Kixum opened this issue on Nov 06, 2003 ยท 17 posts
Kixum posted Thu, 06 November 2003 at 7:48 PM
-Kix
Parkie posted Fri, 07 November 2003 at 1:34 AM
Cheers
Neil
res1yfb1 posted Fri, 07 November 2003 at 1:50 AM
TOXE posted Fri, 07 November 2003 at 4:50 AM
falconperigot posted Fri, 07 November 2003 at 7:09 AM
TOXE posted Fri, 07 November 2003 at 7:32 AM
hehe, looks good:-)
Kixum posted Fri, 07 November 2003 at 12:56 PM
These are all looking great! -Kix
-Kix
sfdex posted Fri, 07 November 2003 at 3:58 PM
FWTempest posted Sat, 08 November 2003 at 10:54 AM
azul3d posted Sat, 08 November 2003 at 11:28 AM
azul3d posted Sat, 08 November 2003 at 11:30 AM
sailor_ed posted Mon, 10 November 2003 at 6:13 PM
So what else is there to do when Renderosity is down? LOL
bluetone posted Mon, 10 November 2003 at 8:55 PM
How did you do that!? Is there a texture in the tranparency channel that gives the 'broken shard' look? Can you give a snapshot of your shader?
sailor_ed posted Mon, 10 November 2003 at 10:19 PM
Bluetone, You got it. I made two Xmas ornaments each with the same trans map (A jagged edge black on one side). Then I just inverted (black to white)the trans map on one of the ornaments to change it into the second piece. Actually each Xmas ball itself consists of two balls nested together. This is how you get the inside and outside shaders different. Hope that explains it. If not I'll work up a screen shot.
bluetone posted Tue, 11 November 2003 at 8:03 AM
Very cool! I was wondering about the inside shader. The other thought I had besides 2 balls was if you could, in the VM, set the inside of an object to different shader domains then the outside. Thanx!
sailor_ed posted Tue, 11 November 2003 at 8:29 AM
Bluetone, I couldn't figure how to do that. You would need to have control over both sides of a polygon.
Kixum posted Sat, 15 November 2003 at 4:37 PM
Excellent solution! -Kix
-Kix