jeremym opened this issue on Nov 16, 2003 ยท 12 posts
jeremym posted Sun, 16 November 2003 at 11:35 PM
I have created a few Items in in MAYA for use in P5 cloth room with Victoria 3. They all seem to work o.k.. I was just wondering what the difference between " Optimized cloth for Poser" and any other one sided Mesh? I will try to make these Items available in The Poser Free Stuff once I get a few things working better and find somebody to texture the models for me. Thanks in advance Jeremy (hitnrun)
jeremym posted Sun, 16 November 2003 at 11:41 PM
By the way these are my first attempt at making anything for poser at all
TrekkieGrrrl posted Mon, 17 November 2003 at 3:36 AM
AFAIK the polycount for the cloth plane is way higher than the ordinary one sided square, so that it folds smoother.
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
PhilC posted Mon, 17 November 2003 at 5:47 AM
Generally this will mean that the polygon count is high enough to allow a good "flow" to the cloth but not so high that it will take an eternity to calculate the simulation. The polygons should be square, avoid long thin rectangles. Also none of the mesh should intersect the figure when at the zero pose.
jeremym posted Mon, 17 November 2003 at 7:36 AM
Thanks for the Replies and I will look and my messes and make sure those polys are square.
tlc posted Mon, 17 November 2003 at 7:56 AM
Hi there, A good place to start is at: http://poserfashion.net/tutorials.htm There are some good tutorials and guidance there.
Create Poser Mats for free in DS3
randym77 posted Tue, 18 November 2003 at 9:18 AM
Does cloth always have to be one-sided? I'm trying to make a towel that drapes around someone's neck, but doesn't look right because the "back" renders black. Anyway around this?
jeremym posted Thu, 20 November 2003 at 10:55 AM
Randym77 could you post a screenshot of this problem, somebody may be able to help.
randym77 posted Thu, 20 November 2003 at 5:48 PM
Is the high-res square the right primitive to use?
jeremym posted Thu, 20 November 2003 at 7:35 PM
You may need to export that High-res square as an obj file then UV map both sides of it. Then import the mapped OBJ file back into poser. This may fix your problem.
TrekkieGrrrl posted Fri, 21 November 2003 at 12:34 AM
I think what is happening is that it is folded too much, so that the back of some of the polygons are folded thru the front, making degenerate facets. Yes, UVMapper could possibly solve it. Try exporting the towel as an obj, once you've made it in the cloth room. It will of course now be a static prop but you might be able to fix the degenerate facets in UVMapper then. I can't remember the shortcut for fixing degenerate facets in the free uvmapper, but it's probably in the menu somewhere too :o)
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
randym77 posted Sat, 22 November 2003 at 9:06 PM
I tried exporting it to UVMapper, but it didn't help. I guess you're just not supposed to fold cloth that much. I'm too warped for Poser! ;-)