thcseller opened this issue on Nov 24, 2003 ยท 15 posts
thcseller posted Mon, 24 November 2003 at 8:20 AM
Been working with bryce quite a lot but got a simple newb question to ask: what is the damn difference with metaballs and normal sphere??? may sound dumb but i havent figured out a damn single difference myself... someone can tell me ???
Erlik posted Mon, 24 November 2003 at 8:29 AM
Metaballs "snap" to each other, so you get a seemingly continuous surface, while spheres always have sharply delineated boundaries of individual spheres.
-- erlik
thcseller posted Mon, 24 November 2003 at 8:59 AM
thanx
Aldaron posted Mon, 24 November 2003 at 9:01 AM
You only see the "melting/merging" in render and how much is determined by thier bounding boxes (more overlap means the more they merge). Do a search on the forum for more info on metaballs.
danamo posted Mon, 24 November 2003 at 9:03 AM
Okay, you won't see the difference in a wireframe view, but just move a few of those metaballs right next to, or very close to each other and then render them. Trust me, you will see the difference. You can assign a different material to each metaball(except volumetric materials,they don't work with metaballs)and the materials will blend where they "touch".
Gog posted Mon, 24 November 2003 at 10:31 AM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=365216&Start=1&Artist=Gog%5FCA1&ByArtist=Yes
Think of metaballs as muscle without the skin, stretch and place meta's where you would expect there to be muscles and Bryce will 'skin' them for you. Will also recreate the surface tension found in liquid drops, so great for water etc. I've included a shameless link to one of my images with a metaballed Hydra in it, note the texture blend as mentioned in this thread, they work superbly.----------
Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
Aldaron posted Mon, 24 November 2003 at 11:18 AM
metaballs do work with volume materials but the material has to have more black than white in the alpha channel (or vice a versa.....been a long time and I'd have to find my post I did months ago). But they do work with the right volume material.
danamo posted Mon, 24 November 2003 at 3:59 PM
OOoops, my mistake, Aldaron!
TheBryster posted Mon, 24 November 2003 at 7:54 PM Forum Moderator
Put 2 or 3 metaballs in close proximity to each other (NOT touching) and then 'GROUP' them......then render......
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Vile posted Mon, 24 November 2003 at 9:57 PM
Aldaron show me! I have not been able to get my (er hmmm) the Metaballs to work with a volume.
Aldaron posted Tue, 25 November 2003 at 12:10 AM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1066411
Found it Vile. Take a look at the above post. It deals with the alpha and density settings.SevenOfEleven posted Tue, 25 November 2003 at 9:14 AM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=462467&Start=1&Artist=SevenOfEleven&ByArtist=Yes
Can model all sorts of cool stuff with metaballs. Can model almost anything with them if you have the patience. The liquid is done with bryce metaballs.Vile posted Tue, 25 November 2003 at 7:17 PM
Uh is that naughty? and Aldaron I still wanna see something you have done...
SevenOfEleven posted Tue, 25 November 2003 at 9:15 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=223554&Start=1&Artist=SevenOfEleven&ByArtist=Yes
*Nudge nudge wink wink* Crikey mate it could be naughty! The 2 objects in the front were done with metaballs. Not Bryce but you could make them with bryce metaballs. Actually lots of stuff in my gallery is made with metaballs.Aldaron posted Tue, 25 November 2003 at 9:31 PM