peevee opened this issue on Nov 11, 2003 ยท 7 posts
peevee posted Tue, 11 November 2003 at 11:22 AM
I've got some serious problems with my texturemapping. I've already downloaded tutorials for it but still it won't work. (I'm using adobe photoshop to work with pictures as a texture recourse ) Does someone has some ideas to help me out ( would be great ) Next there is my problem with bodyhair: if you want to make eyebrows or something, you need to place the hair directly on the head, so the head becomes an object and thus, it becomes rather strange ( blue ) and it doesn't match no more with the body. Again help here would be very, very, very nice thanks a lot Peevee
SamTherapy posted Tue, 11 November 2003 at 11:52 AM
Making textures... There really is no substitute for patience and a lot of work if you want your textures to look good. Paradoxically, it's easier and quicker to produce a decent looking painted texture than to work with photographs. As for body hair, it's usually painted onto a texture. Most models have separate pieces for mapping a texture and transmap for eyebrows, lashes and pubes. If you want hair on other parts, you'll have to paint it onto your body texture and add a bump map to give it a raised appearance.
Coppula eam se non posit acceptera jocularum.
kuroyume0161 posted Tue, 11 November 2003 at 12:33 PM
You are, of course, using the texture template for the target figure, right? :) Load the template as the background layer in PS and do your painting on other layers. Save this as a .psd (to retain layers) and save as .jpg (or whatever) to have it "flattened" for the save only (it will remain a .psd with layers in PS). The hair (and other - e.g.: skin) colors should be placed on one texture image for the diffuse map and another greyscale texture image (using the same template) should be made for transmapping and bumpmapping hair.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
peevee posted Sun, 16 November 2003 at 10:54 AM
Ok but if I want to create a real-looking beard, the only option to me seems to use the grouping tool and select the parts of the face, where Iwant the beard to be, and make a prop out of it to use it as a hairwig. Thus my question: is there any way to make it an actual hairwig with the quality of the ones already made by the poser-team?
peevee posted Wed, 19 November 2003 at 6:28 AM
So just use layers and the cut-and-paste tools to select things from other pictures, paintings,... and place them on top of the template, where I want them to be, and it's done, right? By the way, has anyone seen templates for the original P5 figures ( Judy, Don, ... )?
kuroyume0161 posted Wed, 19 November 2003 at 7:59 AM
You could do that. Not always that simple. With photos, depending upon your UV mapping, you may have to do some stretching, painting, and other tweaking to fit them nicely. The P5 templates are in FreeStuff, by yours truly. :) Just do a search on my username "Kuroyume0161".
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
peevee posted Wed, 19 November 2003 at 9:51 AM
thank you!