quinlor opened this issue on Nov 28, 2003 ยท 3 posts
quinlor posted Fri, 28 November 2003 at 1:29 PM
Is it possible to get the camera vector in the material room or is there some way transform the normal vector (that you can get from the P node) into camera space? I am thinking about a shader that can color backfacing faces different from forward facing ones. Useful for example for a clothing with a different color inside. Stefan