kayarnad opened this issue on Nov 17, 2003 ยท 12 posts
kayarnad posted Mon, 17 November 2003 at 9:40 PM
kayarnad posted Mon, 17 November 2003 at 9:43 PM
MightyPete posted Mon, 17 November 2003 at 11:29 PM
Use Boolean difference terrain cylinder in that order I think it will take the cylindar away from the terrain like it's been carved out, You can even guve the cylindar a different texture. A tube would work better though. Boolean difference: Grouped together: terrain cylinder then the cut out part: cylinder Maybe somebody here could show you a sample it's easy really. Check the book for the sample of cutting windows into the house. Same idea only a tunnel.
tradivoro posted Tue, 18 November 2003 at 12:09 AM
kayarnad posted Tue, 18 November 2003 at 10:42 AM
thanks mightypete.. I'm still new at vue, so i didn't think about the boolean... yeah, why didn't I think of that? you could make even lakes in bryce 5 with a similar technique... but tradivoro, I think I'll take up on your offer, as i really don't have much time to be building stuff from zero (the city I'm building is a lot of work already) I'll IM you with mm mail, thanks! Max PS: any clues on how to smooth the material of the mountain? as you can see, the squares with the texture are very easy to tell, and I know that with a smaller terrain that wouldn't happen, but I need that mountain to be that big becuse everything else is on scale... so what, I should boost up the size of the material or the texture? maybe somne setting or stuff?
HellBorn posted Tue, 18 November 2003 at 10:49 AM
HellBorn posted Tue, 18 November 2003 at 10:56 AM
Mayor problem with your mountains is that you seems to use some kind of bitmap on them as you have a repeating pattern. Use a procedural material such as the terrain or rock materials instead.
HellBorn posted Tue, 18 November 2003 at 11:01 AM
A clarification. 'Make sure that the mountain_tunnel is place on top of the inside part' By this I mean that the union group created by the mountain + tunnel operation should be placed above the union created from the cylinder + cube join.
kayarnad posted Tue, 18 November 2003 at 6:54 PM
well, tradivoro, looks like i won't be needing your tunnel anymore... thanks or the help anyway.
Max
tradivoro posted Wed, 19 November 2003 at 12:25 AM
Hey, as long as things worked out... :)
Varian posted Wed, 19 November 2003 at 6:01 PM
Excellent tutorial, HellBorn. :)
kenmo posted Thu, 20 November 2003 at 12:40 PM
Awesome tutorial HellBorn...now you will be under pressure from us to create some more :-)