Forum: Poser Technical


Subject: Mimic 1 vs Mimic 2 issues

Oarman opened this issue on Nov 29, 2003 ยท 4 posts


Oarman posted Sat, 29 November 2003 at 5:38 PM

I'm having a problem get a custom poser model that work fine using Mimic 1 but goes nuts when I try using Mimic 2 Pro. If I don't change the expression value in Mimic 2 it mostly works but If I try and increase Head Bend, Twist, Side-Side his head will bend 90+ degrees etc. I tried a test using Mimic 1 and Mimic 2 using the same eval.wav and when I look over the output .pz3 file I see that Mimic 1 is still using "head bend", "..twist","...Side-side" morphs but Mimic 2 seems to be using "rotatex rotx","...roty","...rotz". I dont understand how Mimic is working. I have models whos head bend,twist,side-side movements work fine but dont have those morphs How does Poser/mimic work when those models? Any ideas anyone? Is there some good info on creating new Poser models to work with Mimic 2? Thanks all OR>


xantor posted Sun, 30 November 2003 at 3:37 AM

I think that all figures have rotatex rotx roty and rotz in them even if they don`t appear as dials.


Oarman posted Sun, 30 November 2003 at 6:42 AM

That would explain why models without Head Bend,side-side, ot twist still work with Mimic 2. I guess what I'm looking for is more infomation on what it takes to make a Mimic ready model. I've seen the older info on Mimic 1 but very little on Mimic 2. My main problem it the wild bends,side-side,twist I get when I use Mimic 2 with some models (this same model works fine with Mimic 1). Thanks


xantor posted Thu, 11 December 2003 at 1:36 AM

You don`t actually have to make a certain figure work with mimic 2 the pose data that it makes should work with most figures. Why not make the talking in mimic and then move the neck and so on in poser?