farang opened this issue on Nov 18, 2003 ยท 5 posts
farang posted Tue, 18 November 2003 at 7:12 AM
As I recall when Vic3 came out she had a very high poly count that some people claimed slowed down render times to a crawl.
kuroyume0161 posted Tue, 18 November 2003 at 8:19 AM
V3 = 74510 polys V2 = 28984 polys
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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Simderella posted Tue, 18 November 2003 at 12:26 PM
I use V3 almost exclusivly, I don't have a particulaly fany or fast PC and i render large with shadows and high DPI... It doesn't seem to crawl for me.. Its not fast, but not achiningly sloooow either. I'd wait a week for a render rather than use poor ol' V2! lol -SimderZ- xXx
Simderella posted Tue, 18 November 2003 at 12:27 PM
arghh.. wishes for an edit button fany = FANCY!!!! grrrrr@self
JohnRender posted Wed, 19 November 2003 at 9:13 AM
Off the the topic slightly: Why are Quake and Unreal players so impressed that their figures have over 5,000 polygons when Vicky 3 has over 74,500? Sure, the game engines render 5,000 polygons immediately, but still... I guess that's why I think the screen prints (or photos) of Quake or Unreal or Everquest always look "flat". And on another topic: is there any software out there (including Lighwave) that can easily pose a human character made up of over 74,500 polygons? Yes, you can import and "bone" the V3 mesh, but that's extremely complex (and tedious) compared to clicking the "+" button in Poser and then posing away. (Before you answer, yes, this is my way of making sure DAZ Studio is mentioned in every message thread.)