pendulum opened this issue on Nov 25, 2003 ยท 91 posts
pendulum posted Tue, 25 November 2003 at 5:55 AM
Attached Link: http://www.bryceformac.com
HI guys and gals. Scott Richardson here. I only JUST read through the previous post about my site. Someone must have found it while I was in the middle of setting the site up.Many thanks for your comments. Some of you did some research and found my old gallery, how did you find it?
Some simple questions answered here now...
I have talked, to certain length, about the source code. Its going to cost over $1Million USD to buy the rights to the code. So no, I am not going to do that. I have spoken to Eric Wenger, Kai Krause, Antoine Clappier (Eovia CEO), and Corel/Vector. I have the official support from Eric, Kai, and Antoine is very interested in what I have to offer with regards Bryce.
I own a design and production company, and I do have the resources to produce the designs and feature ideas for this new Bryce.. after all, they are only designs.
The reason I have the site, is so I get as much feedback and ideas as possible. Afterall, I don't want to present this ro a developer such as Eovia if it isnt what the users want.
Yes, anyone could do this. I am no more special than any of you wonderful Bryce users, but to be honest, I am not going to wait any longer. Something needs to be done, and I figure its best to just START something than to dream about it.
Some of you like the interface some of you dont. It will change over time no doubt, but it will be set in stone and finalised in the not TOO distant future.. or we will be forever dreaming.
I'll be on here as much as I can, but my forums are probably a little more user friendly, so if you have ideas, suggestions etc, please post them up on bryceformac.com.
We WILL get Bryce back into action, with the petitions, and with this proposal, the developers and publishers won't have any reason not to!
Hope to hear from you all soon
Warm Regards
Scott Richardson
Erlik posted Tue, 25 November 2003 at 6:30 AM
Well, I for one would be much happier if you talked to Ken Musgrave (Mojoworld) instead of Eovia. BTW, don't forget the existing petition to save Bryce.
-- erlik
Andini posted Tue, 25 November 2003 at 6:35 AM
I LOVE the idea of having attributes always open and on the side! This interface is awesome! Would take a little bit of time to get used to WHEN it comes out but I really like it. Good color scheme, too. Good Luck!
TheBryster posted Tue, 25 November 2003 at 6:54 AM Forum Moderator
Is this Pendulum one of the Bryce Gods? Why haven't we heard of him before? Where has he been hiding? How can we help him get $1mil? Will Bryce 6 be a free download/upgrade? Can we change the B6 colour scheme? Does it have a BAD IMAGE self-destruct appelet? Or Collision alert? I think we may be about to enter heaven....... The Bryster
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
pidjy posted Tue, 25 November 2003 at 7:38 AM
Don't forget to add some features such as : Basics 1 : Deformation tools (bend, bulge, spin etc..) and a spline modeler 2 : Elevation map on objects 3 : particule generator / editor (smoke, sparks, fur, grass etc...) 4 : post render effects (volumetric light " much faster on post render than calculated") flares. textures 1 : add a glow (or self illumination) channel in the texture editor 2 : Add a translucence channel in the texture editor 3 : add a menu in the specular channel with the choice between regular specularity, anysotropic etc... 4 : Add a menu in the reflexion channel with the choice between world reflexion or image map reflexion. 5 : A 3D texture morph fonction. others 9 : Add a background and backdrop image/color import in the sky editor 10 : A DSK fonction ( compatibilties with most of the 3D plug-ins ) and a develloper interface 11 : devellop a 10 time faster render engine 12 : don't change the price! 13 : we will be glad! Cheers!!!!!
pidjy posted Tue, 25 November 2003 at 7:42 AM
Ooooops.. and of course a REAL and fine Boolean operator (so we could export our bryce models in any formats) and finaly give it an other name .. such as light wave, 3ds, maya etc etc LOL!!!!!!! ............. ;-p
Gog posted Tue, 25 November 2003 at 7:49 AM
Well lets add, 14) Be able to composite/blend/shellac materials 15) support Linux 16) be able to export everything as a mesh (3DS/DXF)(trees/plants/the 'skin' from a set of metaballs) 17) improve the star field generation 18) metaball support of volumetric material 19) metaball 'skin' to be able to boolean with other primitives
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
Gog posted Tue, 25 November 2003 at 7:56 AM
forgot this one:- 20) be able to assign strength and gravity to a metaball. strength = the metaballs surface tension, i.e how much it wants to stay round gravity = how much it draws the skin from other metaballs
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
pidjy posted Tue, 25 November 2003 at 8:03 AM
what about a NURB and subbdivision modeller too and a 3D paint set of tools?
woodhurst posted Tue, 25 November 2003 at 8:17 AM
awesome! its great to hear some good news. I think of te biggest features for me would to be able to export as something other than .obp, like .obj:)
brittmccary posted Tue, 25 November 2003 at 8:32 AM
absolutely great news!!!
RodsArt posted Tue, 25 November 2003 at 8:33 AM
Looks great so far, similar to vue. 2 thoughts, (1)hidden expandable menus(like poser)(yes I know, you can slap me later) but it allows for a larger work area. (2)real boolean.
___
Ockham's razor- It's that simple
SevenOfEleven posted Tue, 25 November 2003 at 8:55 AM
I wonder if asking for more modeling features would make Bryce 6 more expensive? Removing the small bugs that we have stumbled over would be good. Would like certain light settings to stay off when you turn them off.
mikeberg posted Tue, 25 November 2003 at 9:06 AM
why not mixing Carrara Studio v3 and Bryce for Bryce Carrara version 1 at an upgrading price of 99.00$. Carrara Studio v3 is already 80 to 90% Bryce. Plus the vertex and spline modeling, a particle generator and an excellent rendering time. I'll upgrade yesterday!!!
TerraDreamer posted Tue, 25 November 2003 at 9:36 AM
While I applaud your efforts, I'm a little concerned over the Eovia idea. They're in about as bad of a financial condition as Corel is, if not worse.
bazze posted Tue, 25 November 2003 at 9:43 AM
what, no command lines? :)
www.colacola.se
padawanNick posted Tue, 25 November 2003 at 9:49 AM
Camera & object Motion blur. VIDEO AS TEXTURES PLEASE !!!!!!! (just like images as textures, just using video files so the "image" changes with each frame. :) ) Interlaced animation rendering. (So I don't have to render full frames at 60fps then throw out half the data I waited for to interlace to 30fps for TV) Also, provide for adjustable bevels/chamfurs(sp?) on Bryce primitves. Looks & sounds fantastic !!!!!!!!!!! Thanks for picking up the torch! Have fun.
padawanNick posted Tue, 25 November 2003 at 9:54 AM
Oh yeah.... (now that you got me started!) Render to image sequence with alpha channel (so you don't have to always make a seperate "Mask" render) Then in 6.5 or 7 (dare to dream) add the ability for the alpha to account for object transparency.) :) Have fun.
xantor posted Tue, 25 November 2003 at 9:57 AM
Better animation would be good too. Using morph targets and anything else to improve the animating. It wouldn`t really be too hard. Bryce 5 already has the main animating things they would just need some additions to make it great.
rickymaveety posted Tue, 25 November 2003 at 10:06 AM
I realize that this is a Mac post, but please consider saving Bryce for PC as well. We're a fairly large part of the market and just as rabid as the Mac community about Brycing.
Could be worse, could be raining.
padawanNick posted Tue, 25 November 2003 at 10:12 AM
Actually, it's not a "Mac thread" Check out Scott's first numbered "simple question answered". :) Have fun.
Rochr posted Tue, 25 November 2003 at 10:23 AM
A better modeller and a faster renderer would be enough to me, but with an interface like this, i honestly wouldnt buy it! Keep the old one, it works well!
Rudolf Herczog
Digital Artist
www.rochr.com
pakled posted Tue, 25 November 2003 at 10:27 AM
..and yesterday, and while standing on one foot..;) hey, if you can pull it off, go for it.
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
rickymaveety posted Tue, 25 November 2003 at 10:34 AM
Well, when the caption says "bryceformac" I assume they are talking about the Mac platform. Silly me.
Could be worse, could be raining.
rickymaveety posted Tue, 25 November 2003 at 10:38 AM
But, now that I read the whole post carefully, I see that he does mention PCs. YAAAAAY!!
Could be worse, could be raining.
TheBryster posted Tue, 25 November 2003 at 10:55 AM Forum Moderator
How about this? You select an object and then hit say CTRL+SHIFT This brings up a counter on the selected object. Now select a second object and move it towards the 1st. The numbers (BUs) on the counter reduce until you are as close as you need your 2nd object to be. This might help when moving complicated groups/families or just single items under difficult conditions.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Aldaron posted Tue, 25 November 2003 at 10:59 AM
padawanNick you can already use videos as textures technically. True you can't just select a video file and make it the texture but you can take frames from the video and add them as textures manually at the correct keyframes and Bryce will interpolate the in between frames. (ie I change the texture every 5 frames Bryce will interpolate frames 2-4, 6-9, etc.) The more keyframes you use the smoother the animation will be. I did a sample of this on my website.
danamo posted Tue, 25 November 2003 at 11:38 AM
I am delighted that Scott has picked up the torch and is trying to carry it forward. If you visit his site and do some checking, you will see that proposed new features include a spline-modeler, and the ability to sculpt a terrain or lattice horizontally as well as the usual vertical. I could get use to the new, more glitzy interface, especially if you could resize the work area. If folks could drag toolbars where they wanted, close tool-sets not currently in use and set their own color-schemes I think that some objections to the new interface design would be a moot point. I would jump to buy Bryce 6 tomorrow with just the proposed changes.
drawbridgep posted Tue, 25 November 2003 at 12:05 PM
Take all of the above on board and make sure it can make a decent cup of tea and it'll be a world beater. Right, $1 million. How many of us are there? Probably not a $1 each I'm guessing. But you couldn't find a better bunch of alpha testers.
dan whiteside posted Tue, 25 November 2003 at 12:24 PM
Cool Scott! Best of luck. I do have one question - what about Brain Wagner? Just my opinion but without him involved, meaningfull devolpment of Bryce is going to be really difficult. I remember when Corel fired the whole Bryce development team only to turn around a month or two later and rehire Brian, Todd Bogdan and Josh Bates. I figure when they finally looked at the code they realized they couldn't do anything with Bryce without them! Best; Dan
AgentSmith posted Tue, 25 November 2003 at 12:52 PM
This is a great charge to lead with. Nothing gets anyone's attention more quickly in any business than concept graphics. (or, a million dollars, whichever comes first) Great to see your initiative! AgentSmith
Contact Me | Gallery |
Freestuff | IMDB
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Site
"I want to be what I was
when I wanted to be what I am now"
Ardiva posted Tue, 25 November 2003 at 1:05 PM
Hello Scott...glad you're here and thanks for letting us know about your new website. I am an avid user of Bryce5 ever since I discovered it a short time ago after using other programs... I found Bryce to give me what I wanted and the control I needed...not to mention how simple it is to use once one has learned from the masters. grin I'm looking forward to the new interface as I see it will be even easier to use. Regards, Helen
Quest posted Tue, 25 November 2003 at 1:36 PM
If this gets off the ground, itll be fabulous! I guess I can get use the UI but it seems like its been ergo dynamically created for left-handers. To add to the ongoing wish list here, I think its important to ask for automatic backup. Nice to have someone take the bull by the horns. Ill be looking forward to the outcome.
pendulum posted Tue, 25 November 2003 at 3:07 PM
OK, wow, lots of replies in such short time! I'm in Oz, so I'm generally sleeping for some of your day time, so excuse my delays.
Many of the features you asked for, I AM adding to the designs, I just have not announced them yet as I have not publically uploaded the screenshots yet.
But... quick responses:
Windows & Sidebars - can be moved anywhere if need be, or set to auto appear as you mouse over that area, so if you mouse over the left side, the camera controls slide out quickly. Also, You can set the attributes window to auto slide when you click an object, or even set if if you click an object's [A] button. There will be lots of interface preferences.
Colour Scheme - like Carrara, you can change the colours using just TWO colour boxes. I am using my fav colour, aqua with a grey to make the darker areas. You could use any colours you want.
Pricing - This won't be a free upgrade, and honestly, I really don't mind if the price is jacked up to a normal level again, because the publisher's need to make money from this, so it stays alive, and I think the amount of extras will warrant the price - its going to be much more than just bryce from now on!
4 - Deformation Tools - Yes, they will be there, u will see them in further screen shots.
5 - Particle Generator - ALREADY there in my screen shot. Although I have not publically given a description, you see the little plane with grass on it... that is a highly sophisticated vegetation tool, which lets you grow grass on a terrain for example. It works by using a grass model from the presets and applying it all over the terrain - you can control randomness etc within the vegetation lab. OK, but since it uses model presets, you could.. for instance.. use models of huts, bug trees, people, anything you want, as it essentially works like a particle system. So, now you can grow hair on a head etc.
6 - Anisotropic Materials will be there. Most, if not all of the modern day lighting and texturing techniques will be there.
7 - Background images. Yes, you can disable the sky and use an image if you please, also accepts HDRI images!
8 - Faster Rendering Engine -trust me, this is one of my big gripes with bryce. It WILL support dual processors, and all the latest chip technologies, ie: Hyperthreading and the G5 processor etc. But the actual engine will need to be revamped, and this is something that the developers will need to work on, rather than me!
9 - Booleans... while they are not going to change a whole lot, there will be a function to merge the boolean group, which makes the objects into 1 object which can then be exported...
10 - exporting... yes you will be able to export all your shapes as regular file formats, although I don't know why you would want to leave Bryce
11 - Modeling... ALREADY there is a spline modeler, its the little glass icon. The spline modeler is teh quickest and easiest way to make custom shapes. Hell, I bet almost everyone here has to frequently open up another 3D app just to use a spline modeler! No there will not be a NURBS or Subdividion modeler, perhaps in the next version of Bryce but not this one.
12 - Metaballs, what was going to happen is that each ball has a colored ring around it when you are working with it. This shows its gravity field. You can expand or shrink this field my easily clicking and dragging it, and this will control how powerful the attraction is to another ball! SIMPLE!
13 -Animated Textures - a MUST.. yes! As you will see from upcoming screenshots, all objects, materials, movies, and... ahem.. SOUNDS will be located in a presets window which you can easily access any time. So, yes, movies can be textures, or even just a channel of a texture, not just the colour. Imagine a texture with a movie as its bump channel!! NICE!
14 -Brian Wagner, I honestly didn't know about hiim. If anyone has contact details shoot them my way!
I'll post this up on my site too, so its always available!
Regards
Scott
adh3d posted Tue, 25 November 2003 at 3:14 PM
Andini posted Tue, 25 November 2003 at 3:41 PM
A little tidbit on the metaballs: would it be possible to see how the metaballs will interact WITHOUT rendering every time you make a little shift? That drives me crazy! (Yay! Animated textures!)
pendulum posted Tue, 25 November 2003 at 3:49 PM
Oh yes, sorry I didn't mention it before, but yes, direct importing of Poser Files, with animation. QUESTION TO YOU ALL... It has dawned on me that there might be certain legal things for me to think about... does anyone here think what I am doing is in any way illegal, or is likely to get me in trouble? As far as I know, anyone is freely available to go and make screen shots and come up with ideas of their own? right? I intend on showing Corel these designs too. Its just that someone else in another forum said they reckon I will get a cease and disist order from Corel?? Do you think this could happen? Scott
Ardiva posted Tue, 25 November 2003 at 4:05 PM
(quote) As far as I know, anyone is freely available to go and make screen shots and come up with ideas of their own? right? I intend on showing Corel these designs too. Its just that someone else in another forum said they reckon I will get a cease and disist order from Corel?? Do you think this could happen? (endquote) Scott, Anything can happen when dealing with Corel. But I'm sure if presented the way you have here and on your site, they will take notice for sure. If they don't they're absolute fools!
pendulum posted Tue, 25 November 2003 at 4:13 PM
and when they take notice, do you think they will just get us to stop what we are doing, or do you think they will let me keep making designs and finish my proposal? Scott
Erlik posted Tue, 25 November 2003 at 4:21 PM
Well, IANAL, but:
they might be able to issue a cease and desist order, cause you're mucking with their property.
OTOH, until you actually do something like selling or distributing a program based on Bryce 5, they might also not have any basis to do that.
But as I said, IANAL, especially not a corporate one, so if you have any acquaintance who knows something about the matter, consult them.
BTW, take a look at this earlier thread about the Bryce 6 wish list. There's also a link to a wish list of mine inside.
-- erlik
pendulum posted Tue, 25 November 2003 at 4:25 PM
thanks for that.. will do :) I am going to try to talk to someone at Corel.. officially :) Wilt let you all know how I go Scott
d_hood posted Tue, 25 November 2003 at 4:42 PM
The idea is great. But I think that you should have made sure this was a done deal before you get everyones hopes up. You probably will get a cease and desist order. I doubt youre the first one to do this. I'm sure someone has tryed this before and nothing came of it. You may actually be on a long list of people who are doing this. I hope everything works out, and if it does, I agree with Rochr as the interface that Bryce has now should stay. Good luck.
pendulum posted Tue, 25 November 2003 at 4:51 PM
I dont think I could possibly make this a done deal with Corel. That's not the point. The idea IS to get people's hopes up, so much that Corel notices. If I get a C&D order, then I will continue to work on the designs without the public eye watching, and present them to Eovia as a new Carrara of some sort. But I really hope I don't cross any boundaries with what i am doing. At the end of the day I am only trying to do good for Bryce. So, you like the old interface. There is a lot about it that I like too. But many of the labs need reworking to use screen space effiently etc etc. Scott
Quest posted Tue, 25 November 2003 at 5:11 PM
Perhaps you should have a talk with Eric Wenger, Kai Krause and B. Wagner first to see what you can and cannot get away with when approaching Corel. If anyone should be able to guide, it's them.
unityboxer posted Tue, 25 November 2003 at 5:20 PM
OMG! listen to yourself people.almost everything you list as new features you want,are already in a program called Cinema 4D,heck even the free C4D ce is close to what everybody is asking for.Yikes!Bryce is great and all,and I look forward to seeing a new version,but it was never intended as a uber modeling program.Just a cool terrain making app with a cool sky lab and such.BTW,if you do use the free cinema4d you can import your bryce terrains as well.
pendulum posted Tue, 25 November 2003 at 5:22 PM
hey all! Some news. Just spoke to someone quite high up in Corel. He asked me to email him with details. I said I don't want to be crossing and legal boundaries, and he was very sympathetic with me... ALSO.. he was very positive about what I was doing.. and he said: "its great to see, and to know that there is that kind of support for Bryce" He is now going over the lengthy email and will be passing it around to the necessary people in the Bryce Team and others. Quest.. I have already spoken to Kai, and to Eric, however I am going to talk with Eric some more. However, I feel a lot better now that I have spoken to Corel. They will get back to me soon I hope! Regards Scott
JC_01 posted Tue, 25 November 2003 at 6:05 PM
did you happen to point him to the save bryce petition? hehehe It's now got a total of 1176 signatures (just checked) in roughly 2 months? (someone please correct me if I'm wrong) Looks great to me! I know that there's still alot to be worked out as far as expenses goes, but I'm just wondering if you have any idea of roughly what this will cost in the end? we lookin at $100 or $3000?
pendulum posted Tue, 25 November 2003 at 6:08 PM
The cost is something the publisher will work out.. but it won't cost $79 like it does now. I would be more keen to think it will be closer to what it used to be, a few hundred. Scott
Ardiva posted Tue, 25 November 2003 at 6:19 PM
Scott, I'm so happy that you talked to someone at Corel about this. I'm sure keeping my fingers crossed and anything else I can still cross -at my age. lol!
Ardiva posted Tue, 25 November 2003 at 6:20 PM
Quest posted Tue, 25 November 2003 at 6:33 PM
Lots of these wish list features seem similar to what 3DSM has also. $79.00 is what Corel finally decided to bring it down to clear out their shelves of it. I've been with Bryce since it first crossed over from the Mac plateform to PC and I never paid anything near as low as $79.00 for any of the versions.
shadowdragonlord posted Tue, 25 November 2003 at 7:59 PM
Well I'm all about progress...!! I think the interface looks kinda silly, reminds me of TrueSpace a bit, but it's all about functionality. And I don't care how it looks if it improves functionality... A couple of points : 1. Are these just screenshots made in Photoshop or what, Pendulum? I don't understand, are you actually programming this all in there, or just laying out a visual wish list? Have you calculated all the programming and math involved for these features? Not to be TOO doubtful, but I've never heard of you and have no idea who you are. If you can program THAT good, why not just ditch Bryce altogether and create something NEW and more powerful? Vue, although I refuse to use it for political reasons, was built exactly on that premise. If you can out-program the Bryce creators, then why are you trying to latch on to their legacy? 2. Wishlists have been made before. If what you are really seeking is a program to do your art for you, then you're not making art anymore. There is no way any version of Bryce will outmodel a regular modeling program, otherwise we'd be seeing all kinds of copyright infringements. Hell, we are lucky we even GOT metaballs, Play could have smoked the whole idea back when Amorphium 1 was still out. Also, will people who still have 800x600 monitors get smoked on this one, too? Don't get me wrong, I want to see an advanced version just as much as the next Brycer. But given technology, the R&D alone for some of your features would cost millions. And like others have said, trying to make Bryce into a high-end app is not it's purpose. If you want C4D's functions, get Cinema 4D. One thing to keep in mind, everyone : Bryce is a canyon. It is a real place on a real Earth. It is a PIECE of the Earth. This program was never meant to be an end-all. It was made to model and render canyons, and landscapes, and although we all love flexing it to do new things, if you take away it's roots, you have something that is NOT Bryce. It is a different application entirely. If Bryce Canyon itself could sue someone over all this, I guarantee that it would.
Swade posted Tue, 25 November 2003 at 8:33 PM
This is great Scott.... Glad you got ahold of Corel. I am also glad to hear that someone in the upper eschelons of Corel "was very positive about what I was doing.. and he said: "its great to see, and to know that there is that kind of support for Bryce"" Hope that they wake up soon and get to work on a Bryce 6... I could get used to this UI. After all it is like SDL said... it is all about functionality. If the functionality improves, that is what we want.
There are 10 kinds of people: Those who know binary, and those who don't.
A whiner is about as useful as a one-legged man at an arse kicking contest.
pendulum posted Tue, 25 November 2003 at 9:06 PM
Hi guys.. sorry for not posting back sooner.. I didnt get an email to tell me about the replies strangely. Answers to the questions that are new. No, I am NOT a programmer. I am a web coder, but thats just other stuff. I am merely developing the designs and features... wishlist.. yes. But I have the skills to completely develop the interface and graphics, that's as far as my skillset goes. Yes, I understand Bryce was meant to just be a lendscape program.. however.. something called evolution effects everything, and as you can no doubt tell.. people use bryce more for full 3d scenery than they do for just terrains. Lets face it.. we want bryce to be a full on 3D application, that retains the simple style and easy of use of Bryce. Many of the new features still centre around lendscape and environment creation also. I understand the costs involved in implementing such features, although I think that someone is getting paid a little TOO much for their coding skills if it does cost that much. Just for your interests.. I have also contacted the Bryce team at Corel directly and am awaiting a reply. Even more interesting, is that Bryce was and perhaps still available to buy.. but not for over a milllion... more like $250,000 to $300,000 USD. So, my friends, if no one wants to play, I will gather up some investors... heck... if every person on the petition to save Bryce all put in $300each... we could buy it and have Bryce as an open source program!!! But my project still stands.. and I will be showing some new screen shots very soon. I'll be showing a demo of the materials presets window. I'll let you all know how I go with Corel, however note that it might take a few days to hear back from them. Scott
Quest posted Tue, 25 November 2003 at 9:42 PM
Pendulum, we've been through this road before. Just for your information, take a look at these threads posted earlier this year by this forum;
http://www.renderosity.com/messages.ez?Form.ShowMessage=1130090
http://www.renderosity.com/messages.ez?Form.ShowMessage=1143021
http://www.renderosity.com/messages.ez?Form.ShowMessage=1128913
shadowdragonlord posted Tue, 25 November 2003 at 9:56 PM
Well Scott, I applaud you for taking the time and steps to write up and to design a new layout, nobody's gone that far at ALL! And even though I don't know you, I appreciate your efforts thus far... I hope things work out, you've got my vote and my support! On a lighter note, since you're making it for the Apple, perhaps make an X-Box and Playstation 2 and Gamecube version, as well? Or the gameboy Advance? You could call it, "Bryce 6 : Toy Computer Edition"! (grins, sits back to await the Mac community's onslaught!)
shadowdragonlord posted Tue, 25 November 2003 at 9:57 PM
One side not, kind of a nit-pick, really, where's the Randomizer going in at? Can't leave THAT useful function out, I KNOW everyone uses it EVERYDAY! (smirks!)
sackrat posted Tue, 25 November 2003 at 11:48 PM
Multi-threading,..........the ability to use 2 processors !!!
"Any club that would have me as a member is probably not worth joining" -Groucho Marx
sackrat posted Wed, 26 November 2003 at 12:05 AM
Oh yeah,...........I thought Corel sold Bryce to, uhh,...Vector Capital or some such company ? Or maybe it's just the fact I'm a moron and don't read every post on the forum, but am I missing something ?
"Any club that would have me as a member is probably not worth joining" -Groucho Marx
Erlik posted Wed, 26 November 2003 at 1:24 AM
Yep, you're missing something. It was Corel that was bought by Vector.
-- erlik
pendulum posted Wed, 26 November 2003 at 2:14 AM
the randomiser, you said it.. its use so often, it is being relogated to a menu item smirk Some other bit of information I have not yet released. I have spoken with both Eric, and Edward at U&I software, and here is what they said... essentially.. Edward 1st notes... He says that if there had not been legal issues, U & Q would have worked on furthering Bryce from the personal version that Eric Wenger has, which is somewhat different to versions 3 4 and 5. He also mentions that Eovia tried to buy Bryce once but failed. one interesting quote from edward, and something which was repeated a few times was this quote: "If you have the resources to acquire Bryce from Corel and to manufacture it and support it, please let me know as there would be some possibilities to discuss" I am in the early stages of this such discussion. No, I am not going to spill the details yet.. but I will let you all know what happens definitely. In a second one of my other emails from Edward, he talks about Eric possibly someday ending the Bryce licensing for good, and taking it back and perhaps furthering it himself. He also restates the costs involved if I wanted to buy Bryce, and he again says if I am resourceful, that there would be some serious discussing to do. Eric Wenger tells me that he once was keen to work on Bryce if it was to die. However its the general feeling that he is not so sure any more... as he has technologies and software, which you will all see soon, that he wants to work with. Not a bryce though. Also, mentioned throughout our conversations, is tha fact that they doubt Corel will sell bryce at all. Which is why I am working on my project currently. If you can't beat them, join them. If they won't sell, then give them a reason to bring it back to life. Hope this fills in some of the gaps. Regards Scott
AgentSmith posted Wed, 26 November 2003 at 3:44 AM
"give them a reason to bring it back to life". Amen, brother. I also doubt they will ever sell Bryce, unless the company does not ever make it into the black and Vector sells all of Corel off. Btw, you probably know, but in case you do not, Renderosity member "Doc Mojo" is Ken Musgrave(I'll assume you know that name). He himself would LOVE to be able to buy Bryce, but I would assume for integration into MojoWorld. (a guess on my part) Always great to hear more tidbits on anything Bryce, thanks! AgentSmith
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pendulum posted Wed, 26 November 2003 at 3:55 AM
Hi there everyone. yes I do know Ken Musgrave. Actually, I am about to contact him. Talks with U & I progressed today, and, to be honest, is quote positive. I really wish I could divulge all my information, but I really can't. Lets just say I am having to put my presentation together a LOT earlier than expected. PLEASE HELP.. I NEED THE EMAIL ADDRESS OF CONAN HUNTER!! Can someone please email me with his email address. scott@bryceformac.com will do Regards Scott
AgentSmith posted Wed, 26 November 2003 at 4:11 AM
Okay. AgentSmith
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Gog posted Wed, 26 November 2003 at 7:17 AM
Bryce as open source?? amen to that ;-) however I think some of the algorythms are still basically licensed to Corel/Vector and wouldn't go O/S
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adh3d posted Wed, 26 November 2003 at 9:18 AM
An example to bryce, if nobody wants to take it comercially, for me, will be Blender. It was a 3d comercial aplication, it was going to die, some blender users join and now, blender is a open source and free, for comercial or no comercial, application. www.blender.org , here is the story. If Corel/Vector don't want Bryce, please, don't let it die.
Phantast posted Wed, 26 November 2003 at 10:20 AM
This is all very interesting. Really, I'm rather opposed to the school of thought that says, "Let's bung in 101 new features!" I would much rather see a Bryce 6 that had improvements to its core functionality rather than one that tried to do everything, and had a partial 3D modelling app bolted on as a result. For example, the atmospheric handling in Bryce 5 could be improved considerably, and I see this as a higher priority than putting in a spline modeller or some of the other suggestions above. The interface should be approached with care. As it stands, it is one of the best-designed interfaces I've ever used. I'm not saying it can't be made better, but it should be important not to lose any of the existing strengths.
adh3d posted Wed, 26 November 2003 at 2:28 PM
I think the best, for me , for bryce will be: Water simulation, rivers, oceans, beach,... A good particle system. Wind for trees and grass POSER scene importing, like vue or world builder. With these features bryce will be better. I think use bryce for modelling is a mistake, there is many 3d applications in the 3d world better and very cheap, I see Bryce like a enviroment and final render tool. A application to make outdoor scenes, this feature don't find in many applications, even expensive ones.
d_hood posted Wed, 26 November 2003 at 2:31 PM
I'm all for saving Bryce, but if adding a bunch of new features/Iface is the plan, why not slap a new name on it? I like to see how artist can create something (like Rochr and sbleci) using software which was designed for making landscapes. Sounds to me like you're trying to create software that resembles Bryce, not Bryce itself. Putting a huge price tag on it doesnt sound too appealing either. Just a couple of my thoughts.
TheBryster posted Wed, 26 November 2003 at 3:31 PM Forum Moderator
D Hood: Sounds to me like a lot of great guys pulling together to make sure Bryce doesn't fade away forever. I'd be in for $300 (if I get plenty of notice) Pendulum: Power to your elbow, Mate! Keep up the good work!
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And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
pendulum posted Wed, 26 November 2003 at 3:47 PM
d_hood, I totally hear where you are coming from. At the most basic level, the improvements you seek are the most important ones that will be updated and fixed. The only non Bryce-like feature being proposed is the spline modeler. Everything else is very landscape and environment oriented: - Infinite Planes - Oceans - Planets and Celestial Lab - Horizontal growth on terrains, with a new real time terrain editor - New rendering engine - Smart Water Planes that create ripples when an object intersects, waves - on a shoreline etc - Vegetation Lab with particle system control - Physics Engine with wind that affects trees, vegetation, and any objectc - enabled to be affected by wind If you look at my interface design, there is a LOT of similarities to the current Bryce. All I have done is made most things instantly accessible, like the create/edit/sky tools. More soon Scott
JC_01 posted Wed, 26 November 2003 at 6:21 PM
How about some kind of either presets or something by way of time lines. Like say i want a morning scene..(like my vic house pic..remember how much trouble i had with the lighting?????) I thought being able to put in info like time of day, temperature, humidity numbers should be a good feature. and it can calculate what he sky conditions should be like for those settings.... of course this would depend largly on geographic location, as each would be different....but maybe the humidity would affect how much haze was applied..and the temperature, how much clouds and shadows were used... and the time would indicate the position of the sun.... I saw the most awesome sunset one night driving home...and i have been forever unable to duplicate it in bryce...if i could input all those weather settings, would be soooooo much easier...lol side note---ignore me tonight, ideas spout out...am working on some home-made cures for pain again...lol Jen
pendulum posted Wed, 26 November 2003 at 6:52 PM
awsome! I love the idea. What you are really talking about is.. cough .. the earth simulator in Japan. heh. The worlds most powerful suprercomputer! No, I hear what you are saying. You could either set it to alter the current Bryce parameters, but that is still going to be limited. What is really needed is a whole new subsystem for environment lighting and skies. Scott
danamo posted Wed, 26 November 2003 at 7:13 PM
Lol, yeah, we may have to wait about fifteen years or so before our desktops(quantum processors)have that kind of raw "horsepower"!
shadowdragonlord posted Wed, 26 November 2003 at 7:48 PM
(grins!) Aye, I was test-rendering a "simple" chalice I made in Rhino 3D, with TIR and TA on, and only one light, and it dawned on me that with a 3-day render for an 800x600 frame ALONE, that not all of the PC's in the world could ever animate such an artifact. Almost an exaggeration, but there's a reason it's so difficult to make things look photorealistic... My point is that technology grows exponentially, and Bryce 6 should ALSO grow exponentially. Props to pendulum for forwarding exactly this proposal! Honestly, I'm kind of excited now! Even if only half of the proposed features make it into production, we'll still be getting more of an upgrade than we did from 3 to 4, or 4 to 5...!
madmax_br5 posted Wed, 26 November 2003 at 10:40 PM
A few things that seem to be NECESSARY for bryce to remain competitive: - plugin capability for those who would like to expand features - updated file import protocols -16 bit grayscale support (import/export) - more robust global lighting tools (skysettings, light diffusion, scattering, etc) - multiple interface presets to fti a wide vartiety of users ("bryce classic," minimalist (only basic controls are on screen), expert (no tools on screen other than crete tools, everything else is controlled by shortcuts and r-click menus), interface clone (mimics the interface of another program), and custom/new interface, where the user can drag and add-delete features. This seems to be included in every 3D app nowadays, regardless of the niche it caters to. - user-defined keyboard shortcuts - scripting (step based, so you tell it what do do first, then second, then third, etc. Could create a cube made up spheres, other boolean shapes and complex primitives, or lighting rigs without having to load them from presets) - entirely new tree/vegetation lab with emphasis on scene integration/naturalism - some sort of ocean tool with animation capability (sure beats my 8x8 grid of 2048 terrains!!!) Some features that would be cool, but are not completely necessary: - some sort of basic modeling tool other than using lattices. Perhaps a pottery tool? - use proposed sound tools to export cubic/spherical QTVR panoramas with directional sound embedded - HDRI lighting support/manipulation (Scene exposure control!!!) - "After the render" effects like simulated DOF, motion blur, and glow that does not need be calculated during the actualy render,t hus saving huge amounts of time. - true to life volumetric atmospherics - imperfections tool to add various defects to materials without spending a lot of time in the DTE - ability in any objects attributes to turn it to "meta," where anything could become a meta-object -a pipe/tube tool - a gear tool I'd really like to see a new set of tools that is unlike anything I;ve ever seen in terms of being involved with the scene. For example, I want to be able to "paint" the path of the water in the river and define where I want pipes to be and connect them interactively. All the ideas above require no R&D and i personally would know what is involved in implementing them.
danamo posted Thu, 27 November 2003 at 12:52 AM
Hey Scott, In case you are not aware, Madmax br5 is the developer of the ingenious "Smart Pipe", and the "Zenith" lighting systems that act as plug-ins to Bryce as far as their functionality. He has generously made them available to the Bryce community as a freebie.
pendulum posted Thu, 27 November 2003 at 10:56 AM
Madmax, you seem to be very adept at feature design. In fact I love many of your designs. I am taking record of all of your ideas, and I will be adding what i can to my designs. After that, I will have a discussion with you as to how we could implement some of your other features. You will have to excuse my lack of communication today, as I have been out of the office, and now it is 4AM and we have someone in the family up ill, so we are looking after them. I am also away for the weekend, so I will be back by US time Sunday at some stage. With regards to updates. I have had some conversation with people at Corel today. This includes someone who was working with Bryce 6 before it was canned. I'll provide details once my permissions are more clear on what I can and can't publically announce. But the main thing is that we have the support and interest of those at Corel still interested in Bryce! Scott
TheBryster posted Thu, 27 November 2003 at 10:57 AM Forum Moderator
And let's not forget 'FRED' !!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
adh3d posted Thu, 27 November 2003 at 2:28 PM
I readin a magazine that the PC version of Bryce goes on normally, the mac version is the one isn't going on, a person from Corel said that there wasn't enough mac users who uses Bryce. Great for Pc user Worng for mac user.
pendulum posted Thu, 27 November 2003 at 2:36 PM
adh3d yes that was the original news, but since then, Corel has canned the PC version. The reason they dropped the PC price was to clear shelf stock. They have no plans for working on a new Bryce... mac or PC. Scott
Dave-So posted Thu, 27 November 2003 at 9:10 PM
.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
jba posted Fri, 28 November 2003 at 3:49 AM
But Corel didn't know what the hell to DO with bryce. Look at the image on the B5 box for instance! Most of us could have done better than that! The code is now very old and needs rewriting from the ground up, which is what Mo Musgrave was doing when they sacked him and everybody else at Metacreations. Scott, I support what you are doing and wish you all the luck in the world, but get Bryce out of Corel's hands! I agree with Dan Whiteside, get Brian Wagner involved. If anybody needs input about the DTE or somebody to do some cool presets you know where i am ;-) I do wonder whether the petition etc might not have been counter productive, i mean, if you want to get Bryce cheap and get it into the hands of those who know it and care about it you don't tell Corel how great it is and how loyal a community there is etc do you? Oh well, it does sound like you've stirred up a lot of interest and discussion Scott, well done ;-)
EYECON posted Fri, 28 November 2003 at 5:49 AM
AAARGGH! geez for the past month i have been toiling day in and day out learning the the basics of 3dmax and I get this? bryce 6? noooooo! ehehehe actually im a big fan... on terrain design and grphics... this would be the best there is (it is still even on ver 5) especially with all that thingees! and updates! WWOWOWOWOWOWOWOWO that would even work greater if it could be incorporated in max thnx scott! eyecon
TheBryster posted Fri, 28 November 2003 at 6:01 AM Forum Moderator
Eyecon: My son has been learning Max all this year. It's a nightmare! LOL But he ploughs through it like I plough through Bryce....he's doing anims and stuff I couldn't even begin to contemplate, that's if I could figure out how to use Max in the 1st place! Good luck. I've given up even thinking about using Max.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
EricofSD posted Fri, 28 November 2003 at 8:21 PM
we'll see. I do hope that Bryce is bought out by someone who is interested in it. I'm very disappointed at what corel has done.
shadowdragonlord posted Fri, 28 November 2003 at 8:32 PM
Aye, everyone has their own favorites, I've been learning Lightwave for a while with little or no success. I've never rendered ONE single image worth posting, or modeled ANYTHING worth showing anyone in it... In contrast, I've made thousands of objects in Rhino, and use Bryce to render them all. I think adding modeling tools in Bryce would be silly and counter-productive, because other modelers do such a great job as they are. But better to have too MANY features than too few, for certain! I'd just like to see more nature-based features, such as the river-painting and stuff... And like MadMax was talking about, most of the features he described really wouldn't be too difficult to implement. This is and has been a great thread, a break from wishlisting and more of a focus on the reality of Bryce 6-dom...
BettyR posted Fri, 28 November 2003 at 10:29 PM
It's been a while since he was looking but I see the price may have dropped in the meantime... just an opinion from the peanut gallary, but thinking you might talk to Doc too
ghst32 posted Wed, 07 April 2004 at 6:13 PM
I for one cant understand why anyone would even suggest that there should be a limit on what features should appear in a possible new version of Bryce. if you like C4D, then use C4D. If you like Maya, then use Maya. But dont suggest that us Bryce lovers should not have the rights to certain features because the program began as an easy way to make terrains. No one is suggesting that we take out the terrain features. I for one think this whole idea of Bryce 6 is fantastic and I think the proposal should have as many ideas and new features as possible so that if the final version couldnt include all of them, at least we would have a better chance of getting as many new features as possible. I would pay a marked up price for this product.
xantor posted Wed, 07 April 2004 at 11:20 PM
I agree that bryce should have as many new features as possible, I would like to be able to import a poser animation to bryce and make it work somehow, it could even be done with morphing animation. I am sure that there could be many other improvements too. If anyone didn`t like any of the new features, all they would have to do would be to not use them.
AgentSmith posted Wed, 07 April 2004 at 11:54 PM
Yeah, I believe the fear some have is that a VERY feature rich Bryce 6 would cost them say, $1,000+. I beleieve anyone who would be able to develop Bryce 6 would be smart enough to understand that a desirable part of Bryce has usually been the price tag. If there were SO may new features to a Bryce 6 as to drive up the price past $500, there would be a serious need for some of those higher features to be sold as modules. (which I would like to see anyway, no matter how little or much a new Bryce would cost) Add-on modules like; *(really) high-end rendering options(SSS, etc) *traditional 3d modeler (nurbs, sub-d, etc) *uv painter AgentSmith
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