MungoPark opened this issue on Nov 14, 2003 ยท 8 posts
MungoPark posted Fri, 14 November 2003 at 6:21 AM
KarenJ posted Fri, 14 November 2003 at 9:03 AM
Shouldn't you be applying the morph to the BODY of the pants, rather than just the hip? I always make my morphs in Tailor full body ones, it seems to work best that way.
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
MungoPark posted Fri, 14 November 2003 at 9:08 AM
I applied it to the whole body - everything works without the hip, the morphed geometry for the hip is in the in cr2 -turning the dial brings nothing, neither on the full body morph nor on the hip alone, what is going on there ?
MungoPark posted Fri, 14 November 2003 at 10:47 AM
Ok, this happens only on M2 Army Pants - Tailor works on the normal M2 Pants, but I really would like to know why it is like this.
MungoPark posted Fri, 14 November 2003 at 12:01 PM
Mungo
dialyn posted Fri, 14 November 2003 at 12:14 PM
I love being the stupid one....just how do you exchange "the geometry of the MilPants with the geometry of the normal pants .... ?" Very good results, by the way. I wish I figure out Tailor or something easier...I am so tired of everyone having the same build.
MungoPark posted Fri, 14 November 2003 at 1:39 PM
You do this in the cr2 - open it in a text editor and replace the name of the path to the old geometry at the beginning of the file with the path to the new geometry. If theres a rpoblem like this I always try to figure out the cr2 file in a text editor.
Dont try this at random with other figures. In this case it worked, becaue the pants are "almost" the same in the legs and feet. The object of the Milpants has different materials and probably a problem somewhere. I got the idea from posts where morphs were not working.
dialyn posted Fri, 14 November 2003 at 3:15 PM
Very cool. Thank you for explaining it. :)