Forum: Bryce


Subject: Bryce not acting like real world "help"

steveb opened this issue on Nov 22, 2003 ยท 3 posts


steveb posted Sat, 22 November 2003 at 12:33 PM

Hi all I wonder if someone can help me out on a problem i have just discovered in Bryce. I wanted to render a cup and saucer on a plane with graph paper mapped to it. For technical reasons i wanted the camera looking at the cup from 45 degrees to the plane. After rendering the image i noticed that the squares on the graph had changed so there was 23 across the saucer and only thirteen along the z axis which made the cup looked squashed. If you render looking straight down you get a perfect circle and the same amount of squares x and z. have tried different things, fov and stuff but it still comes out the same. Is this a perspective bug in the program or is it me. Any help would be great thanks Steveb


RodsArt posted Sat, 22 November 2003 at 12:42 PM

There is a perspective skew in bryce. Was your map tex squared? 512x512 or 1024x1024 ?

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Ockham's razor- It's that simple


steveb posted Sat, 22 November 2003 at 3:57 PM

Thanks so much for that, you were dead on,when i check the texture graph image i had made a while back it was as you said not square. I new about using square images for the terrain but did not realize this worked for ordinary textures as well. Thanks again for you help Steveb