Forum: Poser - OFFICIAL


Subject: How can I put a logo/pct on my character's back?

velarde opened this issue on Nov 09, 2003 ยท 6 posts


velarde posted Sun, 09 November 2003 at 10:33 AM

Hello everybody: I've played in Poser's 5 Texture Room in a while but I haven't been able to figure it out. I made a round logo (saved as pct with alpha channel) and I'm trying to put it in my character's back. I want to keep the shirt's color. I just want to add the layer/logo on top of the shirt. Is this possible? I added a connector with the image on the shirt material, but I don't see any change on the figure... Any help would be appreciated. I can do this very easily in Photosop as postwork (for a still), but I want to render an animation .. : ( Any help would be appreciated.. thanks. P.D. I tried to do a search on the subject but since Renderosity site is acting weird I had no luck...


Little_Dragon posted Sun, 09 November 2003 at 11:11 AM

OK, I'll need a young priest and an old priest ....

Sorry, obscure Austin Powers reference.

You'll actually need a mask of the logo (like a transmap) and a Blender node, in addition to the shirt texture.

And I suppose having a couple of priests on standby wouldn't hurt, either.



Little_Dragon posted Sun, 09 November 2003 at 11:21 AM

For the mask of your logo, extract the alpha channel in Photoshop and save it as a separate bitmap.

All three images are loaded into 2D image map nodes. The Blender node tells Poser which of the two textures to use, on a per-pixel basis, based on the Blending value (0 = texture #1, 1 = texture #2).

Attaching an image mask to the Blending value gives you fine control over the process. The white areas of the mask have a value of one, the black areas zero.



Nalif posted Sun, 09 November 2003 at 11:37 AM

Wow - nice tip, Little_Dragon. Thanks a ton for showing us that ;)


velarde posted Sun, 09 November 2003 at 1:06 PM

Yes thank you very much, that was quick!... I knew it could be done... but putting it in the shirts's back....? Can I specify the exact postion in the back of my character's shirt.. I'm going to use the default poser model. thanks for your time!, I appreciate it


Little_Dragon posted Sun, 09 November 2003 at 2:01 PM

You'd have to know how the figure's UV-template is laid out so you can scale and position the logo properly on the texture and mask. If you're using the default figure (Don Casual), use the image above as a guideline.

It's possible to scale and move the logo in UV space using an image node's UV_Scale and UV_Offset values alone, but that gets a trifle complicated.