Forum: Vue


Subject: making tunnels in Vue 4

kayarnad opened this issue on Nov 17, 2003 ยท 12 posts


kayarnad posted Mon, 17 November 2003 at 9:40 PM

any serious suggestions on how to make a tunnel right at the end of that road?? but I mean, not just a black spot, but a real tunnel, so you can see the road getting inside of it. thanks Max

kayarnad posted Mon, 17 November 2003 at 9:43 PM

woops, wrong picture!! this should be the right one

MightyPete posted Mon, 17 November 2003 at 11:29 PM

Use Boolean difference terrain cylinder in that order I think it will take the cylindar away from the terrain like it's been carved out, You can even guve the cylindar a different texture. A tube would work better though. Boolean difference: Grouped together: terrain cylinder then the cut out part: cylinder Maybe somebody here could show you a sample it's easy really. Check the book for the sample of cutting windows into the house. Same idea only a tunnel.


tradivoro posted Tue, 18 November 2003 at 12:09 AM

I don't know if this is what you're looking for, but, you can use a cylinder to cut into the "mountain" and then use this as the tunnel... It was done in a program called rhino.. I'll email it to you if you want, it's very small...

kayarnad posted Tue, 18 November 2003 at 10:42 AM

thanks mightypete.. I'm still new at vue, so i didn't think about the boolean... yeah, why didn't I think of that? you could make even lakes in bryce 5 with a similar technique... but tradivoro, I think I'll take up on your offer, as i really don't have much time to be building stuff from zero (the city I'm building is a lot of work already) I'll IM you with mm mail, thanks! Max PS: any clues on how to smooth the material of the mountain? as you can see, the squares with the texture are very easy to tell, and I know that with a smaller terrain that wouldn't happen, but I need that mountain to be that big becuse everything else is on scale... so what, I should boost up the size of the material or the texture? maybe somne setting or stuff?


HellBorn posted Tue, 18 November 2003 at 10:49 AM

Based on tradivoros design. Create a mountain ,a cylinder and a cube. Place the cube so that it covers half of the cylinder, select booth and do a boolean Join. Rotate,scale strech and move the tunnel and place it so it penetrates into the mountain. Now select the tunnel and press ctrl-d to make a duplicate. Move it and scale it so it sticks out a bit(if its long enough it could come out on the other side if thats what you want), this is the inner tunnel part that what we will use to carve out from the mountain. Now apply some materials. Select the outer tunnel and the mountain and do a boolean union. In order for the boolean difference to work the order of objects in the object browser is important. Make sure that the mountain_tunnel is place on top of the inside part Then select the mountain_tunnel and then the inner tunnel and do a boolean subtraction. Now you should have your tunnel.

HellBorn posted Tue, 18 November 2003 at 10:56 AM

Mayor problem with your mountains is that you seems to use some kind of bitmap on them as you have a repeating pattern. Use a procedural material such as the terrain or rock materials instead.


HellBorn posted Tue, 18 November 2003 at 11:01 AM

A clarification. 'Make sure that the mountain_tunnel is place on top of the inside part' By this I mean that the union group created by the mountain + tunnel operation should be placed above the union created from the cylinder + cube join.


kayarnad posted Tue, 18 November 2003 at 6:54 PM

yikes!! did it! thanks for the mini-tutorial, Hellborn...

well, tradivoro, looks like i won't be needing your tunnel anymore... thanks or the help anyway.

Max


tradivoro posted Wed, 19 November 2003 at 12:25 AM

Hey, as long as things worked out... :)


Varian posted Wed, 19 November 2003 at 6:01 PM

Excellent tutorial, HellBorn. :)


kenmo posted Thu, 20 November 2003 at 12:40 PM

Awesome tutorial HellBorn...now you will be under pressure from us to create some more :-)