Dana_CH_AZ opened this issue on Aug 15, 2000 ยท 6 posts
Dana_CH_AZ posted Tue, 15 August 2000 at 4:34 AM
:) ok, to the point. Up to this point, I didn't mind the inability to call morphs what I want.. I was fine with it. BUT.. when I have a dude who I morphed up to hell, and then he loses all but one.. then I got a problem.:) Is this a bug in Poser that I don't know about?:) HELP!!! :)
LoboUK posted Tue, 15 August 2000 at 4:52 AM
When you add the morph to the figure, there is an area to type in the name of the morph in the import dialogue box. Alternately, you can change the name of the morph channels in the hierarchy editor (windows>hierarchy) by single -clicking the name and overtyping it. Also, IIRC, you can change the name of the morph by double-clicking the dial(s) and typing a name in there. Hope this all helps Paul
Dana_CH_AZ posted Tue, 15 August 2000 at 5:24 AM
ok.. I tried it.. but will try it on the character in question..:) can't be losing those morphs..:)
JAFO posted Tue, 15 August 2000 at 6:16 AM
when making a character using many morph targets i find it best to spawn a morph target of the final result, then move the target {with morph manager} to another less complicated figure and eliminate the confusion...
Y'all have a great day.
Eric Walters posted Tue, 15 August 2000 at 1:53 PM
Hey Jafo, Is there a morph manager for the Mac? Eric
bloodsong posted Tue, 15 August 2000 at 6:04 PM
heyas; when you create/add a new morph that has the same name as a previous morph, poser telescopes them together when you save the figure. that is, no matter how many morphs you apply as 'shape 1,' in the end when you save, you will come out with only the first one. do NOT leave the default name on the morph importation dialogue. :)