you have p5 I could probably duplicate the lightwave procedurals.
tonymouse posted Thu, 20 November 2003 at 9:51 AM
I have both but use P5.
TalleyJC posted Thu, 20 November 2003 at 10:07 PM
TalleyJC posted Thu, 20 November 2003 at 10:09 PM
Next....:Back to the curtains
TalleyJC posted Wed, 26 November 2003 at 12:04 AM
If ok I'll start trying to drag it into P5....
Do you have an object you are ready to use as a suitcase?
I'd like to use it to try for morphs, unless you want to do it with magnets in p5.
tonymouse posted Sat, 29 November 2003 at 2:35 PM
sorry I was out of town. it looks perfect I can handle the curtins with magnets no proble drag a way by all means. it really looks perfect. you are a marvel tony