Forum: Vue


Subject: Help with a difference...

Brewvet opened this issue on Nov 18, 2003 ยท 5 posts


Brewvet posted Tue, 18 November 2003 at 12:49 PM

Can anyone aid me in this? I'm trying to subtract a boolean difference from a poser figure. The figure imports fine. Then when I apply a difference (cylinder), the textures turn nearly transparent, ie- it is possible to see where every joint in the body "hinges" etc. I have tried importing as a single mesh- no joy. I have even tried isolating the affected area, cutting, deleting and pasting the cut sections back then taking the difference from that area. (It's the upper neck of a mike figure). It makes no difference if I combine the pieces as a group or if I make a union out of them, I still get this weird funking up of the textures. I've attached a picture of the two cut and pasted sections. n the left is the original, on the right is the original with a "bloody hunk" taken out of it. I'd rather not try to fix it with postwork, although that may be the only recourse. Any help would be appreciated.

Dr. Nash.


gebe posted Tue, 18 November 2003 at 1:28 PM

You cannot do a boolean from a Poser figure inside Vue.


coa posted Tue, 18 November 2003 at 6:44 PM

I haven't tried this myself..but what if you save the poser figure as a vob in your vue objects. Delete the poser file and then load the vob. Might work! I constantly save poser imports into my vob objects and delete the poser and then load the vob...It seems to handle and render faster.


Brewvet posted Tue, 18 November 2003 at 7:30 PM

Hmmm. I'll try that!Thanks for the tip! MN


Brewvet posted Tue, 18 November 2003 at 7:37 PM

Nope...That won't do it, either...Actually worse than the other methods...ah, well... MN