flyerx opened this issue on Nov 21, 2003 ยท 11 posts
flyerx posted Fri, 21 November 2003 at 4:29 PM
Attached Link: http://user.txcyber.com/~sgalls/
Hello,I have been working on PoseRay 3.5 for some time and I have used it to apply some new techniques for 3D meshes. For people that do not know PoseRay is a free program that mainly converts 3D models into complete POV-Ray scenes.
I have been playing with subdivision surfaces and I gave it a try using LinLin. Since this model is based on the P4 female it has a low resolution mesh. This is evident when zooming on the face where the edge of the eyelids has a coarse appeareance.
I exported LinLin from Poser 4 and used PoseRay to make one Loop subdivision on the mesh and then rendered it directly into POV-Ray. This resulted in no discernable edges. This can be done after creating the scene in Poser so there is no need to work at high resolution until the render step.
I attached POV-Ray renders of the original and subdivided mesh.
The subdivision also works on the UV mapping (obviously) and can be limited to a particular set of groups or materials.
The updated mesh can also be exported to OBJ so that Poser (or any other program) can use it.
Other new PoseRay features (among many others) are LightWave (5 and 6) and RAW triangle import. LightWave files can use PoseRay's subdivision to generate the mesh from their control mesh (if it is present).
Hopefully I will release the new version soon.
later,
FlyerX