phenomenom opened this issue on Nov 29, 2003 ยท 6 posts
phenomenom posted Sat, 29 November 2003 at 6:22 PM
estherau posted Sat, 29 November 2003 at 6:39 PM
have you checked for updates of the body suite and for M3? Daz have not been good about posting the updates clearly where they are supposed to go, on the updates page. Instead you actually find them on the daz pages for the product near the bottom. Love esther
I aim to update it about once a month. Oh, and it's free!
phenomenom posted Sat, 29 November 2003 at 7:36 PM
thanks estherau, I installed M3 the updates and after that I disabled inverse knematics and all of problems desappears...
PheonixRising posted Sat, 29 November 2003 at 7:53 PM
IK can always cause conforming issues. ALways disable Ik when conforming
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ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
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estherau posted Sun, 30 November 2003 at 5:33 AM
okay, now you've got him in his body suit, what are you going to use it for? I've had mine since it came out, waitn g for some nice textures but I haven't used it yet. Love esther
I aim to update it about once a month. Oh, and it's free!
jkm posted Thu, 04 December 2003 at 9:27 AM
Attached Link: http://www.comicbookpage.com/Art/Tutorials/CelShading/CelShadingInPoser5_Step1.html
The problem is that the Michael 3.0 model loads with the right forearm with the zScale set to 114%. I noticed this went I was putting together my cell shading tutorial. Set the right forearm to have a zScale of 100% and it should work fine. See Step 1-F: Conform the BodySuit to Michael of my tutorial for more details.