Ardiva opened this issue on Dec 01, 2003 ยท 32 posts
Ardiva posted Mon, 01 December 2003 at 6:32 PM
You knew I would be back, huh? LOL!! Well, I downloaded the cute snowcapped cabin with a separate door. I got the cabin to my liking, and imported the door. I put it by my doorframe, but the door wants to go BEHIND the cabin( cant see it), and not the front. So now, how do I get it in front where it can be seen?
BOOMER posted Mon, 01 December 2003 at 6:47 PM
Go to the edit toolbar and position it where you want it to go using the x, y and z positioning tool.
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
Ardiva posted Mon, 01 December 2003 at 7:13 PM
BOOMER posted Mon, 01 December 2003 at 7:57 PM
Attached Link: http://www.brycetech.com/
No problem, Ardiva. Check out this link for Brycetech. Great site with a lot of good tutorials and other information. Definetly worth putting into favorites.Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
Ardiva posted Mon, 01 December 2003 at 8:41 PM
Quest posted Mon, 01 December 2003 at 9:56 PM
Ardiva, it's also a good idea to view your scene from the top and position your object in relation to the camera POV using the same positioning tool.
Ardiva posted Mon, 01 December 2003 at 10:14 PM
Ardiva posted Mon, 01 December 2003 at 10:27 PM
Quest posted Mon, 01 December 2003 at 10:39 PM
LOL...I think that's really cute! this is starting to shape up into something. Now tell me, how did you manage to get the snowman's shadow all the way over there?
Ardiva posted Mon, 01 December 2003 at 10:57 PM
Ardiva posted Mon, 01 December 2003 at 11:02 PM
Quest posted Tue, 02 December 2003 at 12:12 AM
Well yes, it looks better but somehow the sleigh seems to be floating off the ground. Hummmm, I think you need to determine where all your shadows are originating from, whats the main light source. And work your way from there. You may even have to turn off the "link sun to view" option in the sky and fog menu under that last triangle in the menu and add your own "sun" source to gain better control over the scene. This way you can place the lighting as you want it. If you have other lights in the scene, try disabling the shadow options and see what it does for the scene. You may have a fill light that may be giving off a displaced shadow. I say this because of the prior screen grab and the snowmans shadow placement But I dont know if you have other lights in the scene. Also, make sure all your objects are laying flat on the ground. In case you didn't know, and I'm being presumptuous here so please forgive me, if when you select an object, if you see a little down pointing arrow next to the highlighted wireframe model, it means that the object is hovering over the ground and not in contact with it. Of course, if the arrow is pointing the other way, then, the object is partly buried in the ground and needs to come up out of the ground. In fact, try that first before messing with the lighting. Either way, youre onto something here.
BOOMER posted Tue, 02 December 2003 at 12:14 AM
Looks good, Ardiva. A couple of suggestions, though. You're getting that shadow, i'm guessing, because you are using either the camera view or the directors view and didn't move around too much and you are working on a diagonal view. Using the controls, move around and center your objects. Use the shadows themselves as guides to line objects up with each other. Use this screenshot for reference.
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
tjohn posted Tue, 02 December 2003 at 12:29 AM
Ardiva: It looks to me like all your objects are floating in the air. (Thus the oddly placed shadows) You just need to select your objects, go to the Edit icons, just to the right of the Align icon is a down triangle that will give you a menu with several aligning choices. Choose "snap to ground" or if your ground plane is not at "ground level", you can "snap to land". Then you can use the "front" camera view to determine if any of the objects need to be moved further to make full contact with the ground. John
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
BOOMER posted Tue, 02 December 2003 at 12:31 AM
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
tjohn posted Tue, 02 December 2003 at 12:33 AM
P.S. Make sure the objects which are made up of several smaller objects (like the snowman) are grouped before snapping to ground.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Quest posted Tue, 02 December 2003 at 12:50 AM
Good point tjohn, otherwise all the pieces of the same model that aren't grouped, will hit the ground at the same time as individual objects. But not to worry, if this should happen, don't panic, just hit "undo".
tjohn posted Tue, 02 December 2003 at 10:15 AM
Yeah, Quest, I had that problem a lot when I thought you had to ungroup the objects to texture them individually, before I discovered the magic of control-left click. :^)
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
tjohn posted Tue, 02 December 2003 at 10:19 AM
Oh, and Ardiva...You may want to spin the sled around about 180 degrees. Unless you want your snowman to face the wrong end of the sled. :^)
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Ardiva posted Tue, 02 December 2003 at 1:20 PM
BOOMER posted Tue, 02 December 2003 at 2:14 PM
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
Ardiva posted Tue, 02 December 2003 at 3:28 PM
Quest posted Tue, 02 December 2003 at 4:25 PM
Oh yes, excellent book Ardiva, it's our bible. You needn't have to hold the mouse button. When the edit mesh icon comes up, it's actually 2 buttons. You click on the smooth button to smooth and unsmooth to well, unsmooth.
Ardiva posted Tue, 02 December 2003 at 5:08 PM
AhHA...Got it, Quest. Thanks a million for your help. Thank you all! I have learned alot from you. :-)
BOOMER posted Tue, 02 December 2003 at 5:40 PM
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
Ardiva posted Tue, 02 December 2003 at 6:25 PM
Ardiva posted Wed, 03 December 2003 at 10:44 AM
BOOMER posted Wed, 03 December 2003 at 12:55 PM
That's what I'm talking about. Much better. Look at your first image and then at this one. Night and day I would say. And I bet it's got your creative juices flowing now to do more. Now, just place your objects into the scene where you think they look good and you're done.
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
Ardiva posted Wed, 03 December 2003 at 1:17 PM
Thanks Boomer..I've the bug now and having more fun. Will be better when my book gets here as well. :-) hugs
BOOMER posted Wed, 03 December 2003 at 4:57 PM
Not a problem. Check out these sites. They'll keep you busy until your book arrives: http://www.bsmooth.de/BSolutions/ http://hinchu.tripod.com/cgi-bin/index.cgi http://www.robinwood.com/Catalog/Technical/BryceTuts/BryceClasses/ The last one has quite a bit information on it. It goes from learning the interface to modeling. (no, not that kind of modeling. Modeling in Bryce, silly) Enjoy John
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
Ardiva posted Wed, 03 December 2003 at 5:42 PM
Thanks again Boomer. :-) I'm into the Robin Wood one...and have some of my wagon done. I know with the help I've had here I can do a better job with it. The other tuts I'll check out asap.
Ardiva posted Thu, 04 December 2003 at 6:52 PM