quinlor opened this issue on Nov 28, 2003 ยท 8 posts
quinlor posted Fri, 28 November 2003 at 12:35 PM
An anisotropic shader usually has a preferred direction of highlight. From there names, assume that xdir_x, xdir_y and xdir_z in the poser5 shader node give this direction. But I can see no difference if I change the values of this parameters. Are I am totally wrong about their purpose? If I am not totally wrong, which coordinate system are they using? Local, world or camera space? Does anybody know? Stefan