xantor opened this issue on Nov 23, 2003 ยท 4 posts
xantor posted Sun, 23 November 2003 at 9:51 AM
Does anyone know how to make wheels which turn on a figure? There are some figures (cars) with wheels that I have seen and the wheels can turn more than 360 degrees so it isn`t an ordinary morph. A detailed explanation of how to do this would be very helpful.
xantor posted Sun, 23 November 2003 at 9:58 AM
I think that the eyes in human figures are done in the same way as the wheels.
VK posted Sun, 23 November 2003 at 10:59 AM
The wheels are body parts of the figure, and the standard Rotate dials ("xRot", "yRot", "zRot") are used to spin the wheels. The rotation center of a wheel body part (set in the Joint Editor) is the center of the wheel. Be sure to deactivate the "Bend" option of the wheels (in the "Info" window of the wheel body part). If the front of the car model is facing the front camera, the xRot dial spins the wheel, and the yRot dial can be used to steer.
xantor posted Sun, 23 November 2003 at 11:01 AM
Thanks vk that was a great help!